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Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: hooflung
Originally posted by: SunnyD
Ahh well. I "reactivated" for the free 5-days... went so far as to installing the Steam client which refused to work. I downloaded the regular client, but never got around to installing it. Oh well, Warhammer is more better funner anyway.

To you WAR is fun. I think its crap and its PVP is childish in comparison. You don't loose anything when you die. Even if you insure your ship in EVE like a Neutron Blaster Mega it will cost you about 80 mil after you die.

WAR is Team Fortress 2 in tights.

yeah, honestly the most i feel like I lose when pvping in WoW/War, other than a bit of time, is pride
Actually losing something "real" adds entirely new dimensions, all good in the end. There's definitely some truth to the childish point of view. That said, when I lose @ racquetball, it's not like I lose anything real there either. So i guess it's all in what you're looking for.

On another note, i find it slightly sad that it's going to take 25+ days for me to be able to fit tech 2 autocannons. I guess i'll use this Cyclone anyway, might make some of these tough lvl 2 missions easier. Though maybe not. lol.

I :heart: EFT.
 

jRaskell

Member
Feb 6, 2006
74
0
0
Originally posted by: Malladine
Originally posted by: hooflung
Originally posted by: SunnyD
Ahh well. I "reactivated" for the free 5-days... went so far as to installing the Steam client which refused to work. I downloaded the regular client, but never got around to installing it. Oh well, Warhammer is more better funner anyway.

To you WAR is fun. I think its crap and its PVP is childish in comparison. You don't loose anything when you die. Even if you insure your ship in EVE like a Neutron Blaster Mega it will cost you about 80 mil after you die.

WAR is Team Fortress 2 in tights.

yeah, honestly the most i feel like I lose when pvping in WoW/War, other than a bit of time, is pride
Actually losing something "real" adds entirely new dimensions, all good in the end. There's definitely some truth to the childish point of view. That said, when I lose @ racquetball, it's not like I lose anything real there either. So i guess it's all in what you're looking for.

On another note, i find it slightly sad that it's going to take 25+ days for me to be able to fit tech 2 autocannons. I guess i'll use this Cyclone anyway, might make some of these tough lvl 2 missions easier. Though maybe not. lol.

I :heart: EFT.


Have you trained up all your learning skills first? You should be rank 5 in the appropriate tier 1 skills and rank 4 in the tier 2 skills. If you're truly going Tech 2, it'll be much faster training up your learning skills first.

And there's absolutely nothing wrong with flying a Cyclone with T1 gear. Now flying a Sleipnir with T1 gear, that's a different story.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
I have all tier 1 learning skills @ 4, clarity and focus @ 3, haven't learning logic or eidetic memory yet. Learning is @ 4. I heard 4 was fine though, that the benefits of lvl 5 aren't evident until a few years into into the game.

Good to know, that makes me feel a bit better
I'll try for tech 2 gyros at least.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: Malladine
I have all tier 1 learning skills @ 4, clarity and focus @ 3, haven't learning logic or eidetic memory yet. Learning is @ 4. I heard 4 was fine though, that the benefits of lvl 5 aren't evident until a few years into into the game.

Good to know, that makes me feel a bit better
I'll try for tech 2 gyros at least.

Try out a plan in EVEmon with doing the base learning skills to 5 and the advanced to 4, then the t2 autocannons. If you highlight only the autocannon related skills in the plan window, it'll tell you how long it'll take to train them. See how much of a difference there is between the 27 day plan and the one with the learning skills done first.

I did the 4/3 on my chars, but now that I'm over four months in, I think it may be time to go to 5/4
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: hooflung
Originally posted by: SunnyD
Ahh well. I "reactivated" for the free 5-days... went so far as to installing the Steam client which refused to work. I downloaded the regular client, but never got around to installing it. Oh well, Warhammer is more better funner anyway.

To you WAR is fun. I think its crap and its PVP is childish in comparison. You don't loose anything when you die. Even if you insure your ship in EVE like a Neutron Blaster Mega it will cost you about 80 mil after you die.

WAR is Team Fortress 2 in tights.

To each their own. I find EVE slow, tedious and boring, with the PvP simply being "whomever has the highest SP and the tech 2's wins". Yes yes, I know... skill this, strategy that. Death penalties (in games) are ridiculous anyway. It's a huge time sink, and particularly in EVE which has no lack of time sinks in any way, this just makes it worse. I too thought it was fun for the first few months until I realized how little apparent "progress" I felt I was making in the game. There's just too much that feels intangible to me with EVE.

EVE is an RTS in a dress.

(That's all I'm going to say about it - as I said to each their own. You are welcome to love EVE until the earth crumbles into dust, you don't need my permission.)

By the way, Malladine, glad you're having fun with it.
 

cirrhosis

Golden Member
Mar 29, 2005
1,337
1
0
I was scoping around with the all-but-useless Certification Planner ingame and came across the description for the "Hull Tanking Elite" cert:

"This certificate represents an elite level of competence in the infamous practice of "hull tanking". It certifies that the holder can fully use all modules relating to hull tanking. The holder is aware that "real men hull tank", and also that hull tanking is really dumb. With this certificate, you've maximised your ability to rely on your structural systems to absorb damage, although hopefully you're smart enough to know what a daft idea that is."

Hahahahahah!

I used to fly a couple of hull-tanked blasterthrons a few years ago and they were a great kick just for the heck of it; got some kills out of them too.
 

jRaskell

Member
Feb 6, 2006
74
0
0
Originally posted by: Malladine
I have all tier 1 learning skills @ 4, clarity and focus @ 3, haven't learning logic or eidetic memory yet. Learning is @ 4. I heard 4 was fine though, that the benefits of lvl 5 aren't evident until a few years into into the game.

Good to know, that makes me feel a bit better
I'll try for tech 2 gyros at least.

Sorry, I forgot you can now learn advanced learning skills with rank 4 beginner skills. I learned them back in the day when they needed to be rank 5. 4/4, or even 4/3 would be fine for medium term plans, but 5/4 is still ideal if you intend to exceed the 15-20mil skillpoint range on your character.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
good advice, thanks

Cirr - lol, funny..

So level 3 missions hurt. First one i've tried, 6+ Merc commanders all firing some kind of beam weapons...the cyclone can't take a single one down so far without needing to flee. I'm skilling up in weapon damage and shielding though, hopefully that'll make the difference.

Getting into manufacturing too, corp gave me two BPOs, one hobgoblin I and one depleted uranium M. Pretty cheap to produce things, after I make a bunch for the corp i think i'll start selling some.
 

Kadarin

Lifer
Nov 23, 2001
44,296
16
81
Originally posted by: Malladine
good advice, thanks

Cirr - lol, funny..

So level 3 missions hurt. First one i've tried, 6+ Merc commanders all firing some kind of beam weapons...the cyclone can't take a single one down so far without needing to flee. I'm skilling up in weapon damage and shielding though, hopefully that'll make the difference.

Getting into manufacturing too, corp gave me two BPOs, one hobgoblin I and one depleted uranium M. Pretty cheap to produce things, after I make a bunch for the corp i think i'll start selling some.

Merc commanders (the ones flying the caracal type ships) fire lasers that do EM and thermal damage, so you need to tank those for that mission.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Okay, i was trying to avoid messing around with modules for every mission, but I'll give those a shot. I'll remove a shield extender and invuln field and install two hardeners, EM and Thermal...maybe two EM...
 

nefariouscaine

Golden Member
Dec 4, 2006
1,669
1
81
Originally posted by: Malladine
Okay, i was trying to avoid messing around with modules for every mission, but I'll give those a shot. I'll remove a shield extender and invuln field and install two hardeners, EM and Thermal...maybe two EM...

Are you running armor or shield tanking - looks like you're amar but shield tanking???

thats kinda like trying to use a Raven for a drone boat

I have some great armor tanking setup - but they are very capacitor dependent and require decent cap skills as well as usually needing 3 CCC's for rigs

(I'm a gallente domi lvl 4 mission runner) Usually if I have full aggro in a mission I just let my Ogre II's out and go eat

I don't run missions any more and live out in 0.0 as much as humanly possible - running around ratting in my Ishtar or Domi or cruising around in a cov ops/recon ship

Getting my base in PVP up finally - some how managed to become a director in my corp too
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Nice Nef, i'd appreciate any builds you want to advise me on.
I'm actually Minmatar, flying a Cyclone currently, shield tanked. As you've read, i'm trying to break into lvl 3 missions, but perhaps my skills are too meager yet..

Base in PvP?
 

nefariouscaine

Golden Member
Dec 4, 2006
1,669
1
81
alot of the skills and knowledge base for pvp is different then stuff used for mission running (pve)

Like I can run missions but I can't use the same ship with the same fit and expect to last 2 minutes in a fight with a SAC even though I can tank a room full of 12 BS's during a mission

the good the bad and the ugly is that if you mainly focus on stuff that supports running missions you usually aren't worried about having ECM skills or being able to tackle
 

jRaskell

Member
Feb 6, 2006
74
0
0
Originally posted by: Malladine
Okay, i was trying to avoid messing around with modules for every mission, but I'll give those a shot. I'll remove a shield extender and invuln field and install two hardeners, EM and Thermal...maybe two EM...

There are only two things you should be regularly swapping for missions, resist mods to match NPC damage, and ammo to match NPC weaknesses. Even with max skills and ideal fittings, there is a noticable difference in mission difficulty between using the wrong resists and ammo vs using the appropriate resists and ammo.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: nefariouscaine
alot of the skills and knowledge base for pvp is different then stuff used for mission running (pve)

Like I can run missions but I can't use the same ship with the same fit and expect to last 2 minutes in a fight with a SAC even though I can tank a room full of 12 BS's during a mission

the good the bad and the ugly is that if you mainly focus on stuff that supports running missions you usually aren't worried about having ECM skills or being able to tackle

ahh, gotcha...!
what's an SAC? something assault cruiser?

and jR: yeah i know, i don't enjoy messing with fittings like that all the time though
 

nefariouscaine

Golden Member
Dec 4, 2006
1,669
1
81
If you're running missions and don't have this page here - book mark it - learn it - love it - it can save your ships in a major way

if you don't like messing with fittings this can make it easy as it tells you before jumping in what type of damage you need to deal and what you need to tank for

http://eve-survival.org/wikka.php?wakka=MissionReports

best thing to do when you get skills high enough is see about building a good omni tank - that's a value that lasts for a long time - train up the armor and/or shield compensation skills (one for each damage type)

and a SAC is a sacrilege - its an amar Heavy Assault Vehicle (hac)
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
yeah i have that, just a pita to go there and check the list, i'll go for invul field II and omni tanking if I can
 

nefariouscaine

Golden Member
Dec 4, 2006
1,669
1
81
Originally posted by: Malladine
yeah i have that, just a pita to go there and check the list, i'll go for invul field II and omni tanking if I can

Hehe

If you think that is a PITA then you best never think about doing POS setups

really - give it a few months and you'll learn what rats do what - I'll find that list somewhere - or you can just get a sweet omni tank

Trust me there is more then just running missions - I've found that I enjoy the risky element of low sec living - nice bounty rats (600k-1.8m isk each) and elements of pvp - add in massive amount of high isk mining as well

if you are interested in joining a small corp (40 active members/80 total members) that is part of a medium sized 0.0 based alliance let me know - we are always looking for new members
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
POS Setups? lol

I live for risk...and those bounties are attractive...i know what i'm going for
I'm going to get tech II weaponry first and deck the battlecruiser out, or maybe a cruiser..
I'll look you up, same name? pm me if you like
 

nefariouscaine

Golden Member
Dec 4, 2006
1,669
1
81
Originally posted by: Malladine
POS Setups? lol

I live for risk...and those bounties are attractive...i know what i'm going for
I'm going to get tech II weaponry first and deck the battlecruiser out, or maybe a cruiser..
I'll look you up, same name? pm me if you like

YHPM
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Thread revival!

Looking for advice on a build for a Myrmidon (6L, 5M, 6H). I have hull upgrades IV and will have Drones V by Saturday. I was thinking passive + reppers...

1x reactive plating II
1x adaptive plating II
1x damage control II
2x named med reppers
1x named gyro

ab
4x cap recharger IIs

drone link augmentor
4x 650mm artillery
1x 720mm artillery

Cap should last 4 minutes with everything active and i should be sitting @ 55%+ resists for everything with armor compensation skills at lvl2. Any advice?? Maybe learn hull upgrades V for energized plating II. I was also thinking of a couple ECMs and an energy vampire since i'll be running missions in low sec. For that maybe get rid of the gyro and another cap recharger and put in a cap. power relay and a cap booster...

Oh and I was gonna go with 5x tech I mediums as drones (maybe hold 7 of each race's drone for damage options, since the myrmidon has a 150m3 drone bay). Doesn't look like the heavy drones are as effective until battleships?

One more thing, it seems over the weekend EVE had two new PCU (peak connected users) records, 45k and 48k
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Mission running in lowsec will get you ganked and podded over and over.

Try out a fit with 1 dc2, 2x active hardeners (n-type or t2), 1 or 2 medium reppers (or a large if it's feasible and won't give you too much of a repping hit) and then however many t1 meta 4 cap power relays you need to get it cap stable. Cap stable is a life saver, and I'd never fly a mission ship that wasn't.

edit: if you're cap stable with an open low slot, see what kind of bonuses an adaptive nano plate II will give you. If you don't need to omni tank, you'll be better off with a pair of actives, or maybe 2x of one kind and 1x of another, if the mission deals 70% exp and 30% kin or something like that.

 

nefariouscaine

Golden Member
Dec 4, 2006
1,669
1
81
Originally posted by: Canai
Mission running in lowsec will get you ganked and podded over and over.

Try out a fit with 1 dc2, 2x active hardeners (n-type or t2), 1 or 2 medium reppers (or a large if it's feasible and won't give you too much of a repping hit) and then however many t1 meta 4 cap power relays you need to get it cap stable. Cap stable is a life saver, and I'd never fly a mission ship that wasn't.

edit: if you're cap stable with an open low slot, see what kind of bonuses an adaptive nano plate II will give you. If you don't need to omni tank, you'll be better off with a pair of actives, or maybe 2x of one kind and 1x of another, if the mission deals 70% exp and 30% kin or something like that.

QFT

Sorry Malladine I didn't send ya a reply via PM - don't got a good reason but Canai is right

**never run low sec missions - you'll get ganked at least once a week**

I would stick with the advice of never run anything in a mission that isn't cap stable

Not sure if you should invest the extra isk in it as I doubt you'll be in that boat forever but if ya can afford it put some CCC's in the rigs there

Don't omni tank unless you are pvp'ing or are just too damned lazy to exchange out a few hardeners

Most missions are only dual damage types as Canai sort of noted. Depending on your area of space its pretty repetitive for that as well (ie gallente area being therm/kin usually) its much easier to tank with 2 t2 hardeners and a damage control (that thing is a life saver as its the only mod thats gonna resistance everything including your hull)

t2 med reppers would be better off there

next question - why stick with a BC - why not go for a BS? It might take a week to get into (so long as you trained up your learning pretty well) But you'll usually be better off doing so

if you're going for gallente ships that are easy to build high end tanks with I recommend the Dominix (7 lows and 5 mids) - that boat would allow you to keep your dual reppers - use 2 damage specific active hardeners - 1 damage control II - keep your gyro - and add in a energized adaptive nano membrane (t2 pref)

get rid of the ab/mwd and put 5 cap recharger II's - if you're running to/from ships with the ab for the sacrifice of being able to perm run your tank - its a bad idea - especially if you get hit in a mission with webbing frigs with BS support

if you're running dual reppers make sure you stagger them so they activate at opposite times - helps

you're in a myrmidon - better get drones

make sure you got your learning skills up there already and buy some +3 implants after you get cybernetics

if you don't have learning skills up there - get the +3's and start

i haven't and my friends mock me for being younger but having more SP then I do - and more SP can mean more skills - which means using more ships, possibly better mods
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
okay i took your advice, Canai/Caine...partly
I abandoned the AB for an extra cap recharger in mids. EFT says cap should last over an hour with everything active...i don't think that's right but the recharge rate is still good (i cant remember how good, will get that tonight), without Rigs even.

I even moved to high sec while I get used to running missions as an armour tank.

Low: DCII, AdaptiveNanoPlatingII, N-Type Explosive Hardener, Type D Power Relay, 2x I-a medium reppers,

Mid: 5x cap recharger I

High: 3x 650mm artillery, 2x 720mm artillery

4x Hammerhead I drones. Drones V done in two days, next stop probably mechanic IV and repair systems IV for repper IIs, or maybe some energy grid skills. I feel kinda lame filling mids with those, lol.

btw I have all learning skills @ 4/3 pretty much.
oh and caine it's better to respond here anyway, potential discussion etc
 

Lakedaimon

Member
Jan 29, 2009
66
0
0
If you're gonna use the Myrm you hafta really max out the drones. You will be shocked at how much damage 5 mediums can do. Once you have Drones V you should immediately train Drone Interfacing - each rank is 20% more damage for the drones, and combined with the Battlecruisers bonus of 20% per level the damage really jumps up. With Drone Interfacing IV, Battlecruisers IV im guessing medium drones will do twice as much dmg than the artillery, and you can get to tech II drones much faster than tech II guns - they are just kinda annoying to use sometimes.

And its not obvious but the skill Electric Warfare Drone Interfacing (or something like that) adds 3km per level to drone range for some reason
 
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