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Ross Ridge

Senior member
Dec 21, 2009
830
0
0
I honestly had no idea it would be that easy/fast to take one down. How many different people would need to be manning the POS guns to make it somewhat difficult, or would it even matter?

All you need is lots of ECM. If they know they're going to have keep relocking all the time then they'll just find an easier target.
 

Specop 007

Diamond Member
Jan 31, 2005
9,454
0
0
And his shitty tank? Small extender and a cap recharger in the mids? Mmmmmmhmmm..

Edit: Oh yeah, you noticed too. What an odd duck.

I cannot figure that fit out. At all. Unless things have changed a lot, thats about the worst fit you could do. The Drake is too slow to tackle its own shadow and doesnt DPS enough to survive without a strong tank.

The ONLY time I think I would want that is if I was looking to pop haulers at a gate. But shit, anything else that comes through will either run away or beat the hell out of you.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
drake is good. All BC hulls are good if you know what to do with them. Using fury missiles plus bc units can really push the damage. On paper the dps is less but when you have them webbed down you are always hitting and thats good.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
Finally nailed someone with a respectable setup.

http://eve.battleclinic.com/killboard/killmail.php?id=14315557#submitMail

This guy actually lived long enough for my alt to arrive, although I could've beaten him with just my main. Tech II HAMs vs. Tech I HMs meant he was screwed. After I killed him he bitched at me in Russian, asking me why I attacked him (if Google translator is accurate.) Someone doesn't get the point of EVE...
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
I cannot figure that fit out. At all. Unless things have changed a lot, thats about the worst fit you could do. The Drake is too slow to tackle its own shadow and doesnt DPS enough to survive without a strong tank.

The ONLY time I think I would want that is if I was looking to pop haulers at a gate. But shit, anything else that comes through will either run away or beat the hell out of you.

I've tackled plenty of people with a Drake. It helps to have an alt with a covert ops so you can warp in right on top of them.
 

Specop 007

Diamond Member
Jan 31, 2005
9,454
0
0
drake is good. All BC hulls are good if you know what to do with them. Using fury missiles plus bc units can really push the damage. On paper the dps is less but when you have them webbed down you are always hitting and thats good.

I havent played in years so my opinion is probably outdated. The Drake at the time was a piece of shit for anything outside of mission running. There were many, many better choices.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I havent played in years so my opinion is probably outdated. The Drake at the time was a piece of shit for anything outside of mission running. There were many, many better choices.

The Drake is one of the most popular ships now.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,164
515
126
Nah, the drake is alright. A HAM drake with a proper tank can beat a lot of ships. It is slow, and it does not have a real high DPS, but with the proper drones, it can do well. Most ships it's size or smaller will not have the DPS to break the tank (around 500 dps needed). And the ones that can break that tank are typically not out there solo anyway.
 

Specop 007

Diamond Member
Jan 31, 2005
9,454
0
0
The Drake is one of the most popular ships now.

Wow no kidding. I ran a Drake back in the day for shits and grins but a nice Crow or Blaster Moa was my bird of choice.

I tanked a Mega and Mrymidon team with 10 drones out once in a lopsided fight. I had no chance of breaking them and they could only break my tank if they had everything out. Of course still having a pulse I always went for the drones.

It was a hell of a fight that ended in a draw. One of them actually eve-mailed me about how good the tank was on the Drake.

Ahhh the Drake. That thing had a wickedly massive tank with no DPS abilities back in the day.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
Since I've been doing a lot of semi-solo PvP I decided to try building a stealthy Falcon as a combination prober and tackler.

[high slots]
Covert Ops Cloaking Device
Expanded Probe Launcher
2x Heavy Neutron Blaster II

[medium slots]
4x Hypnos Multispectral ECM
Warp Disruptor II
Stasis Webifier II
10mn Afterburner II

[low slots]
Signal Distortion Amplifier II
Magnetic Field Stabilizer II
Co-Processor II

[rigs]
Medium Gravity Capacitor Upgrade I
Medium Particle Dispersion Augmentor I
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,164
515
126
Ichy, I really wouldn't use that for tackle. It has no tank and will get primary due to it being ecm AND tackle. If you want a stealthy tackle, use either a rapier or arazu, not a falcon (even then I would say that it is an expensive tackle) . You will get alpha'ed in that falcon the moment you miss a ecm cycle, and poof there goes 200mill.

At the very least put a 1600mm plate.
 
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ichy

Diamond Member
Oct 5, 2006
6,940
8
81
FK:

Thank you for the advice. My understanding was that a Falcon ought to be able to permajam any single target, and my main plan for it was to use it against individual ratters, plexers & mission runners in low-sec.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
ECM is the tank. Once your main is in and with tackle probably best to pull the falcon off and put it at range. I would put something long range on it instead of the blasters.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,164
515
126
It all depends on the target and skills. Check value of your jamming in EFT (with your skills/bonuses). I am making some assumptions on your skills, but I am assuming that the jam strength of one module will be about 7.7, which means against a raven (which has a sensor strength of 22), you will have a 34.5% chance per ecm to jam. Calculating the probability that you will fail with all 4 jammers, that would be about 19% chance of failing.

T1 crusier's sensor strength range from 11-24, recon's from 24-32, HAC's 13-18... So it will really depend on the ship (minmatar tend to be at the bottom of that list, and caldari at the top).

Against a belicose (sensor strength 11), you will have around 70% chance per module, you will only have a 0.81% chance of failing with all 4.
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
21,034
3,517
126
aHHHHHHHHHHH i hate you guys...

i love capital ships... i love big massive objects which are just basically beach heads for assault and not doing the actual assault.


LOL... i may think about giving this game another shot after watching videos on capital ships... but just wondering... is there any corps which tolerate newbies and help out?

And no im not asking for free stuff... but basic guidance and teaching me what i need to do to get the said capital ships the quickest possible, and the optimized skill / class for the said capaital ships so they can be effective.

Basically in MMO's / RPG's i dont mind having baby sitting duity keeping everyone alive like a cleric..
Infact i always tend to play cleric first as i love to support/herd more then assault.
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,164
515
126
If you love capital ships and are a newbie, you better have either a huge wallet or a few years of patients. It will take about 1.5 years for you to be properly skilled to fit and fly a capital ship. As for a corp that will help pay for a capital ship, well, that won't happen unless you have almost perfect skills for that ship/fit, which means more like 2 - 2.5 years of training and even then, they might only pay for the hull, but that still leaves about 1-5bill that you need to pay to fit it out. And that kind of income doesn't come easily.

So, you either need to buy a ton of game time cards and convert to PLEX to purchase a capital pilot (will probably run around 10-12 bill, which is approx 15x60day game time cards (which is $525 at full price, but you might be able to get a slight discount on buying 15 at once...). You still then need to make another 4 or 5 billion so you can afford fittings on at least 2 ships, and if you plan on taking them out, plan on getting them blown up, so you need the income to be able to replace them....
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
21,034
3,517
126
LOL Kell...

well if i have a goal in a game, i do have a lot of patience..
I took a look at these capital ships and i want one.. lolol...

I managed to even convince a friend of mine to start EVE with me if i do go.

Once again... not asking for free stuff... just points in the correct direction in how to get what i want without having to repeat the mistakes you guys all made.

By the time i get my foothold in the game, i'll probably know enough of it to understand which specific branch i want to go out.


Like all MMO's knowing people with uber characters helps you start because u dont need to waste time repeating all the same mistakes prior to there uber characters.

Also i assume there's a referal system on EVE?
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I wouldn't even bother with Cap ships for a long long time if I were you. To fly one competently you'll need a solid year of training just for it to really make it worthwhile. Also you need the experience of the game in general.

A good ship to initially aim for is a battlecruiser, welcomed by just about anyone and are effect and rather cheap overall. Once your skills are good for them you can step up to a battleship.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
Think about battlecruisers. This should be the first goal of any new pilot. It took me a year of skilling before I even moved to a battleship. I still cant fly any tech 2 with my main but he has perfect tank gun missile and cap skills. Put him in a bc and he destroys. Put him in a bs now and he destroys.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
It all depends on the target and skills. Check value of your jamming in EFT (with your skills/bonuses). I am making some assumptions on your skills, but I am assuming that the jam strength of one module will be about 7.7, which means against a raven (which has a sensor strength of 22), you will have a 34.5% chance per ecm to jam. Calculating the probability that you will fail with all 4 jammers, that would be about 19% chance of failing.

T1 crusier's sensor strength range from 11-24, recon's from 24-32, HAC's 13-18... So it will really depend on the ship (minmatar tend to be at the bottom of that list, and caldari at the top).

Against a belicose (sensor strength 11), you will have around 70% chance per module, you will only have a 0.81% chance of failing with all 4.

Good point. I guess I'd been perma-jammed so many times in my Drake by a Falcon that I just kind of assumed they ought to be able to do that to any ship. I might ditch the webifier for another jammer.
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
21,034
3,517
126
lol...

Well the thing is i personally love carriers more then battle cruisers..

I been playing heavily into STO because its a dumified Spaced MMO compared to EVE.

I dont mind starting the "investment" in growing a character... all MMO's need time for character growth.

I just dont like doing it alone in the dark with not even a flashlight..
 
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