jonks

Lifer
Feb 7, 2005
13,918
20
81
From the little I've seen, I have to stare at a dx10 pic side by side with an x11 pic and read about what the changes are before I can detect them.

Anyone find any screenshots showing a clear and worthwhile improvement?
 

ixelion

Senior member
Feb 5, 2005
984
1
0
I thought tessellation was suppose to make an enormous difference, but i don't think there are any games that use it yet.
 

mwmorph

Diamond Member
Dec 27, 2004
8,877
1
81
Originally posted by: Lonyo
Originally posted by: Fox5
Most dramatic difference I've seen so far...
http://www.firingsquad.com/med...llery_image.asp/2039/2

That's quite a difference.

I think DX11 might be a case of being able to do things like that and doing things faster, or with less of a performance hit.

At this point, the biggest differences are going to come from tessellation. Improving poly counts will be huge in many games, especially in games that use many organic objects with curved surfaces. Games like car sims can get away with and look great with low poly model (Forza 2, GT5, DIRT 2 actually shows little poly improvement from Tesselation because cars have relatively few curves and they tend to be gentler and simple, ignoring tires of course, but you dont tend to see them when driving the car), but throw in some complex models with many curved lines like humans and there is obviously much room for improvement.

Beyond that, it'll probably come down to video ram and thus texture detail. With bump/displacement/parallax mapping etc, lighting has come a very long way and now pure base texture detail IMO is where the big improvements will come from. Stalker's textures look pretty low detail in comparison to many other games like Crysis or

Then of course there's the easy way of telling DX versions which would be water, though i suspect the biggest breakthroughs will come from computing wave physics.

As far as lighting goes, I doubt DX10 v.s. DX11 lighting would bother me much in action. I don't think softer edges in shadows or more bloom would really be too big of a deal to me.

Then there's the ability to ray trace reflections. Not sure if its possible in real time with current technology to do a high quality ray trace and raster engine, but it should improve reflection realism a bit (rasterizing environment maps allow background reflections, but not self reflections, again really not that big a deal IMO and something I probably wouldn't be bothered too much by without).
 

Koudelka

Senior member
Jul 3, 2004
539
0
0
Funny how DX10 is not even mainstream yet and still buggy as hell and theyre already talking about DX11.

How about they fix DX10 first?
 

GaryJohnson

Senior member
Jun 2, 2006
940
0
0
Originally posted by: Koudelka
Funny how DX10 is not even mainstream yet and still buggy as hell and theyre already talking about DX11.

How about they fix DX10 first?

What exactly is buggy about it? Seems to work fine for me.
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
It was more about the developers were too lazy/didnt want to learn how to code for DX10 effectively, and money comes into part of this, why spend money on DX10 when only a small percentage support it when DX9 is supported by nearly everyone, especially when the difference is barely noticeable.
 

aka1nas

Diamond Member
Aug 30, 2001
4,335
1
0
Originally posted by: GaryJohnson
Originally posted by: Koudelka
Funny how DX10 is not even mainstream yet and still buggy as hell and theyre already talking about DX11.

How about they fix DX10 first?

What exactly is buggy about it? Seems to work fine for me.

Dx11 IS Dx10 with a few new features added on. It's a strict superset.
 

skyofavalon

Senior member
Jul 11, 2007
328
0
71
through the power of the 5870 we are now able to have round respirator cartriges in STALKER ! So far all the DX 11 screen shots are as big of a joke as Physx.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
Originally posted by: skyofavalon
through the power of the 5870 we are now able to have round respirator cartriges in STALKER ! So far all the DX 11 screen shots are as big of a joke as Physx.

Don't say uninformed things. This is because of hardware tessellation, not extra power. The 5870 can do the increased polygon counts without any performance hit.

Originally posted by: Maximilian
Originally posted by: Fox5
Most dramatic difference I've seen so far...
http://www.firingsquad.com/med...llery_image.asp/2039/2

They look the same :laugh:

Are you blind? Look at the guy's mask. One has octagons on his gas mask and one has round stuff. The difference in polygon count is staggering.

Here's some more:

DX10 DX11

All without any performance hit.
 

OVerLoRDI

Diamond Member
Jan 22, 2006
5,490
4
81
Originally posted by: Koudelka
Funny how DX10 is not even mainstream yet and still buggy as hell and theyre already talking about DX11.

How about they fix DX10 first?

DX10 wasn't buggy, the reason it wasn't widely used is because a lot of people, myself included, tried Vista, found there was no reason to run it and switched back to XP thus keeping DX9 alive.

IMO I think one of the stupidest things Microsoft did in regards to PC gaming was to lock out XP users from DX10. If DX10 was allowed onto XP we would have seen a lot more games fully utilizing DX10, not just making a DX9 game and then for Vista people maybe throw in a few extra nothings. Windows 7 is basically going to be what Vista should have been and will finally cut the divide in the PC gaming world. XP is so old now and after 7 has been out for a while support for DX9 will start to disappear to be replaced with DX10/DX11 support only.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Originally posted by: dguy6789
Originally posted by: skyofavalon
through the power of the 5870 we are now able to have round respirator cartriges in STALKER ! So far all the DX 11 screen shots are as big of a joke as Physx.

Don't say uninformed things. This is because of hardware tessellation, not extra power. The 5870 can do the increased polygon counts without any performance hit.

Originally posted by: Maximilian
Originally posted by: Fox5
Most dramatic difference I've seen so far...
http://www.firingsquad.com/med...llery_image.asp/2039/2

They look the same :laugh:

Are you blind? Look at the guy's mask. One has octagons on his gas mask and one has round stuff. The difference in polygon count is staggering.

Here's some more:

DX10 DX11

All without any performance hit.

Omg the octagons! I wont be able to take my eyes off them when im in game :laugh:
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
5,664
0
0
I think DX11 will make a difference in IQ, but it's going to be in the details, not in awesome new features we have never seen before. Oh, one thing that might actually be nice is the ability to render order independant transparent objects, instead of using alpha blending.

The thing DX11 will also bring is a standard that developers can use to run physics and ai through the direct compute shader, instead of having to use nvidia's cuda, and leave out support for ati-users. DX11 should also bring improved performance compared to DX10, simply because it is more efficient. (look at battleforge for example)
 

Koudelka

Senior member
Jul 3, 2004
539
0
0
Originally posted by: OVerLoRDI
Originally posted by: Koudelka
Funny how DX10 is not even mainstream yet and still buggy as hell and theyre already talking about DX11.

How about they fix DX10 first?

DX10 wasn't buggy, the reason it wasn't widely used is because a lot of people, myself included, tried Vista, found there was no reason to run it and switched back to XP thus keeping DX9 alive.

IMO I think one of the stupidest things Microsoft did in regards to PC gaming was to lock out XP users from DX10. If DX10 was allowed onto XP we would have seen a lot more games fully utilizing DX10, not just making a DX9 game and then for Vista people maybe throw in a few extra nothings. Windows 7 is basically going to be what Vista should have been and will finally cut the divide in the PC gaming world. XP is so old now and after 7 has been out for a while support for DX9 will start to disappear to be replaced with DX10/DX11 support only.

I think it will be a LONG time before DX9 is replaced.

As far as being buggy. Ok, maybe not buggy. But DX10 is absolute garbage.
When i switch in a game from DX9 to DX10, and there are no noticeable graphics improvements whatsoever and FPS suddenly takes a nosedive including massive mouse lag, etc.. there's something wrong.

And this happens in 75% of the few games that use DX10.
 

imported_Lothar

Diamond Member
Aug 10, 2006
4,559
1
0
I saw big changes going from DX7 to DX8, DX8 to DX9.
I didn't see much change going from DX9 to DX10, and now from DX10 to DX11.
 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0
Originally posted by: Malak

No more crowned heads ftw


Just hide it with a hat.


Originally posted by: Koudelka
Funny how DX10 is not even mainstream yet and still buggy as hell and theyre already talking about DX11.

How about they fix DX10 first?

Microsoft's new business model = if current gen sucks, just move on to next gen? They appeared to do the same thing with Vista/7.


Originally posted by: Maximilian
Are you blind? Look at the guy's mask. One has octagons on his gas mask and one has round stuff. The difference in polygon count is staggering.

Omg the octagons! I wont be able to take my eyes off them when im in game :laugh:[/quote]


Exactly. This isn't even going to be noticeable in the middle of a firefight. When you have to go looking for the graphical differences, we aren't talking upgrade.

There's very little ground to be gained in poly counts and texture details anyway at this point IMO. The next big graphical leaps will come from continued improvements to physics and animation. It already looks real in still screenshots. Now they have to get it looking real in motion.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
It's all about the fine details now imo. Graphics "in general" are great now (obviously still not life-like... well, except for pimped up Crysis ), it's just the small things that you notice that spoil it. Tessellation will help solve some of that
 
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