- Oct 9, 1999
- 9,140
- 67
- 91
Jeff-
I was pointing out that a lot of people showing 'Ultra' numbers couldn't just post numbers and assume that they were seeing 'Ultra' settings. We already covered the combined RAM issue in this thread.
You have the in game brightness turned down? If not, you are raising the gamma yourself. As far as not being able to see in every dark corner, how about seeing in lit rooms?
HardOCP was claiming it wasn't, I was pointing out that they were wrong.
I'm playing in a dark room on a ~six month old NEC FP2141SB-BK- perhaps your monitor isn't displaying it properly, I have the best gaming monitor you can buy
BFG
You brought up FC's foliage as being impressive, I'm pointing out it looks extremely poor in comparison to a title that predates it by some time. You were using Painkiller to compare to D3 also which I had no problem with, he!l I went out and bought the game just to see what you were talking about.
Just show we on a map where the lake is on Mars and I'll get those screenshots right over to you.
Go ahead and check it out, I'm not joking.
Mirror finish on a sewer main? Absolutely that's over the top.
Of course, most tiles are extremely dull until they have something shiny put on top of them. Semi glosss paint actually reflects considerably more light then non waxed tiles.
D3 doesn't have an engine capable of drawing the light back across the room, you are right about that.
On a Voodoo1? Give me a break. 39.9FPS on a V3 2K running 1024x768 is breakneck? And that was a board that came out months before the game, not years.
The 'optimizations' they were running on the 9600 series boards for so long behind the users back and in direct contradiction to what the app requested. That was one of your criteria for why nVidia was 'cheating'.
R9700Pro is it not?
He stated that minor changes made to the code made it fall off the fast path. I don't know if that indicates compiler optimizations particularly for those shaders or substitution(but I've never really cared either way if it doesn't effect IQ, the same standard I use with ATi dating back to 'Quack').
The shadows are there, I'm a bit confused here.
Can it or can't it, you are swapping back and forth here.
I stated that it loses zixel fill when running MSAA, now you swap back and forth on if it does or not. If you disagree with that then it needs to be a 128x0 part, if not then you agree with my initial statement that you started off disagreeing with.
The NV40 loses zixel fill although it is still operating as a 32x0 part.
Eno-
Gamma you can crank to obscene levels before you lose true black, I wouldn't think of raising brightness to the point where it was anything resembling grey, the thought of it is absurd to me(much as the insanely overbright settings they use for displays by default in general are fairly sickening). If you are looking at a black screen you shouldn't be able to tell if the display is on or off, numerous calibration tests and software have backed this assertion for my particular display.
Try setting your AGP aperature to 512 and then tell us there's no difference...
I was pointing out that a lot of people showing 'Ultra' numbers couldn't just post numbers and assume that they were seeing 'Ultra' settings. We already covered the combined RAM issue in this thread.
You're creating the problem. Doom 3 is a dark game... you're not supposed to crank the gamma and look into every dark corner and see perfectly.
You have the in game brightness turned down? If not, you are raising the gamma yourself. As far as not being able to see in every dark corner, how about seeing in lit rooms?
Aliasing in every game is noticeable.
HardOCP was claiming it wasn't, I was pointing out that they were wrong.
Actually it's not. If it is for you, either you're in a bright room, or your monitor isn't displaying it correctly.
I'm playing in a dark room on a ~six month old NEC FP2141SB-BK- perhaps your monitor isn't displaying it properly, I have the best gaming monitor you can buy
BFG
We are comparing Doom III to FC, not to KOTOR. Please pay attention.
You brought up FC's foliage as being impressive, I'm pointing out it looks extremely poor in comparison to a title that predates it by some time. You were using Painkiller to compare to D3 also which I had no problem with, he!l I went out and bought the game just to see what you were talking about.
So where does D3 create a rippling water effect and then illuminate it?
Just show we on a map where the lake is on Mars and I'll get those screenshots right over to you.
I'll check this next time I'm in the game.
Go ahead and check it out, I'm not joking.
Reflections are now over the top?
Mirror finish on a sewer main? Absolutely that's over the top.
Even with a flashlight on them?
Of course, most tiles are extremely dull until they have something shiny put on top of them. Semi glosss paint actually reflects considerably more light then non waxed tiles.
And what about mirrors?
D3 doesn't have an engine capable of drawing the light back across the room, you are right about that.
No because Quake III not only ran at whip-lash speeds but it also basically delivered the highest eye candy around at the time.
On a Voodoo1? Give me a break. 39.9FPS on a V3 2K running 1024x768 is breakneck? And that was a board that came out months before the game, not years.
Point out some cheating and I'll complain, don't you worry about that.
The 'optimizations' they were running on the 9600 series boards for so long behind the users back and in direct contradiction to what the app requested. That was one of your criteria for why nVidia was 'cheating'.
Oh, if you only knew what my current hardware is.
R9700Pro is it not?
As a side note, JC commented that the NV3x is performing shader subsitution in D3. Have you seen me complaining about that? Not really because I really can't be bothered.
He stated that minor changes made to the code made it fall off the fast path. I don't know if that indicates compiler optimizations particularly for those shaders or substitution(but I've never really cared either way if it doesn't effect IQ, the same standard I use with ATi dating back to 'Quack').
So outside you'd expect no shadows? You are kidding right?
The shadows are there, I'm a bit confused here.
Yes, I did. The 32x0 configuration in zixel mode can stay when perfoming MSAA samples on the R420.
Can it or can't it, you are swapping back and forth here.
It's not outputting 32 while running MSAA.
I stated that it loses zixel fill when running MSAA, now you swap back and forth on if it does or not. If you disagree with that then it needs to be a 128x0 part, if not then you agree with my initial statement that you started off disagreeing with.
You said it can on the NV40 which is fine but I haven't heard about that so I wasn't commenting on it.
The NV40 loses zixel fill although it is still operating as a 32x0 part.
Eno-
Turn off ALL lights in the room, turn the gamma/brightness up till it starts to look grey, then lower back till its between grey and black , and thats the highest you should raise it.
Gamma you can crank to obscene levels before you lose true black, I wouldn't think of raising brightness to the point where it was anything resembling grey, the thought of it is absurd to me(much as the insanely overbright settings they use for displays by default in general are fairly sickening). If you are looking at a black screen you shouldn't be able to tell if the display is on or off, numerous calibration tests and software have backed this assertion for my particular display.