I'm just curious what people think about the following subject:
If Intel, AMD, or a third party put as much effort into DX9 driver/software optimization as ATI or nVidia do for their GPUs, do you think CPU DX9 performance would be comparable to today's graphics cards?
I know that DX9 has a software mode, but no doubt it is not the most highly optimized code possible. Just as a thought experiment, what do you think performance would look like if you rigged up a system with two of today's fastest CPUs. One to be used a main processor, and one exclusively as a graphics processor. Somehow give the 2nd processor RAM and a memory subsystem which is as fast as those on today's graphics cards.
In other words, given equivalant setups (memory systems and software support) do you think that today's high-clocked, powerful CPUs could compete with the lower-clocked but much more specialized GPUs out now?
DX9 enables programmable/flexible shaders. As this happens, is it possible that more generalized, but higher-clocked processors will render graphics shader programs as quickly as specialized processors?
Again, I'm not looking to actually do this or anything, nor am I asking if it's physically feasible to put together a system that would do this today... just asking out of theoretical curiousity.
If Intel, AMD, or a third party put as much effort into DX9 driver/software optimization as ATI or nVidia do for their GPUs, do you think CPU DX9 performance would be comparable to today's graphics cards?
I know that DX9 has a software mode, but no doubt it is not the most highly optimized code possible. Just as a thought experiment, what do you think performance would look like if you rigged up a system with two of today's fastest CPUs. One to be used a main processor, and one exclusively as a graphics processor. Somehow give the 2nd processor RAM and a memory subsystem which is as fast as those on today's graphics cards.
In other words, given equivalant setups (memory systems and software support) do you think that today's high-clocked, powerful CPUs could compete with the lower-clocked but much more specialized GPUs out now?
DX9 enables programmable/flexible shaders. As this happens, is it possible that more generalized, but higher-clocked processors will render graphics shader programs as quickly as specialized processors?
Again, I'm not looking to actually do this or anything, nor am I asking if it's physically feasible to put together a system that would do this today... just asking out of theoretical curiousity.