Lonbjerg
Diamond Member
- Dec 6, 2009
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On another topic, I am doing the final COSMOS missions for Caldari.
There is a problem with that, as the last part of the chain take place in Otomainen (0.5)...with the only access being through Ihakana (0.4)..that is being gatecamped 24/7 buy a "pirate"-corp called "Ilde Guns"
They don't like to PvP, so they gatecamp in hope of catching PvE ships at the chokepoint.
Then you have 2 choices...whine or adapt.
I adapted:
[Drake, Passive]
[HIGH]
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Drone Link Augmentor I
[MID]
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Magnetic Scattering Amplifier II
Magnetic Scattering Amplifier II
Heat Dissipation Amplifier II
[LOW]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
[RIGS]
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
If there is no camp, I pass through Ihakana with no effort.
If there is a camp, I log off after jumping while cloaked.
Why log off?
You are cloacked for 30 seconds after jumping through a gate.
If you log off while cloaked, you ship will emergency warp after 60 secs(all active modules shut off though).
That means they got 30 seconds (gate camp is usually a Paladin + tackle) to kill that drake.
With their damagetype being em/therm...they fail everytime :sneaky:
I am now just 1 COSMOS mission away from the "goodies":
1xNavy Issue Hookbill 2 Run BPC
1xNavy Issue Caracal 2 Run BPC
1xNavy Issue Raven 2 Run BPC
*snickers*
There is a problem with that, as the last part of the chain take place in Otomainen (0.5)...with the only access being through Ihakana (0.4)..that is being gatecamped 24/7 buy a "pirate"-corp called "Ilde Guns"
They don't like to PvP, so they gatecamp in hope of catching PvE ships at the chokepoint.
Then you have 2 choices...whine or adapt.
I adapted:
[Drake, Passive]
[HIGH]
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Drone Link Augmentor I
[MID]
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Magnetic Scattering Amplifier II
Magnetic Scattering Amplifier II
Heat Dissipation Amplifier II
[LOW]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
[RIGS]
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
If there is no camp, I pass through Ihakana with no effort.
If there is a camp, I log off after jumping while cloaked.
Why log off?
You are cloacked for 30 seconds after jumping through a gate.
If you log off while cloaked, you ship will emergency warp after 60 secs(all active modules shut off though).
That means they got 30 seconds (gate camp is usually a Paladin + tackle) to kill that drake.
With their damagetype being em/therm...they fail everytime :sneaky:
I am now just 1 COSMOS mission away from the "goodies":
1xNavy Issue Hookbill 2 Run BPC
1xNavy Issue Caracal 2 Run BPC
1xNavy Issue Raven 2 Run BPC
*snickers*