Originally posted by: blipblop
From the calculations, the basic learning pays off after a year while the advanced learning skills pay off after 3.5 years. I think it's worth it especially if you have a long plan ahead.
edited for spelling
Originally posted by: randay
why do gtcs cost so much now
Originally posted by: Canai
Originally posted by: blipblop
From the calculations, the basic learning pays off after a year while the advanced learning skills pay off after 3.5 years. I think it's worth it especially if you have a long plan ahead.
edited for spelling
The basic and advanced learning skills do the exact same thing, +1 to relevant attribute. Getting the basics to IV and the advanced to III will give you +7 in less time than it takes to train the basic to V, which would give you +5
Originally posted by: Jschmuck2
Well gee, THAT sounds like a fun game!
Originally posted by: Canai
Originally posted by: blipblop
From the calculations, the basic learning pays off after a year while the advanced learning skills pay off after 3.5 years. I think it's worth it especially if you have a long plan ahead.
edited for spelling
The basic and advanced learning skills do the exact same thing, +1 to relevant attribute. Getting the basics to IV and the advanced to III will give you +7 in less time than it takes to train the basic to V, which would give you +5
Originally posted by: blipblop
Originally posted by: Canai
Originally posted by: blipblop
From the calculations, the basic learning pays off after a year while the advanced learning skills pay off after 3.5 years. I think it's worth it especially if you have a long plan ahead.
edited for spelling
The basic and advanced learning skills do the exact same thing, +1 to relevant attribute. Getting the basics to IV and the advanced to III will give you +7 in less time than it takes to train the basic to V, which would give you +5
Are you saying that I wasted my time getting my basic learning skills to 5? Or are you saying that 4/3 Basic/Advanced is enough?
I understand that it add +1 attribute points, but if you plan on playing for a while, getting the basic learning skills to 5 will pay off.
Originally posted by: HumblePie
Originally posted by: blipblop
Originally posted by: Canai
Originally posted by: blipblop
From the calculations, the basic learning pays off after a year while the advanced learning skills pay off after 3.5 years. I think it's worth it especially if you have a long plan ahead.
edited for spelling
The basic and advanced learning skills do the exact same thing, +1 to relevant attribute. Getting the basics to IV and the advanced to III will give you +7 in less time than it takes to train the basic to V, which would give you +5
Are you saying that I wasted my time getting my basic learning skills to 5? Or are you saying that 4/3 Basic/Advanced is enough?
I understand that it add +1 attribute points, but if you plan on playing for a while, getting the basic learning skills to 5 will pay off.
He's talking about the over eager person that wants to do something RIGHT AWAY instead of being stuck in the lowest of the T1 frigs. Get Memory and Intel up to 4 basic and 3 adv respectively. Get Learning itself up to 4. Then work get the other basic's needed for piloting like perception and willpower up to 4/3 for your basic and advanced as well. Doing that will only take at most a week, if you stay on top of it and started out with a high Mem and Int it won't take long. If you get Cybernetics to 3 for normal implants, that takes another few hours after that. If done right you have have +10 to each skill that matters and a good learning in a matter of days. Then you can start training your ship skills to get into at least a cruiser with good defense and offense before going back to work up the rest of the learning skills up to max if you plan on sticking around with the game.
Originally posted by: blipblop
Originally posted by: Canai
Originally posted by: blipblop
From the calculations, the basic learning pays off after a year while the advanced learning skills pay off after 3.5 years. I think it's worth it especially if you have a long plan ahead.
edited for spelling
The basic and advanced learning skills do the exact same thing, +1 to relevant attribute. Getting the basics to IV and the advanced to III will give you +7 in less time than it takes to train the basic to V, which would give you +5
Are you saying that I wasted my time getting my basic learning skills to 5? Or are you saying that 4/3 Basic/Advanced is enough?
I understand that it add +1 attribute points, but if you plan on playing for a while, getting the basic learning skills to 5 will pay off.
Originally posted by: HumblePie
Originally posted by: Malladine
Originally posted by: HumblePie
You can do L3 missions with only a normal frig. A passive tanked Rifter is more than enough for the occasional cruiser you'll run into during L3's. L4's you need a BC or a BS. Doing them in a BC is a bit tougher and takes a lot longer, but it can be done. LV4 missions in a BS is just retardedly easy if you have a built up ship.
yeah, i doubt that. Also, there are cruisers in level 1 missions, the fact you're saying "occasional" cruiser for L3s implies you have never done any...i find it hard to believe you're still fighting destroyers and frigates in L3s.
For the naysayers that don't believe me just do a search on the official forums for Passive Rifter. You'll see guides and videos of a well done and CHEAP rifter setup (meaning a newbie in a month of playing or so can get the setup) that can do pretty much all level 3 missions. Now, is it going to cost a few mil? Yeppers. But a few mill isk is nothing in the grand scheme of cash in the game. If you join a corp, chances are, the corp will just give you what you need as a newbie if you can't make enough to buy it yourself. It also does take about a month or so as well to get the skills needed as well for the setup.
Basically, you need to get the Rifter around 2K-ish shield totals if I remember, and not the shield rechargers but the other ones which drain your cap for shield recharge. Forgot what they are called. You end up with a Rifter recharging 60ish shield points per second at the "sweet" spot of your shield regen which I think is at 30% or so of your total shields.
I think it included a medium extender, a small extender, and three of those "rechargers" which I forgot the name of. Plus having good skills.
When I first started playing, I found the guide on the official forums and followed it word for word. Then I started learning more about the mechanics of the game and started tweaking things and making huge spreadsheets and REALLY got into the passive tanking aspect of the game which wasn't as big then. I basically took every ship possible in the game and use the absolute BEST possible upgrades for passive shield tanking potential and figured out which ship classes were the best for it and which were the worst. Basically, the Megathron base class Battle ships for non Cap ships are the best passive tanking ships in the game. The hurricane also passive tanks better than a drake too when all relative skills are maxed and with the best equipment. Now the drake is easier to passive tank out because of the inherent resistances. Meaning even if you don't have max skills and the best equipment, the drake setups will out passive tank a hurricane. But if you do have maxed skills and the best equipment available, then it won't due to a lack of slots on either mids or lows that the hurricane just flat out has way more of.
Anyhow, I would have to re-find that spreadsheet and give it all out. I did EVERY non capitol ship in the game along with a "minimum" amount of skills and basic equip, versus maxed out skills with good equip, versus the best possible setup that can be done for that. I tried multiple combination for everything.
But back to the original naysayers. Yes LVL 3's can be done in a passive rifter. Do they take a long time? Hell yah. Are most of them a piece of cake? Pretty much since there is little chance of dying. Is it the best in the long run? Depends on how you pick your missions. All you have to do to verify is search the official forums for the backlog of posts on it and I think there was some video's showing it as well.
Originally posted by: RedChief
Originally posted by: HumblePie
Originally posted by: Malladine
Originally posted by: HumblePie
You can do L3 missions with only a normal frig. A passive tanked Rifter is more than enough for the occasional cruiser you'll run into during L3's. L4's you need a BC or a BS. Doing them in a BC is a bit tougher and takes a lot longer, but it can be done. LV4 missions in a BS is just retardedly easy if you have a built up ship.
yeah, i doubt that. Also, there are cruisers in level 1 missions, the fact you're saying "occasional" cruiser for L3s implies you have never done any...i find it hard to believe you're still fighting destroyers and frigates in L3s.
For the naysayers that don't believe me just do a search on the official forums for Passive Rifter. You'll see guides and videos of a well done and CHEAP rifter setup (meaning a newbie in a month of playing or so can get the setup) that can do pretty much all level 3 missions. Now, is it going to cost a few mil? Yeppers. But a few mill isk is nothing in the grand scheme of cash in the game. If you join a corp, chances are, the corp will just give you what you need as a newbie if you can't make enough to buy it yourself. It also does take about a month or so as well to get the skills needed as well for the setup.
Basically, you need to get the Rifter around 2K-ish shield totals if I remember, and not the shield rechargers but the other ones which drain your cap for shield recharge. Forgot what they are called. You end up with a Rifter recharging 60ish shield points per second at the "sweet" spot of your shield regen which I think is at 30% or so of your total shields.
I think it included a medium extender, a small extender, and three of those "rechargers" which I forgot the name of. Plus having good skills.
When I first started playing, I found the guide on the official forums and followed it word for word. Then I started learning more about the mechanics of the game and started tweaking things and making huge spreadsheets and REALLY got into the passive tanking aspect of the game which wasn't as big then. I basically took every ship possible in the game and use the absolute BEST possible upgrades for passive shield tanking potential and figured out which ship classes were the best for it and which were the worst. Basically, the Megathron base class Battle ships for non Cap ships are the best passive tanking ships in the game. The hurricane also passive tanks better than a drake too when all relative skills are maxed and with the best equipment. Now the drake is easier to passive tank out because of the inherent resistances. Meaning even if you don't have max skills and the best equipment, the drake setups will out passive tank a hurricane. But if you do have maxed skills and the best equipment available, then it won't due to a lack of slots on either mids or lows that the hurricane just flat out has way more of.
Anyhow, I would have to re-find that spreadsheet and give it all out. I did EVERY non capitol ship in the game along with a "minimum" amount of skills and basic equip, versus maxed out skills with good equip, versus the best possible setup that can be done for that. I tried multiple combination for everything.
But back to the original naysayers. Yes LVL 3's can be done in a passive rifter. Do they take a long time? Hell yah. Are most of them a piece of cake? Pretty much since there is little chance of dying. Is it the best in the long run? Depends on how you pick your missions. All you have to do to verify is search the official forums for the backlog of posts on it and I think there was some video's showing it as well.
I'll agree with doing missions in a rifter.
But your incorrect on the cane vs drake passive tanking. A cane cannot passive shield to any effectiveness for missions. I've used 2xLSE II fits for pvp, but that was on a gank fitted cane. With BC5, a passive fit Drake (3x LSE II, 3x Invuln II, 3x SPR II, 1x PDU) hase 88k effective hit points and can tank 440 DPS indefinitely. A passive armor tank (ie no rep; using 1600 plate, 3x active hardners, 1x EANM II, DC II) only has 64k effective HP and has no natural regen.
Finally, the best non-cap/non-faction ship in pvp for taking damage while dishing it out is a Abaddon. Fitted with 3x 1600plates, 2x EANM II, DC II and 1 Heat Sink in the lows, 8x Mega Pulse II using faction multi-freq crystals, you have a BS doing 900 DPS at 15km with 200k effective HPs (40k+ real armor HP). This is w/ 3x Trimark rigs. A megathorn has more raw dps but its range sucks and its effective HP is about half that of a abbadons.
Originally posted by: blipblop
Originally posted by: HumblePie
Originally posted by: blipblop
Originally posted by: Canai
Originally posted by: blipblop
From the calculations, the basic learning pays off after a year while the advanced learning skills pay off after 3.5 years. I think it's worth it especially if you have a long plan ahead.
edited for spelling
The basic and advanced learning skills do the exact same thing, +1 to relevant attribute. Getting the basics to IV and the advanced to III will give you +7 in less time than it takes to train the basic to V, which would give you +5
Are you saying that I wasted my time getting my basic learning skills to 5? Or are you saying that 4/3 Basic/Advanced is enough?
I understand that it add +1 attribute points, but if you plan on playing for a while, getting the basic learning skills to 5 will pay off.
He's talking about the over eager person that wants to do something RIGHT AWAY instead of being stuck in the lowest of the T1 frigs. Get Memory and Intel up to 4 basic and 3 adv respectively. Get Learning itself up to 4. Then work get the other basic's needed for piloting like perception and willpower up to 4/3 for your basic and advanced as well. Doing that will only take at most a week, if you stay on top of it and started out with a high Mem and Int it won't take long. If you get Cybernetics to 3 for normal implants, that takes another few hours after that. If done right you have have +10 to each skill that matters and a good learning in a matter of days. Then you can start training your ship skills to get into at least a cruiser with good defense and offense before going back to work up the rest of the learning skills up to max if you plan on sticking around with the game.
Gotcha, point taken.
Originally posted by: RedChief
There are a bunch of pureists out there who say trainin learning skills before anything else. In response, I say screw that.
Why?
Why play a game when you can't fly the frigates/cruisers which allow you to have fun. Now I'm not saying not to train learning. I'm saying that if there is a skill you need to get to 3 or 4 to open up a group skills or modules, then train it. As long as you have trained your learning skills to 4/4 before you hit 4m SP, your able to have fun in the game while not hurting your long term training. Additionally, get implants, even some +2s help. One other thing is you really dont need to train Chr based learning for a while. Unless your playing the market or going heavy into missions, then there isnt much use for chr until you get to leadership related skills.
Finally, one other thing I would suggest for those starting from scratch - create 2 accounts.
The first account is what your having fun while learning to play with. The second acocunt would be dedicated solely to training learning skills. Once the 30day free trial is over, drop the first account and the play on the second (with the majority of learning done).
Originally posted by: Acanthus
Eve has a great concept, but horrible implementation.
The only pluses are the games economy, and its in space.
The combat is slow paced, the training system is awful, fleet battles lag... bad, travel system is awful, warp system is also awful.
Edit: I played for 8 months, trying to like the game.
Originally posted by: Canai
I'm running dual accounts, but subbed with both of them. My primary is a mission runner and my secondary has done nothing but train skills for upwards of 4 months. Hasn't seen any combat at all. But he's in a full t2 covops ship, has decent ewar skills, and is a week away from covops V. I take him out in lowsec all the time, just to see what people are up to. After the corp I'm in rebuilds their standings and I can make a jump clone, he's going out into 0.0 for an extended exploration journey.
Originally posted by: Malladine
It's an absolute BLAST. I'm on Tranquility, Malladine. Not sure if there are more servers or not but there's a ton of ppl playing. Logged in at 7am and there were 1000 players just in the rookie channel
Anyway, Sunday I upgraded to a destroyer, the thrasher (i'm Minmatar, Verokian, Military, Spec Ops....if that means anything.). I haven't outfitted it yet (my previous ship, a Rifter, was destroyed while I was on autopilot going to pick the destroyer up...and I was pod killed too ). I plan on putting in three 150mm railguns and four 200mm autocannons or maybe energy turrets, not sure yet. And a missile launcher!!
Feel free to yell at me for being a noob, haha.
Originally posted by: Malladine
Originally posted by: Canai
I'm running dual accounts, but subbed with both of them. My primary is a mission runner and my secondary has done nothing but train skills for upwards of 4 months. Hasn't seen any combat at all. But he's in a full t2 covops ship, has decent ewar skills, and is a week away from covops V. I take him out in lowsec all the time, just to see what people are up to. After the corp I'm in rebuilds their standings and I can make a jump clone, he's going out into 0.0 for an extended exploration journey.
So what in particular about a covert ops tech 2 ship makes you relatively safe? Can you cloak or something?
Originally posted by: ITPaladin
Originally posted by: Malladine
Originally posted by: Canai
I'm running dual accounts, but subbed with both of them. My primary is a mission runner and my secondary has done nothing but train skills for upwards of 4 months. Hasn't seen any combat at all. But he's in a full t2 covops ship, has decent ewar skills, and is a week away from covops V. I take him out in lowsec all the time, just to see what people are up to. After the corp I'm in rebuilds their standings and I can make a jump clone, he's going out into 0.0 for an extended exploration journey.
So what in particular about a covert ops tech 2 ship makes you relatively safe? Can you cloak or something?
Yes.
Cov Ops with the cov ops cloak allow you to warp while cloaked.
Only cov ops frigs can equip cov ops cloak.
SBs can not, only the improved cloak they can use. One acct I have I have a SB equipped Gallente pilot.
Originally posted by: Jschmuck2
I think what gets me the most is the amount of time even the little things take. Wanna go over there and blow up that pirate? Better wait two minutes so you can close the 100km gap between the two of you.