I don't think anyone considers Far Cry 4 an RPG. It has some skill elements, but its not an RPG.
Whatever I can level against DAI's shoddy combat system, healing system, and controls, it is most certainly an RPG.
Pretty much. I have no experience with any of the FarCry games, but from what I've seen, they remind me of Borderlands games, which I would not call RPG, either. And as much as I
hate FPS nearly across the board, Borderlands is probably my favorite series of games in the last ...however many years since the first one. Probably my favorite game franchise, when all is said and done. (great story, great loot system--more AARPG type thing--and great skill system)
I'm loving DAI, though, yet here are my latest nicpick complaints:
--I'm fricking tired of any contemporary vanilla RPG released that doesn't have a salvage/break down option for loot. ffs....let me choose if I want to turn this crap into material or coin. It's not hard. not at all.
--As you said: the healing system. Honestly, it hasn't been a problem yet, as I have depended on, and see myself relying on barrier, which is actually quite awesome. And I tend to prefer damage-prevent strategies over damage repair, anyway, so that already tugs at the style I prefer. HOWEVER: healing doesn't really exist as a viable option. You basically HAVE to go with barrier, which means you HAVE to have at least one mage in your group, and that mage HAS to spec into barrier. So, this really does limit your options. ...I don't like limited options (when it comes to gameplay; not story. I prefer a solid story that is well-conceived, but inevitably puts you towards the same outcome. that is always important, imo)
--I'm not really having issues with combat as people have said (meaning: it plays fun to me, and is certainly miles better than Skyrim: tactics!), but maybe that is because I started on Hard Mode. I almost never start at hard....but it still seems "easy" enough. My people or party will die, sure, but I never lose the same fight twice (13 hours in). There also seems to be no real punishment for death--either for a member that falls during battle, or party wipe. I feel that I would be annoyed with the combat had I started on Normal. Granted, I haven't been doing the block-headed style I normally do, tossing myself into impenetrable walls until I win. I quickly learned that some fights in Hinterlands were well beyond my ability, and fled, never to return until much later. That being said, I have only wiped once, and fled maybe twice. ...seems kinda weak for hard mode. :\
(if there is loss of XP for fallen members at battle end, then that would be good. I haven't really noticed if that is happening, though)
All that being said, this feels like the best release of the year.