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Lakedaimon

Member
Jan 29, 2009
66
0
0
Sunner I think many corps out there would be happier to have an active pilot with 1 mil skillpoints than someone with 100 mil who never logs on. Finding the right corp is the hardest part and im not really sure what to tell you. And if Goonfleet has taught EVE anything its that a newbie pilot in a frigate can make a difference. Only skills you would really need for 0.0 combat are the ability to use a Microwarpdrive and a warp disruptor. The only real "problem" with low skillpoints in 0.0 is that you will have trouble killing rats solo, but a considerate corpmate shouldnt have a problem with you tagging along and salvaging wrecks and whatnot.

Just saw some material gathered by spies from the forums of various Kenny pets. Sounds like at times they have had 2 full fleets and working on a 3rd (so at least 500 pilots) but couldnt get them organized, or even in the same system. Kenny would use their own exclusive warpins, not give out tower passwords stranding friendly fleets in hostile systems with nowhere to go, and of course famously has decreed that you are not allowed to fly a t1 frigate or cruiser in their fleets (at a time when they need every warm body they can get). Its getting so bad now that in EXE one corp in the alliance blew up a Dread from another EXE corp because he bumped a Titan. Good times.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
haha, 0.0 is looking more and more appealing.

I almost joined the minmatar militia today. Figure I need more ISK tho.

OH and Sunner if you're interested in a very helpful and noob friendly corp with tons of experienced players, look T-RET up. T-RET Public Chat is the channel and http://www.thirdreturn.com/ is the site
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Originally posted by: Malladine
haha, 0.0 is looking more and more appealing.

I almost joined the minmatar militia today. Figure I need more ISK tho.

From what you've posted I think you're fine for the militia now. Come join us in the Minnie Militia.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Its actually quite hard to find a good 0.0 corp in EVE.

Most require 20m+ SP or simply dont recruit new players out of paranoia for spies.

The recruitment channel is filled with corps that are not 0.0 capable.
 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
Well, 9 days in, and I've got 6.5m ISK, a couple frigs, and my beloved destroyer Catalyst of Change. If I felt like it, I could probably wring another couple million ISK out of the random crap I have sitting around in my hangar, too. I did discover that, apparently, blowing up structures in missions is a surprisingly good money-maker - I'm shocked that no one mentions it in the guides.

The game is complex, but once you've got the basic concepts down, it's not too bad. Only real problem is understanding what skills to train when - as I alluded to before, I could buy my fancy Vexor cruiser this very moment, but I don't have the skills to fly it, shoot medium hybrids, or use big drones. I get the impression that this is the usual state of affairs for newbies, but it is somewhat frustrating.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
I never usually blow the structures in missions...gotta start doing that.
Regarding choosing which skills to train and when. I know most people don't like them, but the Certificates are very helpful IMO. Every ship has a "recommended" tab, if you check that on say that Vexor, you'll have a great idea of which skills to learn to become a viable pilot for it.

Vrolok: what's your ingame name?
 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
Originally posted by: Malladine
Regarding choosing which skills to train and when. I know most people don't like them, but the Certificates are very helpful IMO. Every ship has a "recommended" tab, if you check that on say that Vexor, you'll have a great idea of which skills to learn to become a viable pilot for it.
Sort of. IIRC, it put "basic core competency" in the recommendations, which is actually like a composite of five other certs, a couple of which aren't terribly useful to Vexor pilots. While I acknowledge that it would be helpful, it's kinda broad.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
broad in some areas...try looking again though, it's helped me for sure. Surely all pilots need to be core competent to a basic level??
 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
Originally posted by: Malladine
broad in some areas...try looking again though, it's helped me for sure. Surely all pilots need to be core competent to a basic level??
Yeah, but then n00bs like myself get frustrated that we're suddenly SOL on actually piloting a new ship because core comp doesn't actually cover that _most_ core of competencies - flying stuff around. Maybe my problem is really that certs are misleading to new players; I understand that is not a new complaint.

It's a problem that fixes itself over time, in that you eventually get the basic skills and only need to focus on specific stuff you need, but it does hit new players kinda hard. It's fixable, but then I'm spending yet another week grinding out L1 missions and mining Veldspar/Scordite for no real reason besides having nothing better to do than wait for seven days of skills to train. Certainly, there's more money and standing to be had, but I'd get more of it if I was plowing through L2s with my Vexor. For new players, this is probably when they give up on the game. Maybe that's a good thing, as you need patience to succeed no matter what, but I doubt it.

I'm not sure what the solution is. Perhaps CCP needs to figure out some way of letting you specify the ship progression you want, and then integrating pre-reqs and certs into a skills training program.
 

CLite

Golden Member
Dec 6, 2005
1,726
7
76
Originally posted by: erwos
Originally posted by: Malladine
broad in some areas...try looking again though, it's helped me for sure. Surely all pilots need to be core competent to a basic level??
Yeah, but then n00bs like myself get frustrated that we're suddenly SOL on actually piloting a new ship because core comp doesn't actually cover that _most_ core of competencies - flying stuff around. Maybe my problem is really that certs are misleading to new players; I understand that is not a new complaint.

It's a problem that fixes itself over time, in that you eventually get the basic skills and only need to focus on specific stuff you need, but it does hit new players kinda hard. It's fixable, but then I'm spending yet another week grinding out L1 missions and mining Veldspar/Scordite for no real reason besides having nothing better to do than wait for seven days of skills to train. Certainly, there's more money and standing to be had, but I'd get more of it if I was plowing through L2s with my Vexor. For new players, this is probably when they give up on the game. Maybe that's a good thing, as you need patience to succeed no matter what, but I doubt it.

I'm not sure what the solution is. Perhaps CCP needs to figure out some way of letting you specify the ship progression you want, and then integrating pre-reqs and certs into a skills training program.

It's called EFT + Evemon haha. EFT is the most valuable tool you can have when creating new ships. Otherwise you might be in a situation where you are a few cpu/power points overloaded in fitting because you don't have the proper skills or because you are just trying to fit too much on your boat.

Personally when I started without knowing much about the game I came across those tools early and it has allowed me to have a very specialized and fast training path. L2 missions provide enough money if you are dedicated to easily get +4 implants and begin fitting a T2 battlecruiser. Again it all has to do with your patience and what you find fun in the game.

One word of general advice, T2 drones are pretty $$ for any race, you can't go wrong training drone V scout V gallente spec. interfacing/etc. if you ever think you might crosstrain.


 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Originally posted by: Malladine
haha, 0.0 is looking more and more appealing.

I almost joined the minmatar militia today. Figure I need more ISK tho.

OH and Sunner if you're interested in a very helpful and noob friendly corp with tons of experienced players, look T-RET up. T-RET Public Chat is the channel and http://www.thirdreturn.com/ is the site

Thanks for the tip, I'll definitely check that out
Which by the way leads me to a question that I've had for a while...how the hell do I get myself to a system on the other end of the galaxy without getting myself blown apart about 50 times on the way?
Third Return wasn't THAT far away, but still looked like a good amount of jumps, and I imagine a bunch of them will not be in >0.5 space.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
you can set autopilot to automatically avoid low sec (< 0.5) systems
Or use a fast align ship and manually fly yourself there warping and jumping as fast as you can.
 

CLite

Golden Member
Dec 6, 2005
1,726
7
76
Originally posted by: Malladine
you can set autopilot to automatically avoid low sec (< 0.5) systems
Or use a fast align ship and manually fly yourself there warping and jumping as fast as you can.

Yeah it's pretty hard to get blown up flying in a shuttle, short of smart bombing. A tip is when you first jump into a system just wait for 2 seconds. Try to find an object directly infront of you, this might not always be the jump gate you need to go to. Warp to this object first, then quickly warp to 0 to your destination gate. As your warp engages for the destination gate turn on autopilot for almost auto-jump upon arrival at the gate.

The advantage of the initial warp to an object directly infront of you is avoiding any turning time it takes to align to your ultimate destination gate.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: Sunner
Originally posted by: Malladine
haha, 0.0 is looking more and more appealing.

I almost joined the minmatar militia today. Figure I need more ISK tho.

OH and Sunner if you're interested in a very helpful and noob friendly corp with tons of experienced players, look T-RET up. T-RET Public Chat is the channel and http://www.thirdreturn.com/ is the site

Thanks for the tip, I'll definitely check that out
Which by the way leads me to a question that I've had for a while...how the hell do I get myself to a system on the other end of the galaxy without getting myself blown apart about 50 times on the way?
Third Return wasn't THAT far away, but still looked like a good amount of jumps, and I imagine a bunch of them will not be in >0.5 space.

Hit F10 to bring up the universe map, and in the control panel, go to autopilot and set it to 'prefer safer'

T2 drones are indeed quite expensive, but a flight of Hobgoblin II's has saved me more than once heh, and are well worth training for. As long as you have Drone Navigation and Drone Durability trained a few levels, you can usually pull them back into your drone bay if they start getting shot at.

I haven't been on in a couple days (exams weeeeeee) but I should be on tonight after 9 central running some L4's out of Alkez.
 

NuroMancer

Golden Member
Nov 8, 2004
1,684
1
76
Originally posted by: Canai
Originally posted by: Sunner
Originally posted by: Malladine
haha, 0.0 is looking more and more appealing.

I almost joined the minmatar militia today. Figure I need more ISK tho.

OH and Sunner if you're interested in a very helpful and noob friendly corp with tons of experienced players, look T-RET up. T-RET Public Chat is the channel and http://www.thirdreturn.com/ is the site

Thanks for the tip, I'll definitely check that out
Which by the way leads me to a question that I've had for a while...how the hell do I get myself to a system on the other end of the galaxy without getting myself blown apart about 50 times on the way?
Third Return wasn't THAT far away, but still looked like a good amount of jumps, and I imagine a bunch of them will not be in >0.5 space.

Hit F10 to bring up the universe map, and in the control panel, go to autopilot and set it to 'prefer safer'

T2 drones are indeed quite expensive, but a flight of Hobgoblin II's has saved me more than once heh, and are well worth training for. As long as you have Drone Navigation and Drone Durability trained a few levels, you can usually pull them back into your drone bay if they start getting shot at.

I haven't been on in a couple days (exams weeeeeee) but I should be on tonight after 9 central running some L4's out of Alkez.

T2 drones are money, for pvp an ishtar with Sentries is just full of win.

With the changes that are comming in the NPC AI it should be interesting to see what happends with how NPC's Agro drones.

Also, for travelling, if you need to just get there as fast as possible Interceptors are your bread and butter.
 

Lakedaimon

Member
Jan 29, 2009
66
0
0
Ill give you a brief rundown of how I would want to be skilled before taking the plunge on a Vexor -

fitting skills - Electronics, Engineering, Weapon Upgrades - all should be 3 minimum, first two are very useful at 5 as well
ship skills - Gallente Cruiser 3 minimum, 4 highly recommended
gun skills - Med Hybrid 3 minimum, support skills should be at the very least 2s and 3s (controlled bursts, rapid fire, sharpshooting, surgical strike, traj analysis, motion pred. etc)
drone skills - drones 5, drone interfacing 3 minimum, 4 highly recommended, scout drones 3 or 4, combat drone operation 2 or 3

this is pretty much the bare minimum before I would risk such a ship. since the Vexor is a drone boat ive gone kinda easy on the gun skills
 

CLite

Golden Member
Dec 6, 2005
1,726
7
76
If you getting scout drones to IV you might as well hit V so you can use T2, imo. However at least from my caldari perspective I hopped into my caracel cruiser with almost no skills, and plowed through L2's getting enough isk for +4's, 2nd tier learning skills/etc.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
yeah Lake is coming from a long time EVE player's perspective...a new player is going to get really tired of frigs and destroyers before having anywhere near those skills. Still valuable info though, it's good to know i'm not ignoring any skills.

On T2 drones: i'd be going that route asap but I just can't afford (to lose) them right now. In the region i'm in Hammerhead IIs are over 500k each, don't know about Hob IIs...
For skills right now i'm mostly increasing damage output through Drones and Gunnery.
 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
Originally posted by: Malladine
yeah Lake is coming from a long time EVE player's perspective...a new player is going to get really tired of frigs and destroyers before having anywhere near those skills. Still valuable info though, it's good to know i'm not ignoring any skills.
I was going to say the same. I may as well just quit the game now if I'm going to be spending months flying the same damn frigs around.
 

CLite

Golden Member
Dec 6, 2005
1,726
7
76
Originally posted by: Malladine
yeah Lake is coming from a long time EVE player's perspective...a new player is going to get really tired of frigs and destroyers before having anywhere near those skills. Still valuable info though, it's good to know i'm not ignoring any skills.

On T2 drones: i'd be going that route asap but I just can't afford (to lose) them right now. In the region i'm in Hammerhead IIs are over 500k each, don't know about Hob IIs...
For skills right now i'm mostly increasing damage output through Drones and Gunnery.

Huh? you doing L3's and you can't afford 500k drones (Hob II are 500k as well)?

I'm going to guess a few things:
a) You don't have many social skills (increase isk reward, increase LP reward)
b) You aren't effectively using your leadership points. As Caldari I turn LP into faction ammo and get about 1,200 isk per LP. With efficient LP conversion looting missions is pointless at least in L2's.

 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: erwos
Originally posted by: Malladine
yeah Lake is coming from a long time EVE player's perspective...a new player is going to get really tired of frigs and destroyers before having anywhere near those skills. Still valuable info though, it's good to know i'm not ignoring any skills.
I was going to say the same. I may as well just quit the game now if I'm going to be spending months flying the same damn frigs around.

You can get yourself into cruisers in less than 2 weeks - and that's with enough skill to use medium equipment adequately.

The key with EVE for new players to NOT get frustrated in 10 seconds flat is that unless you're a pro with tons of experience, you should NOT be trying to get into the biggest ship as quickly as possible.

For the most part, Cruiser levels 1 through 3 should be your primary goal. You should be considering cruisers in those levels, keeping in mind level 3 usually is the most "battle" oriented cruiser type, while 1 and 2 are generally more support oriented. You can get into a level 1 cruiser with fittings for maybe 10m ISK give or take... it won't be great, but it will be good enough to mission with effectively while you train skills, and it won't break the bank if you get ganked.

You ONLY move up to battleships or somewhat less so battlecruisers once you train your skills up to make them effective and survivable, and can stomach the loss of a few hundred million ISK at a time.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: CLite
Originally posted by: Malladine
yeah Lake is coming from a long time EVE player's perspective...a new player is going to get really tired of frigs and destroyers before having anywhere near those skills. Still valuable info though, it's good to know i'm not ignoring any skills.

On T2 drones: i'd be going that route asap but I just can't afford (to lose) them right now. In the region i'm in Hammerhead IIs are over 500k each, don't know about Hob IIs...
For skills right now i'm mostly increasing damage output through Drones and Gunnery.

Huh? you doing L3's and you can't afford 500k drones (Hob II are 500k as well)?

I'm going to guess a few things:
a) You don't have many social skills (increase isk reward, increase LP reward)
b) You aren't effectively using your leadership points. As Caldari I turn LP into faction ammo and get about 1,200 isk per LP. With efficient LP conversion looting missions is pointless at least in L2's.

I have 36 mil isk right now so I can buy plenty of them but losing them would set me back quite a bit, i need a larger stockpile of credits i think?? Considering I can barely afford a replacement battlecruiser right now, if i was to lose this one.

Also I have military connections @ lvl 3, same for negotiation.
I have been hoarding loyalty points actually, spent only on a couple implants and the mil con book. Doing that isn't a bad idea, but even if i traded all mine and saw the same return it'd only be 30 mil or so.
I could stop being lazy and sell some of the mods i've collected, and/or salvage materials. I have maybe 50 mil sitting around in those two groups or items.
 

CLite

Golden Member
Dec 6, 2005
1,726
7
76
Originally posted by: Malladine
Originally posted by: CLite
Originally posted by: Malladine
yeah Lake is coming from a long time EVE player's perspective...a new player is going to get really tired of frigs and destroyers before having anywhere near those skills. Still valuable info though, it's good to know i'm not ignoring any skills.

On T2 drones: i'd be going that route asap but I just can't afford (to lose) them right now. In the region i'm in Hammerhead IIs are over 500k each, don't know about Hob IIs...
For skills right now i'm mostly increasing damage output through Drones and Gunnery.

Huh? you doing L3's and you can't afford 500k drones (Hob II are 500k as well)?

I'm going to guess a few things:
a) You don't have many social skills (increase isk reward, increase LP reward)
b) You aren't effectively using your leadership points. As Caldari I turn LP into faction ammo and get about 1,200 isk per LP. With efficient LP conversion looting missions is pointless at least in L2's.

I have 36 mil isk right now so I can buy plenty of them but losing them would set me back quite a bit, i need a larger stockpile of credits i think?? Considering I can barely afford a replacement battlecruiser right now, if i was to lose this one.

Also I have military connections @ lvl 3, same for negotiation.
I have been hoarding loyalty points actually, spent only on a couple implants and the mil con book. Doing that isn't a bad idea, but even if i traded all mine and saw the same return it'd only be 30 mil or so.
I could stop being lazy and sell some of the mods i've collected, and/or salvage materials. I have maybe 50 mil sitting around in those two groups or items.

To address one point, buying impants with LP is one of the worst isk return/LP. Once again from a Caldari perspective I get 1.2k isk / LP, buying implants from the LP store compared to the market place is a far far far far worse isk/LP ratio. Military connections is also a worse ratio, I used all my LP for faction ammo selling, and just bought connections on the market for a cheaper isk/LP ratio.

Point 2: Buying tech 2 drones will increase your isk/hour earnings, therefore you will have a larger stockpile in the longrun using tech 2 drones.

 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Not if I lose the T2 drones ...many NPC pirates seem to target them and i can lose 20 T1 vs 1 T2.
Also, I figured with all the expensive LP items i saw, for rep fleet at least, that i'd save for those, maybe get a firetail or rep fleet stabber to sell on the market or use. You're basically saying as far as you're concerned LP = isk? How much are the +3 implants on the market that you're seeing?
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: Malladine
Not if I lose the T2 drones ...many NPC pirates seem to target them and i can lose 20 T1 vs 1 T2.
Also, I figured with all the expensive LP items i saw, for rep fleet at least, that i'd save for those, maybe get a firetail or rep fleet stabber to sell on the market or use. You're basically saying as far as you're concerned LP = isk? How much are the +3 implants on the market that you're seeing?

Its best to sell the skill implants over the stat ones, you get more.

As far as LP goes, selling ships isnt very profitable unless you save your way all the way up to the faction battleships.
 
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