Originally posted by: Canai
Mission running in lowsec will get you ganked and podded over and over.
Try out a fit with 1 dc2, 2x active hardeners (n-type or t2), 1 or 2 medium reppers (or a large if it's feasible and won't give you too much of a repping hit) and then however many t1 meta 4 cap power relays you need to get it cap stable. Cap stable is a life saver, and I'd never fly a mission ship that wasn't.
edit: if you're cap stable with an open low slot, see what kind of bonuses an adaptive nano plate II will give you. If you don't need to omni tank, you'll be better off with a pair of actives, or maybe 2x of one kind and 1x of another, if the mission deals 70% exp and 30% kin or something like that.
QFT
Sorry Malladine I didn't send ya a reply via PM - don't got a good reason but Canai is right
**never run low sec missions - you'll get ganked at least once a week**
I would stick with the advice of never run anything in a mission that isn't cap stable
Not sure if you should invest the extra isk in it as I doubt you'll be in that boat forever but if ya can afford it put some CCC's in the rigs there
Don't omni tank unless you are pvp'ing or are just too damned lazy to exchange out a few hardeners
Most missions are only dual damage types as Canai sort of noted. Depending on your area of space its pretty repetitive for that as well (ie gallente area being therm/kin usually) its much easier to tank with 2 t2 hardeners and a damage control (that thing is a life saver as its the only mod thats gonna resistance everything including your hull)
t2 med reppers would be better off there
next question - why stick with a BC - why not go for a BS? It might take a week to get into (so long as you trained up your learning pretty well) But you'll usually be better off doing so
if you're going for gallente ships that are easy to build high end tanks with I recommend the Dominix (7 lows and 5 mids) - that boat would allow you to keep your dual reppers - use 2 damage specific active hardeners - 1 damage control II - keep your gyro - and add in a energized adaptive nano membrane (t2 pref)
get rid of the ab/mwd and put 5 cap recharger II's - if you're running to/from ships with the ab for the sacrifice of being able to perm run your tank - its a bad idea - especially if you get hit in a mission with webbing frigs with BS support
if you're running dual reppers make sure you stagger them so they activate at opposite times - helps
you're in a myrmidon - better get drones
make sure you got your learning skills up there already and buy some +3 implants after you get cybernetics
if you don't have learning skills up there - get the +3's and start
i haven't and my friends mock me for being younger but having more SP then I do - and more SP can mean more skills - which means using more ships, possibly better mods