zinfamous
No Lifer
- Jul 12, 2006
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Most RPGs get around slot limitations by using multiple quick bars, or the dreaded radial menu. Anyway, for me it's not forgivable. You have all of these abilities, but can only use 8 of them at a time... As a consequence, my reaver never gets to use his focus abilities because of the stupid limitation..
That to me is bad game design.. And while many of them are redundant, it's still nice to have the choice..
multiple quickbars is worse than a single long ass skill bar. anything with more than 8 useful skills...screw it. terrible design. lazy and useless. horrible game design. learn to build characters, devs, make them fun and inventive. attract players that like to learn real rotations with some cleverly designed sets that make you think.
Just let them toss in every shitty skill you own? pfft. junk.
go home, sir. :awe:
seriously, look at Guild Wars 1. hundreds and hundreds of skills. multiple amazing builds per class, and you design them all around 8 skills out of that massive pool. Save build templates with different armor sets, attribute sets, and skill bars, play so many different ways, and very effectively.
There is no rational reason that a player should expect to use every skill they own--it's lazy and brainless design for lazy players, imo. ...unless all of those skills suck, anyway. Most of DAI skills are horribly redundant. honestly, if you can't toss out skills that are wasting space in DAI, then the fault is on the player.
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