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Lakedaimon

Member
Jan 29, 2009
66
0
0
Ive never been terribly wealthy. Salvaging was a big help early on. I got tired of mission running pretty fast (way back before the loyalty points stores), but moved out to 0.0 after a few months playing and for a time I just ratted angels in a Dominix of all things. For a while a friend and I would rat together (he tanked and I did dps in a autocane) and I probably made a few hundred million that way - not all that hard when the rats are sometimes worth 1.5million each and drop decent stuff here and there. He quit the game and gave me 500m, and im pretty careful with my spacebucks so im still living off that.

Im probably not really a good person to ask about this, I know almost nothing about mining and pretty much zero when it comes to manufacturing or research or anything like that. From the sound of things many people use a second account for earning isk but I dont really know how they go about it.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
well I asked you because i was getting the impression that your methods closely matched my own - blowing things up for ISK.
Speaking of salvaging...i just lost hundreds of mats traveling through low sec to corp HQ. Here's the full kill mail.

2009.02.21 01:00

Victim: Malladine
Corp: Third Return Inc.
Alliance: Blue Sun Trust
Faction: NONE
Destroyed: Wreathe
System: Atlar
Security: 0.4
Damage Taken: 1575

Involved parties:

Name: spx2006 (laid the final blow)
Security: -9.97
Corp: THE GRAIL SEEKER5
Alliance: SCUM.
Faction: NONE
Ship: Phobos
Weapon: 200mm Compressed Coil Gun I
Damage Done: 1575

Name: Drizzt Hatlin
Security: -10
Corp: THE GRAIL SEEKER5
Alliance: SCUM.
Faction: NONE
Ship: Sacrilege
Weapon: Heavy Assault Missile Launcher II
Damage Done: 0

Name: predator1995
Security: -3.4
Corp: THE GRAIL SEEKER5
Alliance: SCUM.
Faction: NONE
Ship: Brutix
Weapon: Warp Disruptor I
Damage Done: 0


Destroyed items:

10MN Afterburner II
Reactor Control Unit I
Expanded Cargohold I
Eradicator F.O.F. Heavy Missile I, Qty: 200 (Cargo)
Sabretooth Light Missile, Qty: 600 (Cargo)
Motley Compound, Qty: 18 (Cargo)
Small Remote Armor Repair System I (Cargo)
Lustering Alloy, Qty: 5 (Cargo)
Xray S (Cargo)
Warp Disruptor I, Qty: 2 (Cargo)
Bloodclaw Light Missile, Qty: 400 (Cargo)
Fried Interface Circuit, Qty: 324 (Cargo)
Regenerative Plating I (Cargo)
Small Energy Transfer Array I, Qty: 20 (Cargo)
Cargo Scanner I, Qty: 10 (Cargo)
Tangled Power Conduit, Qty: 31 (Cargo)
Small Armor Repairer I, Qty: 8 (Cargo)
Contaminated Lorentz Fluid, Qty: 64 (Cargo)
Scorched Telemetry Processor, Qty: 25 (Cargo)
Medium Capacitor Booster I, Qty: 12 (Cargo)
Small Hull Repairer I, Qty: 2 (Cargo)
125mm Light Gallium I Machine Gun (Cargo)
Microwave S (Cargo)
Small Nosferatu I, Qty: 5 (Cargo)
Defender I, Qty: 900 (Cargo)
Heavy Missile Launcher I, Qty: 13 (Cargo)
Radio M, Qty: 3 (Cargo)
Small Shield Transporter I, Qty: 3 (Cargo)
Shield Recharger I, Qty: 7 (Cargo)
Lucent Compound, Qty: 72 (Cargo)
Gamma M (Cargo)
200mm Light Carbine Repeating Cannon I, Qty: 3 (Cargo)
Sheen Compound, Qty: 108 (Cargo)
Tracking Computer I, Qty: 2 (Cargo)
Malfunctioning Shield Emitter, Qty: 39 (Cargo)
Crystal Compound, Qty: 20 (Cargo)
Hydra F.O.F. Heavy Missile I, Qty: 600 (Cargo)
Precious Alloy, Qty: 152 (Cargo)
Ship Scanner I, Qty: 11 (Cargo)
Assault Missile Launcher I, Qty: 12 (Cargo)
Small Supplemental Barrier Emitter I, Qty: 2 (Cargo)
Tripped Power Circuit, Qty: 359 (Cargo)
Medium Shield Transporter I, Qty: 10 (Cargo)
Contaminated Nanite Compound, Qty: 54 (Cargo)
Infrared S (Cargo)
Metal Scraps, Qty: 109 (Cargo)
Small Energy Neutralizer I, Qty: 15 (Cargo)
Melted Capacitor Console, Qty: 7 (Cargo)
Dark Compound, Qty: 33 (Cargo)

Dropped items:

Armor Plates, Qty: 47 (Cargo)
Defective Current Pump, Qty: 14 (Cargo)
Energized Basic Adaptive Nano Plating (Cargo)
Stalker F.O.F. Heavy Missile I, Qty: 300 (Cargo)
Microwave M, Qty: 4 (Cargo)
Small S95a Partial Shield Transporter (Cargo)
Broken Drone Transceiver, Qty: 59 (Cargo)
Ultraviolet S (Cargo)
Stasis Webifier I, Qty: 9 (Cargo)
Exterminator F.O.F. Light Missile I, Qty: 100 (Cargo)
Ward Console, Qty: 14 (Cargo)
Ultraviolet M (Cargo)
Medium Capacitor Battery I, Qty: 15 (Cargo)
Multifrequency M (Cargo)
Piranha Light Missile, Qty: 500 (Cargo)
Medium Asymmetric Barrier Transpositioner I, Qty: 3 (Cargo)
Xray M, Qty: 2 (Cargo)
Shield Flux Coil I, Qty: 7 (Cargo)
Co-Processor I, Qty: 8 (Cargo)
Antimatter Charge M, Qty: 100 (Cargo)
Alloyed Tritanium Bar, Qty: 31 (Cargo)
Medium Armor Repairer I, Qty: 8 (Cargo)
Devastator Cruise Missile, Qty: 100 (Cargo)
Caldari Navy Bloodclaw Light Missile, Qty: 100 (Cargo)
Warp Scrambler I, Qty: 5 (Cargo)
Charred Micro Circuit, Qty: 346 (Cargo)
Medium Hull Repairer I, Qty: 3 (Cargo)
Energized Basic Thermic Plating (Cargo)
Hellhound F.O.F. Heavy Missile I, Qty: 400 (Cargo)
Medium Murky Shield Screen Transmitter I, Qty: 5 (Cargo)
Serpent F.O.F. Light Missile I, Qty: 200 (Cargo)
Small Asymmetric Barrier Transpositioner I (Cargo)
1MN Afterburner I, Qty: 17 (Cargo)
Burned Logic Circuit, Qty: 332 (Cargo)
250mm Railgun I, Qty: 15 (Cargo)
Condensed Alloy, Qty: 33 (Cargo)
Survey Scanner I, Qty: 10 (Cargo)
Conductive Polymer, Qty: 25 (Cargo)
Medium 'Atonement' I Ward Projector, Qty: 2 (Cargo)
Gleaming Alloy, Qty: 102 (Cargo)
Energized Basic Reactive Plating, Qty: 2 (Cargo)
Medium Shield Extender I, Qty: 12 (Cargo)
Damaged Artificial Neural Network, Qty: 36 (Cargo)
Heavy Assault Missile Launcher I, Qty: 14 (Cargo)
Smashed Trigger Unit, Qty: 31 (Cargo)
Warp Core Stabilizer I, Qty: 12 (Cargo)
Antimatter Charge S, Qty: 100 (Cargo)
Infrared M, Qty: 2 (Cargo)
Firefly F.O.F. Light Missile I, Qty: 200 (Cargo)
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Ouch... Never, ever, ever take a hauler into lowsec unless you have a backup fleet and scouts.

Also, never go afk at a gate in lowesec with a cargo full of T2 loot like this guy did... Text

Of course, what goes around comes around haha Text
 

Michael

Elite member
Nov 19, 1999
5,435
234
106
The Grail Seekers? We chased them from our area, they were too tired of losing ships.

Michael

ps - I was cloaked and watching when Cry Havoc spanked KIA a few weeks back. Fighting over a good moon. I kept debating killing a Cry Havoc Falcon that was 4K from me ....
 

Lakedaimon

Member
Jan 29, 2009
66
0
0
Yeah that really sucks. I learned pretty early on that low-sec is probably the most dangerous space in the game. Large swathes of 0.0 are pretty desolate and you could probably tool around there for weeks, and thats what all the Chinese isk farmers in their cloaking ravens do anyways. The paranoid ones are super difficult to catch.

When I was still a newbie two of my friends and I had the bright idea to try and run a complex that was in .4 space. I dont even think we were in there 30 seconds before gankers showed up in command ships and shit and I managed to get the hell out of there. I really dont even think .5 space is all that safe, despite concord - some gankers will scan your ship then insurance fraud/suicide against it to take you out. If your cargo is valuable enough they can easily come out ahead.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Canai
Ouch... Never, ever, ever take a hauler into lowsec unless you have a backup fleet and scouts.

Unless you're me. When I was playing full time, I did everything that most considered stupid. Like taking my flying barn through 20 jumps of 0.0sec space... repeatedly... alone. It was "fun".
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: SunnyD
Originally posted by: Canai
Ouch... Never, ever, ever take a hauler into lowsec unless you have a backup fleet and scouts.

Unless you're me. When I was playing full time, I did everything that most considered stupid. Like taking my flying barn through 20 jumps of 0.0sec space... repeatedly... alone. It was "fun".

Heh I ran the pipe out to our new nulsec home twice the other night. 26 jumps and didn't run into anyone. I think 0.0 is a bit safer than lowsec as long as you don't run into a bubble camp though.
 

Lakedaimon

Member
Jan 29, 2009
66
0
0
So much for being careful with my cash. Been camping Kenny for a few days now in my Apoc and its not exactly an ideal gatecamping ship, so I decided to fit out a instalocking/alphastrike Hurricane. Finally got into a fleet fight just as I was cobbling together my new ship and it was a beauty. Ironically it wasnt Kenny or even one of their pets (Barbie) it was some random neutrals rolling through the sector.
 

chocobaR

Golden Member
Sep 17, 2001
1,956
1
76
I started playing too a few days go, I'm a Caldari named Teemu Anselmi. Talk to me in game.
 

Shortass

Senior member
May 13, 2004
908
0
76
Originally posted by: Lakedaimon
So much for being careful with my cash. Been camping Kenny for a few days now in my Apoc and its not exactly an ideal gatecamping ship, so I decided to fit out a instalocking/alphastrike Hurricane. Finally got into a fleet fight just as I was cobbling together my new ship and it was a beauty. Ironically it wasnt Kenny or even one of their pets (Barbie) it was some random neutrals rolling through the sector.

Hahaha feels bad man. I've lost numerous BB's camping them in, and the market is terrible for fitting new ones. Still, we'll all be space rich soon.
 

Lakedaimon

Member
Jan 29, 2009
66
0
0
I didnt lose my ship or anything, just normally I dont like to buy a bunch of different ships as usually a few of them end up being hangar queens - im more of a one ship at a time kinda guy (and now my stupidly expensive apoc is sitting in a hangar ). Ive got the mods still from Detorid to fit out a t2 thrasher or two just need to scare up a hull.
 

hooflung

Golden Member
Dec 31, 2004
1,190
1
0
Just bought one of my alts a Moros and Sin a few weekends ago. I am such a drone whore with that one.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Originally posted by: Canai
Ouch... Never, ever, ever take a hauler into lowsec unless you have a backup fleet and scouts.

Also, never go afk at a gate in lowesec with a cargo full of T2 loot like this guy did... Text

Of course, what goes around comes around haha Text

A cloaking device goes a long way to make passage through 0.0 in a hauler survivable.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
So i'm kinda lost as to what to do now. I just left my corp for a bit to experience militia but it's so new and several jumps away. I need ships i know that much. I bought a couple Celestis since all I can afford to lose is cruiser level but honestly I'm not sure how to get a bunch of pvp ships fully fitted out to where i need em since I don't have a hauler big enough to hold a bunch of cruisers/frigs with all the gear, nor would I want to risk one in low sec after last time!!

I guess it's just a slow process, take one ship out, shuttle back, etc. Or buy all the stuff out there, but I have a ton of salvaged equipment i'd want to bring.
 

jRaskell

Member
Feb 6, 2006
74
0
0
In general, unless you have full corp support, the safest and quickest way to relocate over a large distance is to sell all your stuff, relocate in a shuttle, and buy everything new around your new home. And if you have full corp support, they'll likely just tell you to sell everything and they'll help you replace it, unless you're talking about some serious freighter level equipment.

If you can't find the equipment you use in your new location, then you may want to rethink relocating to that area. If it's more expensive, well it's still usually more economical to just suck it up and pay for it. The time you spend transporting all your equipment is time you aren't out earning isk. If you get caught just once and get an expensive ship popped, well there goes any potential monetary benefit there could have been from relocating with everything.
 

Lakedaimon

Member
Jan 29, 2009
66
0
0
I dont know if anyone is still doing those PVP courses - Eve University or Agony Unleashed cause I imagine that would be worthwhile as long as its not really expensive.
 

nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
Originally posted by: JRich
My shiny T3 ship on Sisi


Ehhhhh the stats I've seen on the T3 ships seem to indicate that they're not well suited to PvP. Especially if you do lose experience points if your ship happens to get blown to pieces. For the time being when it comes to cruiser sized pvp I'll stick with a few of my favorites. The zealot, curse, and ishtar .
 

Lakedaimon

Member
Jan 29, 2009
66
0
0
yeah supposedly you lose your skillpoints in the t3 ship skill when you lose the ship - however from what I hear its a rank 1 skill so it wont be difficult to get back into one. CCP has a history of pre-nerfing new ships so you can expect them to cost a fortune and not be all that great until the next tuning patch.

From what little ive read about them to me their greatest potential is that you wont automatically know what kind of cruiser to expect - when you see vagabond for example you can rest assured it will be fast and short ranged; eagles will snipe from 150+km etc. If these ships are really modular that could be a huge advantage in 1v1 or small gang combat.
 

CLite

Golden Member
Dec 6, 2005
1,726
7
76
Originally posted by: SunnyD
Since where did level 1 quality -18 agents have missions with multiple CRUISERS in them?

real cruisers or industrial ships? eve-survival.org has a listing of all missions. What was the mission name?
 
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