Dota 2

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Zeze

Lifer
Mar 4, 2011
11,395
1,188
126
The game badly needs a surrender option to counter feeders.

This has been hotly debated in Dota community (dev forum, r/dota2, and playdota.com).

Giving them such option makes everyone to ragequit and give up rather fast. I've played lots of games where it seemed impossible to come back, but after couple of stupid moves by the enemy, you find yourself winning.

The general consensus is that they don't want the option to be implemented.

<-- 7 year Dota pubstar

[edit]
Those who want to try the game, PM me if you want an invite (send me your email or steamID). Valve has been spamming craptons of them. I got like 8 of them lying around.

You can also go to /r/sharedota, they are giving them out like candy.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
Games usually take longer at low skill levels actually, if you know how to pubstomp or play in higher skill levels most games don't go to more than 40 minutes that often.

https://dotabuff.com/players/121329951/matches

As you can see if you can pubstomp, most games take around 30 mins to finish. I could have actually ended these games sooner, but I like fountain diving and a few were lengthened by trolls/ game crashing on me. These were all solo queue btw.

Also you can try playing with friends who are good, that will probably shorten the match also.

I wasn't trying to say games last long. I was saying 40 minutes is average. 80 minute games are long and annoying.
 

Delita

Senior member
Jan 12, 2006
931
0
76
They will be implementing different modes, including an em mode, as they patch the beta. They just implemented a "least played" mode where you can pick some of your least played heros giving you the opportunity to try some new ones out.

Everyone seems to gravitate towards carrys, or when they play support don't play them properly, so I've started playing more support roles. I feel like supports are what really gives you the edge. Warding wins games in my mind.

I have around 6 or so invites so feel free to let me know if you need one.
 

BergeLSU

Senior member
Apr 6, 2011
475
0
76
They will be implementing different modes, including an em mode, as they patch the beta. They just implemented a "least played" mode where you can pick some of your least played heros giving you the opportunity to try some new ones out.

Everyone seems to gravitate towards carrys, or when they play support don't play them properly, so I've started playing more support roles. I feel like supports are what really gives you the edge. Warding wins games in my mind.

I have around 6 or so invites so feel free to let me know if you need one.


I played about 6 straight games, and it was awful. Either the MM needs re-working for that mode, or it's just not for me.

All of my games were decided by the one guy who went 2-18. The games I won he was on the other side, and the games I lost he was on my team. I did random Meepo one of those games, but that was a disaster of a game for all 5 of us anyway.
 

Peter Nixeus

Senior member
Aug 27, 2012
365
1
81
www.nixeus.com
The game badly needs a surrender option to counter feeders.

I was in a few games when my friends and I were down 25kills to 10kills with the other teams average levels 2 to 3 higher than ours... one of our team members (not part of our group) surrendered, but the rest of us kept trucking and eventually won the game... that is the excitment of DOTA 2, come backs are possible if you have the right team and heroes... basically if you are down, you must work as a team if you want to win...
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
This has been hotly debated in Dota community (dev forum, r/dota2, and playdota.com).

Giving them such option makes everyone to ragequit and give up rather fast. I've played lots of games where it seemed impossible to come back, but after couple of stupid moves by the enemy, you find yourself winning.

The general consensus is that they don't want the option to be implemented.

<-- 7 year Dota pubstar

[edit]
Those who want to try the game, PM me if you want an invite (send me your email or steamID). Valve has been spamming craptons of them. I got like 8 of them lying around.

You can also go to /r/sharedota, they are giving them out like candy.

What they need to add, is -dmar. Stat.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I was in a few games when my friends and I were down 25kills to 10kills with the other teams average levels 2 to 3 higher than ours... one of our team members (not part of our group) surrendered, but the rest of us kept trucking and eventually won the game... that is the excitment of DOTA 2, come backs are possible if you have the right team and heroes... basically if you are down, you must work as a team if you want to win...

That is not an unwinnable game. I've played in HoN games that people refused to CC when it is like 30 to 1.
 

fustercluck

Diamond Member
Dec 29, 2002
7,402
0
71
Enigma is too damn good of a hero, makes me actually look like I know what I'm doing. Some heros are just way better than others. I don't know how you try and balance a game with a million different characters.
 

Olikan

Platinum Member
Sep 23, 2011
2,023
275
126
Enigma is too damn good of a hero, makes me actually look like I know what I'm doing. Some heros are just way better than others. I don't know how you try and balance a game with a million different characters.

there is indeed some balance issues, but not much...
the most OP hero, drow ranger... only have 57,2% winrate

broodmother, the worst that have 39.7%, is insanely strong at off-lane

look here...https://dotabuff.com/heroes/winning
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Please no surrender option, I hated that in LoL.

As far as OP heroes, I feel like phantom lancer should be near the top of the list. So impossible to kill him with all of his illusions, plus he pushes like a madman and can beat just about any champion in a 1v1 fight late game. Even his early game is strong because of his q ability's combination of damage + slow + illusion making for some really annoying early harass. Seems every time I play against one my team loses, and if I pick him I win.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,188
126
Please no surrender option, I hated that in LoL.

As far as OP heroes, I feel like phantom lancer should be near the top of the list. So impossible to kill him with all of his illusions, plus he pushes like a madman and can beat just about any champion in a 1v1 fight late game. Even his early game is strong because of his q ability's combination of damage + slow + illusion making for some really annoying early harass. Seems every time I play against one my team loses, and if I pick him I win.

The current top bans/picks of pro Western and Chinese (best of dota) scene are as follows:

http://www.gosugamers.net/dota2/features/3108

PL is just a carry. Nothing special about him that other carries can't do. I don't think anyone is OP in Dota 2 now, maybe 'well utilized' at best.
 
Jul 10, 2007
12,041
3
0
Then everyone would surrender the moment they got behind. I stopped playing LoL after a few games because of the stupid surrender function.

I have won dozens of games where we were majorly behind and then turned it around and came back.

I meant more for international feeding.
They need some sort of feeding detection, something like x deaths per minute without a kill or assist.

You cannot come back from a person who runs into towers giving free xp and gold to the other team, which I have had happen because he had a personal vendetta to settle with someone on your team.
 

fustercluck

Diamond Member
Dec 29, 2002
7,402
0
71
Please no surrender option, I hated that in LoL.

Why's that? It would move things along quicker. It already takes a long time to get into a 5v5 game and then tack on another 45-60 minutes for the game. If a surrender could shorten games I think it'd be cool, but that's coming from a non-dota fan if the score is lopsided like 10-35 20 or 30 minutes in, a surrender could save everyone a lot of time.
 

Olikan

Platinum Member
Sep 23, 2011
2,023
275
126
PL is just a carry. Nothing special about him that other carries can't do. I don't think anyone is OP in Dota 2 now, maybe 'well utilized' at best.

yep, carries are very hard to deal in pubs, the team need to chain stunt/disable and it's hard to do that in a recent created team...

but we can allways use counter heroes :awe:
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Why's that? It would move things along quicker. It already takes a long time to get into a 5v5 game and then tack on another 45-60 minutes for the game. If a surrender could shorten games I think it'd be cool, but that's coming from a non-dota fan if the score is lopsided like 10-35 20 or 30 minutes in, a surrender could save everyone a lot of time.

I've seen a lot of lopsided scored games turn around. With surrender as an option, it just makes an early lead into a free win, even if the enemy team still has a chance. If someone gets tired of playing and wants to wuss out and abandon the game they can do so, but the rest of their team should have the choice to leave or stay. I like the DOTA 2 system.


PL is just a carry. Nothing special about him that other carries can't do. I don't think anyone is OP in Dota 2 now, maybe 'well utilized' at best.

Well, I don't doubt that he is fine in higher elo or pro games. But when I play, I always see his team win. I think the key difference is most carries can carry, but are still subject to being chain CCed and focused down and killed. With phantom lancer, how do you do that? There are always a handful of illusions along with him, and it's almost impossible to land a single target CC on the actual hero instead of some random illusion, while he simply dopplewalks away. I guess there obviously must be some way to deal with this, but whatever the technique is it's something that players in my elo can't seem to master.
 

SockHaser

Member
Jan 12, 2011
170
0
0
The problem with some balance in Dota 2 pubs is that the game is mainly balanced around the competitive scene. So while Drow is very strong in pubs because of lack of ganks and such, any nerf might kill the chance she would be picked in competitive play.

PL is very strong though, I think his agility gain buff might have been a bit to much.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,188
126
I meant more for international feeding.
They need some sort of feeding detection, something like x deaths per minute without a kill or assist.

You cannot come back from a person who runs into towers giving free xp and gold to the other team, which I have had happen because he had a personal vendetta to settle with someone on your team.

Report, mute, and move on.

As you move up the ELO, you will play with far far less leavers/feeders/ragers. Nvm, there are still ragers, but griefing is maybe 1 out of 12-15 games.

There are always a handful of illusions along with him, and it's almost impossible to land a single target CC on the actual hero instead of some random illusion, while he simply dopplewalks away.

Yea he IS annoying as fvck. When I play support, I quickly buy dust and sentry early to shut him down so he never sees his light of day.

I'd personally take annoying pub-level PL over rage inducing Puck with endless escapes (dagger, blink, phase shift, orb, eul, endless!!) or WR.
 
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Mr. Pedantic

Diamond Member
Feb 14, 2010
5,027
0
76
I've seen a lot of lopsided scored games turn around. With surrender as an option, it just makes an early lead into a free win, even if the enemy team still has a chance. If someone gets tired of playing and wants to wuss out and abandon the game they can do so, but the rest of their team should have the choice to leave or stay. I like the DOTA 2 system.




Well, I don't doubt that he is fine in higher elo or pro games. But when I play, I always see his team win. I think the key difference is most carries can carry, but are still subject to being chain CCed and focused down and killed. With phantom lancer, how do you do that? There are always a handful of illusions along with him, and it's almost impossible to land a single target CC on the actual hero instead of some random illusion, while he simply dopplewalks away. I guess there obviously must be some way to deal with this, but whatever the technique is it's something that players in my elo can't seem to master.

Like every carry you just have to shut him down before he starts up. Deny gold, gank him if you can early game when he only has a couple of illusions, and if you have to face him late game, use an AoE stun like Tidehunter's ult. The illusions are usually really weak, the stun should either destroy them completely or you can tell which is the real one by how much damage they take.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Just out of curiosity, I checked my stats.

I've played 5 games as PL. One back in May which I lost, but my explanation is that that was back when I had just started playing DOTA 2 and didn't fully understand a lot of things. Even though I lost that game I had the highest CS on my team and a 4/7/7 record, not good at all but better than the WR lifestealer and huskar on my team with a combined total of 38 deaths. So even in this case, first time ever playing the hero I think I did okay even though my team lost.

Next game Dec 1st, doesn't really count because the enemy team had an early leaver and it was over in 22 minutes.

Jan 13th, my 3rd time playing as PL, I go 6/1/6 and 77 last hits in a 24 minute game (more than anyone else in game), my team dominates and destroys and we win with 31 kills to their 8.

Jan 19th, 4th game as PL, I go 8/2/11, 119 last hits 2nd highest in game just under the enemy team's sniper, final score 37 to 24 at 37 minutes not a total slaughter but we get a solid win.

Most recent PL game, Jan 20th, I carry hard 15/1/7 with 129 last hits, highest on enemy team was 96 cs for naix. 36 minute win 44 kills to 10.

Maybe it's just luck, but I feel like I am doing way too well with PL as a new player for him to *not* be overpowered in some major way. I certainly don't win this often overall, my overall win percentage is below 50%.

I don't even like playing PL, I only pick him in random draft so that the enemy team can't take him.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,188
126
J
Maybe it's just luck, but I feel like I am doing way too well with PL as a new player for him to *not* be overpowered in some major way. I certainly don't win this often overall, my overall win percentage is below 50%.

Winrate doens't reflect skill whatsoever (biggest misconception). Since MM tries to have you lose 50% at all skill levels (as you advance up or down).

BIG thing is coming this Friday- check this out:

https://dotabuff.com/pages/dbr

I'm hoping I'm about 2100~.
 

Olikan

Platinum Member
Sep 23, 2011
2,023
275
126
I don't even like playing PL, I only pick him in random draft so that the enemy team can't take him.

it really looks like that you should soon be putted in a higher bracket...

did they used dust, gem, sentry?
they managed to usually find your hero, or they used ultimates on ilusions?
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
it really looks like that you should soon be putted in a higher bracket...

did they used dust, gem, sentry?
they managed to usually find your hero, or they used ultimates on ilusions?

In the games I played above, I only died 1-2 times most games, those deaths were usually because it was a situation like I could stay and destroy a base turret so I felt it was worth dying. I see people use dust, gems, and wards, but it all seems counter-able. I mean PL is pretty tough for anyone, in the games I played him I could take anyone on 1v1 and win, so it wasn't enough to just have dust, they had to send 2-3 people to kill me and if I left lane before they arrived it was just a big waste of resources.
 
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