Dragon Age 3: Inquisition announced

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Aug 11, 2008
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It's useful to get the barrier spell on any mage. After that, I'd stick to one primary mage type. Learn when to use the spells to their best effect. Ice mages are good to slow down the fights, fire mages do good damage and induce panic/fear in enemy. Lightning has pretty good damage and stuns.

As far as how to use the barrier, you just click it, and it shows an outline of the area of effect. Click an area to get the most party members as possible and click. It seems to reach a bit larger than the circle is shows.

Thank you (and Dave) for the constructive answer.
 

zinfamous

No Lifer
Jul 12, 2006
111,677
30,996
146
I don't think anyone considers Far Cry 4 an RPG. It has some skill elements, but its not an RPG.

Whatever I can level against DAI's shoddy combat system, healing system, and controls, it is most certainly an RPG.

Pretty much. I have no experience with any of the FarCry games, but from what I've seen, they remind me of Borderlands games, which I would not call RPG, either. And as much as I hate FPS nearly across the board, Borderlands is probably my favorite series of games in the last ...however many years since the first one. Probably my favorite game franchise, when all is said and done. (great story, great loot system--more AARPG type thing--and great skill system)

I'm loving DAI, though, yet here are my latest nicpick complaints:

--I'm fricking tired of any contemporary vanilla RPG released that doesn't have a salvage/break down option for loot. ffs....let me choose if I want to turn this crap into material or coin. It's not hard. not at all.

--As you said: the healing system. Honestly, it hasn't been a problem yet, as I have depended on, and see myself relying on barrier, which is actually quite awesome. And I tend to prefer damage-prevent strategies over damage repair, anyway, so that already tugs at the style I prefer. HOWEVER: healing doesn't really exist as a viable option. You basically HAVE to go with barrier, which means you HAVE to have at least one mage in your group, and that mage HAS to spec into barrier. So, this really does limit your options. ...I don't like limited options (when it comes to gameplay; not story. I prefer a solid story that is well-conceived, but inevitably puts you towards the same outcome. that is always important, imo)

--I'm not really having issues with combat as people have said (meaning: it plays fun to me, and is certainly miles better than Skyrim: tactics!), but maybe that is because I started on Hard Mode. I almost never start at hard....but it still seems "easy" enough. My people or party will die, sure, but I never lose the same fight twice (13 hours in). There also seems to be no real punishment for death--either for a member that falls during battle, or party wipe. I feel that I would be annoyed with the combat had I started on Normal. Granted, I haven't been doing the block-headed style I normally do, tossing myself into impenetrable walls until I win. I quickly learned that some fights in Hinterlands were well beyond my ability, and fled, never to return until much later. That being said, I have only wiped once, and fled maybe twice. ...seems kinda weak for hard mode. :\
(if there is loss of XP for fallen members at battle end, then that would be good. I haven't really noticed if that is happening, though)


All that being said, this feels like the best release of the year.
 
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zinfamous

No Lifer
Jul 12, 2006
111,677
30,996
146
Naw, I just must have dreamed it. If you don't like the question, or dont have a constructive comment, no need to be rude.

it looks like that d-bag was vacationed, then permabanned for dual account today (just look at those couple of posts.)

anyhoo, I'm liking barrier + ice mage right now. I'm not playing mage, btw--so for support.

I love damage mitigation and cc in games like this, and those trees seem well-designed for controlling the field and keeping your party alive.

Once I get a 2nd rogue to build for dual wield and crazy DPS--to complement the ranged dwarf dude and his awesome condition spread--I'm dumping Cassandra (only because she is redundant for my shield warrior main).

I always like fire for what tends to be great damage in most games, but if it causes anything to flee, I avoid it--well, if you have a tank, or especially if your main is melee DPS/tank, fleeing is awful. I like the idea of fleeing, but it's terrible when you are trying to control the battle field (if it's AoE panic--if you can just freak out one badass to keep them away, that's great--but in most games with panic mechanics, the strongest target tends to resist this)
 
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Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Regarding healing, don't for get your warriors have shield wall as well which works the same way and it stays after a fight.

Also there is a Inquision Perk that will increase the mount you carry

For staying in the Hinterlands, I did the same thing I was there until I hit the dragon agot my butt whipped with that one, but was finally able to get it after leveling a bit, first try was on level, when one more, but I would say that you should follow along the main story for a bit to open the other areas as it makes it at bit more fun

Killed my 2nd dragon, wiped my party and pretty much 1 maned it with a warrior using shield wall.. took forever but was done. Funny thing was there where some of those buffalos that got pulled into and it would have been funny if i killed the dragon only to get defeated by a buffalo
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
I am planning to start some other classes soon to play around with. Any suggestions for good combinations?

I'm not sure if this hold in the new game or not, but by far the most fun experience I have had in any RPG was playing the original Dragon Age: Origins with a dual wield rogue. I generally play rogues in these games because you always need one and dual wielders become absolute DPS monsters once you get some abilities going. I actually started this game with a dual wield rogue but as I was trying to get used to using a controller I rolled a mage instead and I am going to go through the game with him instead. I have never played a pure mage in any Dragon Age game so this is a fun experience for me.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I just respec'ed after getting specializations. As a mage, both the Eldritch Enchanter and Rift Mages are pretty awesome. Trying as either greatly improved my groups survival. The Eldritch Enchanter more so, but the Rift mages abilities also kick butt. I was starting to get frustrated when fighting some nastier groups, but now it's getting much smoother. I settled on the Eldritch Enchanter. He is almost overpowered on hard mode. I have soloed a boss Arcane Horror pretty easily with him due to pathing problems with my group.
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
I always like fire for what tends to be great damage in most games, but if it causes anything to flee, I avoid it--well, if you have a tank, or especially if your main is melee DPS/tank, fleeing is awful. I like the idea of fleeing, but it's terrible when you are trying to control the battle field (if it's AoE panic--if you can just freak out one badass to keep them away, that's great--but in most games with panic mechanics, the strongest target tends to resist this)

Speaking of fleeing and how to handle it, the grapple ability for the warrior is pure awesome.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Pretty much. I have no experience with any of the FarCry games, but from what I've seen, they remind me of Borderlands games, which I would not call RPG, either. And as much as I hate RPGs nearly across the board, Borderlands is probably my favorite series of games in the last ...however many years since the first one. Probably my favorite game franchise, when all is said and done. (great story, great loot system--more AARPG type thing--and great skill system)

I'm loving DAI, though, yet here are my latest nicpick complaints:

If you loathe RPGs, why were you interested in DAI then?

--I'm fricking tired of any contemporary vanilla RPG released that doesn't have a salvage/break down option for loot. ffs....let me choose if I want to turn this crap into material or coin. It's not hard. not at all.

Standard RPG fare. Take it to the nearest merchant/vendor and sell it off.

--As you said: the healing system. Honestly, it hasn't been a problem yet, as I have depended on, and see myself relying on barrier, which is actually quite awesome. And I tend to prefer damage-prevent strategies over damage repair, anyway, so that already tugs at the style I prefer. HOWEVER: healing doesn't really exist as a viable option. You basically HAVE to go with barrier, which means you HAVE to have at least one mage in your group, and that mage HAS to spec into barrier. So, this really does limit your options. ...I don't like limited options (when it comes to gameplay; not story. I prefer a solid story that is well-conceived, but inevitably puts you towards the same outcome. that is always important, imo)

I haven't gotten far enough for the poor healing system to become a factor, yet. I do see myself backtracking to camps to restock potions frequently though, and I see myself getting extremely annoyed at the respawned templars/etc that will get in my way of getting back to where I was before.

--I'm not really having issues with combat as people have said (meaning: it plays fun to me, and is certainly miles better than Skyrim: tactics!), but maybe that is because I started on Hard Mode. I almost never start at hard....but it still seems "easy" enough. My people or party will die, sure, but I never lose the same fight twice (13 hours in). There also seems to be no real punishment for death--either for a member that falls during battle, or party wipe. I feel that I would be annoyed with the combat had I started on Normal. Granted, I haven't been doing the block-headed style I normally do, tossing myself into impenetrable walls until I win. I quickly learned that some fights in Hinterlands were well beyond my ability, and fled, never to return until much later. That being said, I have only wiped once, and fled maybe twice. ...seems kinda weak for hard mode. :\
(if there is loss of XP for fallen members at battle end, then that would be good. I haven't really noticed if that is happening, though)

All that being said, this feels like the best release of the year.


Skyrim is a game I enjoyed very much, but its combat system is . . . lacking. The game is fun, however, and allows me to play with any weapon choice I want with any time of character I want. DAI doesn't let me play a dual wield warrior or an archer warrior without completely gimping that character.

I started DAI on Normal, and I'm not really challenged by it. However, unless certain critical features are patched in to address the combat, I'll be turning it down to Casual just to minimize the amount of time I have to deal with it.
 

zinfamous

No Lifer
Jul 12, 2006
111,677
30,996
146
I'm not sure if this hold in the new game or not, but by far the most fun experience I have had in any RPG was playing the original Dragon Age: Origins with a dual wield rogue. I generally play rogues in these games because you always need one and dual wielders become absolute DPS monsters once you get some abilities going. I actually started this game with a dual wield rogue but as I was trying to get used to using a controller I rolled a mage instead and I am going to go through the game with him instead. I have never played a pure mage in any Dragon Age game so this is a fun experience for me.

heh, same with me. Started DAO with rogue and finished with that class--went through again with a mage, though I never finished that playthrough (probably 70-75% through)....120 hours is enough.


This one, I again started Rogue, then rolled a warrior while trying gamepad and stuck with it.
Now, after getting absolutely ganked by some bandit rogues and really having to change tactics because of only one rogue (those fuckers will truly work to flank you, shadow, pop up anywhere), I want to go back to rogue
 

zinfamous

No Lifer
Jul 12, 2006
111,677
30,996
146
If you loathe RPGs, why were you interested in DAI then?

TYPO--that was supposed to be: "I loathe FPS!" Shit, I edited that post, like, 6 times, and I miss that one. ....
(considering how much I talk about the things I like about RPG...whatever. huge typo on my part)




as for the inability to break stuff down being "standard fare in RPG". That's exactly my point, and it really shouldn't be acceptable these days. One of the primary mods of any RPG that is handy with the mods, is breaking down trash (Assuming the game doesn't already allow it). The few that do allow it in vanilla, it's like it should have always been there.

Games that don't allow it always have three glaring problems, pretty early on:
--you are wasting time loading your bags and huffing shit back (because you need cash, just to do things)
--you never have enough materials, and you are wasting too much time, harvesting nodes all over the place
--you are wealthy beyond compare way too early, because all that junk is just free gold. It trivializes most things, because everything is free.

salvaging junk loot is one of the primary elements of a balanced economy in RPGs like this, and the community and (shockingly) only a few designers have realized this for a long time. It's such a simple thing to do that there is, effectively, zero reason to ignore this function on release.

DAO, at least, had a good Nexxus community, if I recall correctly, so let's hope they are available (and allowed--fucking EA) to do that kind of work.
 
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Bateluer

Lifer
Jun 23, 2001
27,730
8
0
heh, same with me. Started DAO with rogue and finished with that class--went through again with a mage, though I never finished that playthrough (probably 70-75% through)....120 hours is enough.

I've beaten DAO with warriors, rogues, and mages, enjoyed Warriors the most. But Mages got some interesting unique dialog in various parts of the game.

What I haven't done though, is beat the game as a dwarf. I did the dwarf commoner origin, where you're casteless and I think it'd be good fun to show back up in Orzammar as a badass Grey Warden and force the deshyr to respect my authority.
 

zinfamous

No Lifer
Jul 12, 2006
111,677
30,996
146
Skyrim is a game I enjoyed very much, but its combat system is . . . lacking. The game is fun, however, and allows me to play with any weapon choice I want with any time of character I want. DAI doesn't let me play a dual wield warrior or an archer warrior without completely gimping that character.

Agreed on all counts. Combat in Skyrim is certainly lacking (it's fun for a little while, but with all the broken mechanics, everything becomes trivial and redundant, very quickly).

At the very least, you could do anything you want with your character, from the start, from 10 levels in, ...from 30 levels in. You weren't really stuck wtih changing things. You could equip whatever you want and switch from style to style.

...I wanted a warrior that could switch from shield/sword to dual wield in this game, which isn't possible.

That kinda of limit annoys me, but at the same time, I accept it as balance. Skyrim has the problem of GodMode.exe, and it starts very early on. It's a solo game, so much of that is either expected or necessary.

DA games (Well, first and this one--only ones I know), are party and tactics-based. Even if you don't like your main, and you are far enough into the game to not reset...you can pretty much play the party member that you prefer the most, during most of the game... :\
 

zinfamous

No Lifer
Jul 12, 2006
111,677
30,996
146
I've beaten DAO with warriors, rogues, and mages, enjoyed Warriors the most. But Mages got some interesting unique dialog in various parts of the game.

What I haven't done though, is beat the game as a dwarf. I did the dwarf commoner origin, where you're casteless and I think it'd be good fun to show back up in Orzammar as a badass Grey Warden and force the deshyr to respect my authority.

I modded the game to hell on my 2nd playthrough, as I tend to do with such games that I enjoy. My mage was like....way too OP, way too soon.

I tried to dial it back a bit, but the explodey was just too fun and rather than get annoyed by things like "dying," I would just plow through. Some of those quests are so tedious, though, that for that type of game, I tend to feel little reward for playing through so many times, on multiple characters.
 

poohbear

Platinum Member
Mar 11, 2003
2,284
5
81
Not all areas, but there are others that are as big or close to it. You really can't just do all the quests. At least, you won't want to, or you'll get bored. This game is similar to Skyrim in that manner. You simply don't do all the side quests.

to each his own, maybe im OCD but i gotta finish every little thing on a map before moving on! left hinterlands with 50 power or something! lol
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
to each his own, maybe im OCD but i gotta finish every little thing on a map before moving on! left hinterlands with 50 power or something! lol

Yeah, the Hinterlands is a massive map with a fvck to do. Visuals and map size are two things I can't criticize Inquisition for.

Hope that patch comes this week though.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,080
136
NWN 2 at least as demanding. I took at least 8 years before I could come close to maxing that. It still might not allow me to max it, but that is due to having big sliders on every setting.

NWN 2 was not demanding so much as poorly coded. When it came out there were better looking games that ran faster.
The 8 years you waited also included loads of patches to improve performance.

Also, it came out October 31, 2006 so are you saying that just a couple weeks ago you finally maxed it out?
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,955
1,268
126
to each his own, maybe im OCD but i gotta finish every little thing on a map before moving on! left hinterlands with 50 power or something! lol

The problem with this is you're now overpowered for the main quests. The first main quest suggests levels 4 to 7.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
The problem with this is you're now overpowered for the main quests. The first main quest suggests levels 4 to 7.

While true, once you get skyhold, the areas after that seems to level it out.
By the time I got skyhold, I was level 11 just about to hit 12, and the two regions I started to look at where lvl 15-16 enemies, and 14-15
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
I'm really glad this game turned out to be good, huge and fun. Sure the combat system is lacking but that's one point among all the rest.

I agree with you Zin about the salvaging, I can't imagine why they left that out. Lazyness I guess, but that's one option I would have like to have in game to control my bag clutter and to have some more mats on the way.

But overall, can't complain about the game. Huge maps, ok story, quality visuals.
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
So how exactly does the whole crafting system work?

I am about 10 hours into the game (I wish I was still able to binge play these games) and it seems like I have collected thousands of herbs, rocks, dragon scales, etc. I turn everything into the researcher to get my attack bonuses but that seems to be the end of it. I have so many things listed under "crafting resources" in my inventory yet I have no idea what I am supposed to do with them. Do I have to purchase recipes (somewhere) before I gain access to crafting?
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
So how exactly does the whole crafting system work?

I am about 10 hours into the game (I wish I was still able to binge play these games) and it seems like I have collected thousands of herbs, rocks, dragon scales, etc. I turn everything into the researcher to get my attack bonuses but that seems to be the end of it. I have so many things listed under "crafting resources" in my inventory yet I have no idea what I am supposed to do with them. Do I have to purchase recipes (somewhere) before I gain access to crafting?

While where you are going, is the research bench which is good as it give you the attack bonuses to enemies.

Yes you have to have recipes before you can craft, either by purchasing them or finding them as loot


1) you have to have recipes for the item you want.
2) you go to the blacksmith in Haven.
3) you select the craft armor or craft weapons bench
4) select the item you want to craft.
5) add the materials.

Done.


Edit - here is a pax video showing it off
https://www.youtube.com/watch?feature=player_detailpage&v=MWErmRd715E#t=283

and my quick and dirty one that i captured on pc with shadowplay
http://youtu.be/oS1zHSnyJRE
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Past Bioware games have trained players to accomplish every side quest possible before moving on to the main quest.
Especially when in some of the games a location was only able to be visited until a certain point. Then it was cut off from you.
 

facetman

Senior member
Aug 30, 2014
201
4
81
BINGO- I am Probably going to finish Hinterlands before moving on. I want to make sure the refugees are safe..... Also, I am worried that down the road if you don't, there will be a surge of demons if you leave a rift open and you will have to go back and battle again.
 
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