Doom 3 = disappointment

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skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Lonyo
Originally posted by: skace
I'm guessing this is a bunch of people who were just hoping it would fail and dissapoint. Otherwise I can't explain it. A thread full of people who havn't beaten the game who are affecting other choices of getting the game.

Ah well, I can't say much because I don't have it yet.

I guess I'm just sort of amazed at the seemingly 'ready-to-pounce' negativity. Like people camped best buy just to go "AHA, I WAS RIGHT, IT SUCKS! TIME TO GO MAKE A THREAD ABOUT HOW MUCH IT SUCKS ON ATOT!"

I didn't see anyone ready to pounce on far cry for sucking.... and it did.... to great lengths.

So you're assuming it'll be good are you?
They have played it, you haven't, yet you're able to say their opinion was prepared before they even played?
(Well, one guy wasn't expecting much, but the thread isn't all one guy).

And Farcry wasn't hugely hyped to be amazing, until it was released, almost like a hidden gem.
It was pretty fun, but not amazing (Farcry). But the expectation for it to be the biggest thing anywhere wasn't there, so it couldn't really disappoint, if it does suck a bit, it sucks a bit, but no one said it wouldn't.

Quote where I said it will be good from my post. You misunderstood my entire post, re-read it.

I do agree with Far Cry being 'pretty fun' and thats all it was. It wasn't revolutionary, amazing or anything of the sort. It was a pretty fun FPS that didn't last an entire month on my hard drive.
 

Homerboy

Lifer
Mar 1, 2000
30,890
5,001
126
Quote where I said it will be good from my post. You misunderstood my entire post, re-read it.

I do agree with Far Cry being 'pretty fun' and thats all it was. It wasn't revolutionary, amazing or anything of the sort. It was a pretty fun FPS that didn't last an entire month on my hard drive.

And you please quote where I (the original OP) stated the game sucked... oh you can't can you? You misunderstood my entire post, re-read it.

FarCry was groundbreaking in the graphics department and the size of some of the maps. Some of the island hoping maps are gigantic. D3 has tremendous grpahics too don't get me wrong, but their impact was tarnished I think by FarCry getting out the door first.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Homerboy
Quote where I said it will be good from my post. You misunderstood my entire post, re-read it.

I do agree with Far Cry being 'pretty fun' and thats all it was. It wasn't revolutionary, amazing or anything of the sort. It was a pretty fun FPS that didn't last an entire month on my hard drive.

And you please quote where I (the original OP) stated the game sucked... oh you can't can you? You misunderstood my entire post, re-read it.

FarCry was groundbreaking in the graphics department and the size of some of the maps. Some of the island hoping maps are gigantic. D3 has tremendous grpahics too don't get me wrong, but their impact was tarnished I think by FarCry getting out the door first.

Blah blah blah. Notice where I said sucks? In a sarcastic quote? Can you understand that? Sarcasm? Re-read it again?

Congrats on FarCry for having gigantic maps. It was only 3 years late to the game. When just about every other game had gigantic maps. Every play Operation Flashpoint or any of the 100000 other FPS games with ungodly gigantic maps filled with meaningless filler?
 

eastvillager

Senior member
Mar 27, 2003
519
0
0
I'm actually looking forward to 4 player mp. Be nice to get back to some pure deathmatch action(assuming there are good maps and reasonable weapon balance).
 

Homerboy

Lifer
Mar 1, 2000
30,890
5,001
126
Blah blah blah. Notice where I said sucks? In a sarcastic quote? Can you understand that? Sarcasm? Re-read it again?

Congrats on FarCry for having gigantic maps. It was only 3 years late to the game. When just about every other game had gigantic maps. Every play Operation Flashpoint or any of the 100000 other FPS games with ungodly gigantic maps filled with meaningless filler?

Cripes man.... do you have stock in id or something??

I dont recall OP Flashpoint having large exterior and interior maps in its engine... then again I really never played it heavily so I'm not 100% sure.

I had no "ready to pounce" negativity. In fact I was pretty psyched up for the game, got it in the morning, installed and PATIENTLY waited for night time to play it in a dark room. I had all the hopes in the world for it (although I was not going to upgrade my system to play it).

I guess by your statement of I guess I'm just sort of amazed at the seemingly 'ready-to-pounce' negativity. Like people camped best buy just to go "AHA, I WAS RIGHT, IT SUCKS! TIME TO GO MAKE A THREAD ABOUT HOW MUCH IT SUCKS ON ATOT!" it sort of implies that that is how you were taking the OP. Hard to read the sarcasm in text sometimes, but it certainly reads to me that you are saying those of us with anything negative to say about it are stating "it sucks"
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Originally posted by: BatmanNate
Originally posted by: Pex
WoW + HL2 > Doom3 + EQ2


What kind of frothy mouthed miscreant compares a game that they've been able to play a few hours with one that isn't even out yet?

LMAO! :beer:
 

HostVisions

Banned
Jan 15, 2002
418
0
0
A quick tip...bind the flashlight to the right mouse, as it doesn't seem to be used for anything else that I can see. You can't shoot with the flashlight on (though left mouse will let you crack something over the head if you like to get that close.) is is a quick flip back and forth. Still dumb, but a little more bearable.

I've got several hours into it...it's all scare so far, nothing else really. PDA is worthless if you ask me. Neat idea, but a little poor on the implementation.
 

Shagga

Diamond Member
Nov 9, 1999
4,421
0
76
Originally posted by: NeoV
you do get a flashlight, hang in there, don't base your thoughts on the game off of 2 levels...

Good point. Play the game some more. Finish it then give your opinion...

[edit]

What I really wanted to ask was because the game is so dark, will this effect LCD's really badly? I think this might ruin the game for me as we all know "black" and LCD's do not really go together...
 

cw42

Diamond Member
Jan 15, 2004
4,227
0
76
I dunno about you, but it's not all that good. Waaay too much hype about hardware, and grafx. The game is just too repetitive, at least through the levels I played through. Same looking rooms, and halls. One really annoying thing is that you can't have your gun, and flashlight out at the same time. So when you're fighting monsters in almost pitch black areas, you're almost shooting blind. Hopefully the game will get better, but so far its been pretty boring. btw i'm only up to Alpha Labs - Sector 4.
 

HostVisions

Banned
Jan 15, 2002
418
0
0
Originally posted by: Shagga
Originally posted by: NeoV
you do get a flashlight, hang in there, don't base your thoughts on the game off of 2 levels...

Good point. Play the game some more. Finish it then give your opinion...

[edit]

What I really wanted to ask was because the game is so dark, will this effect LCD's really badly? I think this might ruin the game for me as we all know "black" and LCD's do not really go together...

I have a 16ms LCD, and that is not an issue. Looks fine.

I'm to Alpha Labs sector 3, so I've played a fair bit into the game. I know I'm missing things, as there are ammo/weapons lockers that I can't open. And I need some ammo!
 

Robor

Elite Member
Oct 9, 1999
16,979
0
76
I think the main complaint is the game is too dark. While I'll admit it's dark I don't think it destroys the game overall. When I first started I turned my brightness up to the point it was washed out then turned it back down until it looked good. And the flashlight does help. As HostVisions said, bind the right mouse button or something you can hit quick to flip back and forth between the flashlight and your previous weapon. That way you don't have to fumble around when it's dark and the action is heavy.

So far my weapon of choice is the shotgun because it seems most of the baddies are right up on you and it takes 'em down quickly. Zombie headshots = instant 1 shot death.

Gotta say this game has some amazing sounds. Unlike some games these weapon effects are extremely powerful sounding.

Maybe I'm one of the few but I expected D3 to be what it is - great graphics with dark and closed in levels that are about as scary as a game can get. I'm a couple of hours in and I'm not disappointed. Need to take a rest as the fingers are tired...
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
Lets just hope that ID comes to it senses when it's released and the masses come together to lynch them for a weapon + flashlight patch.

I think Id did a good job on taking it and turning it into a horror type fps...more so than the other "something went terribly wrong in the lab" games I've played.

LMAO, that's so true and so funny!
 

BigPete

Senior member
May 28, 2001
729
0
0
The biggest complaint by far seems to be the fact that game is very dark. I think this was the intended setting but there are things you can do. Besides turning up the brightness in the settings panel, you can bring down the console (ctrl+alt+~) in game and type in "seta r_gamma 2" this will make the game MUCH brighter but remember, this isnt the way it was meant to be played.
 

godspeedx

Golden Member
Aug 20, 2002
1,463
0
0
Originally posted by: KAMAZON
I was very dissapointed too, espcially after building a new system to handle it. Although it is very fluid, but it is just too dark in alot of places. I do like the fact that it did scare teh shite out of me tho.

Don't worry, you can say you built that rig for HL2.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
Originally posted by: godspeedx
Originally posted by: KAMAZON
I was very dissapointed too, espcially after building a new system to handle it. Although it is very fluid, but it is just too dark in alot of places. I do like the fact that it did scare teh shite out of me tho.

Don't worry, you can say you built that rig for HL2.

Funny thing is I remember a year ago when everybody would die for a 9800p just to play HL2. Now its a 6800 or a x800.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
Originally posted by: BigPete
The biggest complaint by far seems to be the fact that game is very dark. I think this was the intended setting but there are things you can do. Besides turning up the brightness in the settings panel, you can bring down the console (ctrl+alt+~) in game and type in "seta r_gamma 2" this will make the game MUCH brighter but remember, this isnt the way it was meant to be played.

Thanks for the tip. Do you have the game to try this on? I heard that the lighting and shadows are rendered differently unlike far cry where you could just up the brightness.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
I'm still in the beginning and I have complaints. Just so you know how much in the beginning I am, after I entered the building and the first cutscene with the freaky looking doctor dude with the F-ed up eye.

GRAPHICS complaints:
We need more polygons, not coneheads. (Just affects it sometimes in the real-time cinematics)
WHO THE F said that AA wasn't needed. (A hype that just died)
The textures are a disapointment even at High Quality. All blurry and pixely some of them are. (Was expecting much sharper textures, maybe an unrealistic expectation)
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Well, i've played it for about 4 hours now, and i think it's freaking awesome.

First, you're right, it is dark, but i think that's perfect. Sure there are times i wonder if there's any duct tape around, but then how are you going to deal with changing weapons and still having a flash light? Maybe they could have instituted battery life with flash lights, but i think it's just fine the way it is. There are some fights where you're in the complete dark, and it's useless firing into the dark and hoping through luck you'll hit something. In those time, you run back out into the light and have them follow you out.

This game was all about atmosphere, about things jumping out at you in the dark, and well... if they're going to have that, they need to make it dark! There are some good freaky moments in this game, with the devil or whatever playing 'jokes' on you, babies crying, etc, it just sets the mood. And it's just more fun in the dark imo. When you enter a new room or corridor, you don't just go barging in, you use your light, scan the area, then baby step in.

The story is just great... the way you enter the world just like another marine, then get caught up in the middle of it, and you need to make your way back to others. I have it on Marine difficulty at the moment (medium), and i think the game is a bit too easy at this level. Monsters are quite easy to kill, although at later levels, you do run low on ammo (i've just sent the transmission).

They replaced the color coded door cards with PDAs, which i've heard some people complaining about having to read emails in a game, but i LOVE it. I think it brings an awesome addition to the game to read people's email, find out security codes for lockers and storage, look at video and hear voice recording of the world we're playing (really, you can learn about why the research station is on Mars, how they're transforming the soil to air, water, fuel, etc down at the atomic level... it's just damn neat).

I have the game at 1920x1200 resolution on medium setting, and it looks awesome (3200XP, 1gb ram, radeon 9800Pro 128mb). I get 30fps, and it drops down to 10fps in heavy fights, which gets me hurt more than it should... i tried playing at 1280x1024, but on my widescreen monitor, that just blows. I'm sure when the fps really starts to hit me, i'll just switch over to my 1800FP and play it at that resolution, but in the meantime, i'm just being extra careful and enjoying the game at that resolution. I can see myself coming back to this game when i upgrade my computer, and trying this game at 1920x1200 on high details with difficulty set to HIGH.

So all in all, a damn good game. I don't play FPSes usually, the last game i can remember enjoying is KOTOR, and before that... Duke Nukem... so you can imagine how many years ago that was (i'm more a RTS, RPG, MMORPG, Adventure gaming guy... i just don't have the twitch finger to succeed in FPS, although this game is a bit easy on Marine imo). But i have to say, i find myself noticing that i've clenched my jaws in more than a few fights, and need to consciously relax.
 

HostVisions

Banned
Jan 15, 2002
418
0
0
Glad you like it Hardcore, enjoy.

Just tried playing for awhile here at night, it's even freakier in the dark, trust me.
 

Robor

Elite Member
Oct 9, 1999
16,979
0
76
I've played for 3-4 hours now and I would have to agree with Hardcore's review. Good job!

I went into Doom3 not expecting to be blown away because I've always been critical of id and their dark games with tight indoor levels full of drab colors. Doom 3 is dark and closed in but I have to admit that it is far better than I expected.

I know it's just a game but IMO they did an excellent job with the spooky atmosphere. I had the blinds closed and lights off with the speakers up loud and found it really draws you in. Just like Hardcore said, I find myself slowly creeping around with my flashlight out listening for sounds of the enemy. I've got my right mouse bound to the flashlight so I can flip between it and my previous weapon quickly.
 

SoulAssassin

Diamond Member
Feb 1, 2001
6,135
2
0
Negatives:
-Darkness. It's obvious they were trying to set the atmosphere but I'm at the alpha labs sector 4 and it's already getting very old. I can see periodically lights going out or something like that but I really don't want to play the entire game like this.

-Monsters hiding in closets. If I walk past one more corner only to have some imp come up behind me after a magic door opened when I hit a floor trigger I'm gonna take my monitor and throw it across the farkin room. I am 26 years old and have been playing FPS's since the beginning and I completely remember the original Doom being like that but it was -10 years ago-!! We've evolved so much in the FPS genre that it almost insults my intelligence everytime this happens. There's a perfectly good reason why other games stopped doing this. It's fvcking annoying!

-emails/pda/storage combos - Having the ability to stop and read things in an FPS isn't necessarily a bad thing. NOLF did it right because they made it -optional-. You didn't have to read them to get through the game although it made it all that much better. Unless you're playing D3 on the easiest skill or you're a god then you need to at least periodically open the storage cabinets which means listening to some dude rant for 2 minutes and then say 'oh yeah the combo is 666' or read some stupid emails to find out what is is. Point being that you have to stop shooting things which kills the immersion into the game. Granted you can listen the recordings and keep walking around but you still have to pay attention and half the time the pda is 10 feet from the cabinet so you have to stay there anyways. All they did was replace the keys w pdas. I could rant about that for 10 minutes but I won't subject you to it.

-weapons - no rocket launcher (that I've seen so far)? no double barrell (I think this was confirmed)? The weapons I've used so far kick mucho butt (the assault rifle just 'feels right'; even more than Halo). Jury still out till I see the BFG.

-tight interior corridors - maybe I'm spoiled from Far Cry but the levels are starting to make me clausterphobic. Again, I've played the originals a million times so I know where they're coming from but I was really hoping that the FPS genre had gotten past this. I'm not asking for huge football field sized rooms on a martian base but for crying out loud, open it up a little bit. Hopefully they'll let me outside to play in a little bit.


Positives:

Graphics - the models, but human and monster, are friggin amazing. Textures are definitely up there, (minor spoiler coming up) the tentacle looking things in the room w candles and the guy w hits guts hanging out are very cool. Probably wasn't that hard to implement, just moving a texture on an object but looks very believable. All in all graphics get a 9.99 our of 10.

Story - Well, jury is still out as I obviously haven't finished it but compared to other id games it seems much better.

Other positives - uhhh, did I mention the graphics?

Summary: They left alot of the things from the original series that I thought we had progressed past in the fps genre. Things that were rightfully left behind like searching for keys, monsters popping up behind you out of no where, ammo/health strategically hidden behind things. These are the things that made Doom I/II what it was....but that was a long, long time ago. I'm not tickled w nostalgia everytime I peak into a dark corner and see a health pack, I'm reminded how stupid it is for a health pack to be sitting there (ok, I said I wouldn't rant on this).

So, final results say.....it's Doom 3....if you're reading this thread your going to buy it anyway no matter what I say so wtf are you waiting for?
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
I also love the sounds too. The sounds does as much as the darkness and graphics for the experience. It's in an industralized setting, so you have machine noises and vents and such, but the mobs spawn noises and grunts have very similar sound too, so when you hear a vent go off, you turn around thinking it's a monster.

Monsters hiding in closets and jumping out at you will NEVER be removed from games, movies, amusement park rides, etc, because it's an effective tool to surprise people. SoulAssassin, try Painkiller, it seems more like your game: go around and shoot things, with absolutely nothing else. You're whining about things that are so obviously part of the game you didn't even need to play the games to know they would have it.
 
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