Originally posted by: SergeC
Round objects that are actually....wait for it....round!
Originally posted by: Fox5
Most dramatic difference I've seen so far...
http://www.firingsquad.com/med...llery_image.asp/2039/2
Originally posted by: Lonyo
Originally posted by: Fox5
Most dramatic difference I've seen so far...
http://www.firingsquad.com/med...llery_image.asp/2039/2
That's quite a difference.
I think DX11 might be a case of being able to do things like that and doing things faster, or with less of a performance hit.
Originally posted by: Koudelka
Funny how DX10 is not even mainstream yet and still buggy as hell and theyre already talking about DX11.
How about they fix DX10 first?
Originally posted by: Lonyo
Originally posted by: Fox5
Most dramatic difference I've seen so far...
http://www.firingsquad.com/med...llery_image.asp/2039/2
That's quite a difference.
I think DX11 might be a case of being able to do things like that and doing things faster, or with less of a performance hit.
Originally posted by: GaryJohnson
Originally posted by: Koudelka
Funny how DX10 is not even mainstream yet and still buggy as hell and theyre already talking about DX11.
How about they fix DX10 first?
What exactly is buggy about it? Seems to work fine for me.
Originally posted by: Fox5
Most dramatic difference I've seen so far...
http://www.firingsquad.com/med...llery_image.asp/2039/2
Originally posted by: skyofavalon
through the power of the 5870 we are now able to have round respirator cartriges in STALKER ! So far all the DX 11 screen shots are as big of a joke as Physx.
Originally posted by: Maximilian
Originally posted by: Fox5
Most dramatic difference I've seen so far...
http://www.firingsquad.com/med...llery_image.asp/2039/2
They look the same :laugh:
Originally posted by: Maximilian
Originally posted by: Fox5
Most dramatic difference I've seen so far...
http://www.firingsquad.com/med...llery_image.asp/2039/2
They look the same :laugh:
Originally posted by: Koudelka
Funny how DX10 is not even mainstream yet and still buggy as hell and theyre already talking about DX11.
How about they fix DX10 first?
Originally posted by: dguy6789
Originally posted by: skyofavalon
through the power of the 5870 we are now able to have round respirator cartriges in STALKER ! So far all the DX 11 screen shots are as big of a joke as Physx.
Don't say uninformed things. This is because of hardware tessellation, not extra power. The 5870 can do the increased polygon counts without any performance hit.
Originally posted by: Maximilian
Originally posted by: Fox5
Most dramatic difference I've seen so far...
http://www.firingsquad.com/med...llery_image.asp/2039/2
They look the same :laugh:
Are you blind? Look at the guy's mask. One has octagons on his gas mask and one has round stuff. The difference in polygon count is staggering.
Here's some more:
DX10 DX11
All without any performance hit.
Originally posted by: OVerLoRDI
Originally posted by: Koudelka
Funny how DX10 is not even mainstream yet and still buggy as hell and theyre already talking about DX11.
How about they fix DX10 first?
DX10 wasn't buggy, the reason it wasn't widely used is because a lot of people, myself included, tried Vista, found there was no reason to run it and switched back to XP thus keeping DX9 alive.
IMO I think one of the stupidest things Microsoft did in regards to PC gaming was to lock out XP users from DX10. If DX10 was allowed onto XP we would have seen a lot more games fully utilizing DX10, not just making a DX9 game and then for Vista people maybe throw in a few extra nothings. Windows 7 is basically going to be what Vista should have been and will finally cut the divide in the PC gaming world. XP is so old now and after 7 has been out for a while support for DX9 will start to disappear to be replaced with DX10/DX11 support only.
Originally posted by: Malak
No more crowned heads ftw
Originally posted by: Koudelka
Funny how DX10 is not even mainstream yet and still buggy as hell and theyre already talking about DX11.
How about they fix DX10 first?
Originally posted by: Maximilian
Are you blind? Look at the guy's mask. One has octagons on his gas mask and one has round stuff. The difference in polygon count is staggering.