I'm going to play devil's advocate...
setting the game to Ultra does absolutely nothing under all of the settings I have tested so far
And just how exactly are you testing? I've done the same on my 9800 Pro and can see definate changes in performance levels. If id says Doom 3 NEEDS a 512 MB video card to use Ultra settings, just how do you expect to use Ultra settings with a 128 MB card... EVEN if your AGP aperature is set to 256? Try setting your AGP aperature to 512 and then tell us there's no difference...
Make your own, it's not that hard.
First off is the texture quality being less then optimal
Looks fine to me. What are you comparing it to, and in what detail level are you referring to? In medium quality there is HEAVY pixelization caused by the compressed specular maps... not textures.
One of the major issues we are seeing in terms of texture quality is that the gamma for the game needs to be cranked up significantly higher then what we have seen, to the best of my memory, ever. This is washing out a lot of textures that should be looking quite a bit better if the game wasn't so dark.
You're creating the problem. Doom 3 is a dark game... you're not supposed to crank the gamma and look into every dark corner and see perfectly. Hell, you're not supposed to look down a hallway and see perfectly... that's what Doom 3 is. If you don't like it, just say so, don't say the texture quality is bad because of that, because it's not.
Aliasing in the game certainly is very easily noticeable.
Aliasing in every game is noticeable. However, even at 800x600 on my 17 inch monitor I don't find it even close to as noticeable as Far Cry at 800x600 on my 17 inch monitor... so I'm not sure what you're talking about here...
Few more comments about other posts...
Cranking the gamma is required to see pretty much anything in the game, even when there is lighting and/or you are using your flashlight
Actually it's not. If it is for you, either you're in a bright room, or your monitor isn't displaying it correctly. I have that problem with an old 17 inch monitor on my other computer... everything is dark on it... so I can see how playing Doom 3 on a monitor like that would be almost unplayable... however, that's not a problem with Doom 3, it's a problem with your monitor.
The OP is saying he sees *no* difference between Ultra and High (in quality or performance), implying that it's not really running in Ultra Quality mode.
Of course not if he doesn't have enough RAM available between the onboard RAM and the AGP aperature... it won't magically create more RAM to use just because you set it to Ultra... and it won't decide "hey, I don't REALLY need all this in RAM" and just ditch some stuff...
it takes longer to load a level under Ultra than it does to load under medium (almost twice as long)
Again... obviously since in Ultra mode it uses up to ~500 MB of RAM... so quite a bit more needs to be read from disk as it's loaded into RAM.
Far Cry looks better and runs faster plus many other games such as Painkiller have far superior physics
Haven't played Painkiller yet, but I disagree with you completely that Far Cry looks better or runs faster and most definately doesn't have better physics than Doom 3.
You must be sh!tting me. Far Cry is almost movie quality. Tell me, what in Doom III compares to Far Cry's rippling water and wave effects? What in Doom III compares to Far Cry's foliage and lighting?
Almost movie quality? I think that's a bit overboard. Yes it looks nice.
What in Doom 3 compares to Far Cry's rippling water and wave effects? My guess would be nothing since there's no oceans in Doom 3... either way, I'm not very impressed with Far Cry's water after seeing it... the waves crashing is kinda nice, but looks more like sheets of ice sliding up onto the shore... I'm actually more impressed with the water in Morrowind.
What in Doom 3 compares to Far Cry's foliage and lighting? Well... the lighting is superior in my opinion... and again, there's no foliage in Doom 3... but I'm anything but impressed with Far Cry's foliage... yes there's lots of it, but it's not very realistic... I can shoot a leaf and little green bits fly around, but the leaf doesn't move and no matter how many times I shoot it, it doesn't come off the tree. (yes I'm being picky, just like others are being picky about Doom 3)
No it doesn't. In fact Far Cry has a bathroom level like Doom III and...well...there's just no comparison.
It does? I don't remember that... what level is it?
Absolutely no ragdoll effects
It absolutely does... find a dead body and go punch it a few times. It DOES move around and flop a bit... A LOT more realistically than in Far Cry might I ad... I should make a video of me shooting a dead body in the foot and watching the body spin around 3-5 complete times in the sand... or how about being flung 20 or 30 feet in the air to about 20 or 30 feet away? Now... I've never experimented with that myself... but I think a body would probably explode if it was close enough to a grenade to be flung over 20 feet up into the air and land 20 feet away... I could be wrong though having never experimented...
I have to admit, that D3 doesnt use physics extensively, it uses it for bodies and thats it, all the other objects within the game dont use physics whatsoever
It doesn't? Then why do boxes move different if I punch them at different angles? Why do pill bottles roll around and bounce when they hit the ground after I punch them? Why do laptops tip over and fall on the floor when I punch them? Why do syrofoam cups and aluminum cans bounce around and roll around whenI punch them? Why do desk lights fall over when I punch them? Need I go on?
Does D3 support geometry instancing
Does it need to? How many similar objects are even on the screen at one time? Maybe 5 or 6 of the same type of boxes or ammo clips?
I sincerely doubt it. Look at the game on DX7 hardware and check for differences. Now do the same for Far Cry.
It could just be that Doom 3's shaders are more backward compatible... whereas with Far Cry if your card isn't capable of SM2.0 then you're just SOL... no "impressive" lighting for you.
but the enemies don't explode into tiny pieces like you want them to
They do somewhat... haven't you seen a brain fly yet?
Now for things I agree with...
Geometry instancing I'm not sure, D3 has supported shaders that exceed SM2.0 spec for years and in terms of render paths it has NV10, NV20, R100, R200, ARB2 and the varrying quality settings for each of those.
ABSOLUTELY! I was going to bring this up if I didn't see anyone do it as I read through...
Does FC support proper IK? Does FC support a unified lighting model? Can FC handle layered overlapping shadows? I think not, yet you still claim it's more advanced then D3.
Same as the last one...
Serious question- do tiles serve as mirrors in your hemisphere? They don't here, they aren't even close.
Not here either... especially with all the soap scum on them
Shine your flashlight on the ground outside, where are the shaders? Shine your flashlight on a tree, where are the shaders? The shaders that you see are on the pipes/floors etc.
Again... something I would have brought up if it wasn't...
Doom 3 throwing of dead ragdolls.
OMFG!!! I cracked up watching that... I'm going to have to play with that...
Ok... I'm done... I don't feel like reading any more... lol
BTW... if I quoted you and disagreed with you, don't take it personally like so many people do on here