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nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
Originally posted by: ITPaladin
Originally posted by: Malladine
Originally posted by: Canai

I'm running dual accounts, but subbed with both of them. My primary is a mission runner and my secondary has done nothing but train skills for upwards of 4 months. Hasn't seen any combat at all. But he's in a full t2 covops ship, has decent ewar skills, and is a week away from covops V. I take him out in lowsec all the time, just to see what people are up to. After the corp I'm in rebuilds their standings and I can make a jump clone, he's going out into 0.0 for an extended exploration journey.

So what in particular about a covert ops tech 2 ship makes you relatively safe? Can you cloak or something?

Yes.

Cov Ops with the cov ops cloak allow you to warp while cloaked.

Only cov ops frigs can equip cov ops cloak.

SBs can not, only the improved cloak they can use. One acct I have I have a SB equipped Gallente pilot.

Minor correction here there are other classes of ships that can use the covert ops cloak (I should know, I fly them all ) and they are:

Blockade Runners (haulers with a cloak, yay!)
Force Recons (cruiser sized recons, some have a fair amount of firepower like the Pilgrim)


 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
OK salvaging can be awesome...
I just need a damn tractor beam or three. Ugh. I was close to not bothering with it anymore then last night I collected maybe 30 wrecks and earned 2.3mil from the salvaged parts
Starting to plan for a battlecruiser! Wonder if it'd be worth learning skills to fly Amarr, since they seem superior...and i like irony

oh, and why do heavy missiles do less damage to frigates than lights?
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Malladine
oh, and why do heavy missiles do less damage to frigates than lights?

Same reasons regarding the links I sent you for turrets. Their "too big". The explosion radius is bigger than the signature radius of the ship, causing the bulk of the explosion to "miss" the ship, causing less damage. Think of it this way, the missile is going to detonate within a given proximity of a ship - the smaller the missile, the closer and more focused the explosion. While a bigger missile will have a bigger explosion, a good portion of the blast will miss a frigate because it explodes farther away scattering more of the damage into space.
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
Originally posted by: Dorkenstein
I played for about 4 years, but it started to feel like a job and I eventually lost interest. Hearing people talk about it brings back memories.

yep, same here. I gave my accounts to my buddy who is a billionarie at this point. *sigh* I had such a great character too and had soooo many million skill points when i left (25-30). I can only imagine how it is now. I still get the newsletters now and then which brings back those memories. I would love to come back but I feel too much has changed since I last left the Eve World. (2 years ago)
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
speaking of skills I think i need to focus on a direction...i feel like i'm spreading my skill training all over and it's gonna start to impede my development soon...

should have a battlecruiser by the end of the weekend
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Originally posted by: Malladine
speaking of skills I think i need to focus on a direction...i feel like i'm spreading my skill training all over and it's gonna start to impede my development soon...

should have a battlecruiser by the end of the weekend

Be careful. You will be able to physically fly a BC, but you aren't even close to being able to properly fit it. i.e. you will do nothing for damage, and most likely won't be much of a tank either. You'll look pretty from afar, though. It's not too hard to get INTO a lot of ships in EVE; the time consuming part is skilling up to fit them well.
 

nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
Originally posted by: Malladine
speaking of skills I think i need to focus on a direction...i feel like i'm spreading my skill training all over and it's gonna start to impede my development soon...

should have a battlecruiser by the end of the weekend

Getting into the ship is one thing, that's easy really. Getting into the ship and being able to properly fit and fly it is another thing entirely. My general rule when it comes to flying new ship classes is this. With tech 1 ships I make sure that I'm able to easily fit all of the modules that I would need for that class of ship. If I was fitting a battlecruiser, let's say a brutix, I would make sure that I could fit heavy blasters for the weapons, a good armor tanking setup with a medium armor repairer and a battlecruiser sized microwarpdrive (10mn).

With tech 2 ships I follow a similar rule but it has higher requirements. Namely I must be able to fit all of the modules that I want on the ship except all of the modules would be tech 2 modules. So my example for this would be my absolution, before I started flying it I made sure I was able to fit tech 2 heavy pulse lasers, a tech 2 armor hardening setup, and a tech 2 10mn microwarpdrive.

If you follow these guidelines for ship fitting and train your skills so that you're able to fit these modules it should work out well. Two of the key skills for any combat pilot are Weapon Upgrades and Advanced Weapon Upgrades. I would definitely train Weapon Upgrades to level 5 and Advanced Weapon Upgrades to level 4. Having those two trained that high will help IMMENSELY when fitting ships. I have Advanced Weapon Upgrades to level 5 for that bit of an extra edge and because it was required so that I could train Tactical Weapon Reconfiguration for the dreadnaught siege module (capital class module).
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: TheVrolok
Originally posted by: Malladine
speaking of skills I think i need to focus on a direction...i feel like i'm spreading my skill training all over and it's gonna start to impede my development soon...

should have a battlecruiser by the end of the weekend

Be careful. You will be able to physically fly a BC, but you aren't even close to being able to properly fit it. i.e. you will do nothing for damage, and most likely won't be much of a tank either. You'll look pretty from afar, though. It's not too hard to get INTO a lot of ships in EVE; the time consuming part is skilling up to fit them well.

well is it feasible to fit a BC with med. cannons? cause i'm getting skilled using those...
but yeah i see your point for sure. and looking pretty is worth, what, a thousand words? five hundred at least

nsafreak:
yeah man, planning like that would be wise...but they're so sweet looking...lol.
I have most of my basic upgrade skills learned, too many in fact. I can get them all to lvl 1 or 2 because that doesn't take as long, but all to 3+ is not going to work.
I'll check weapon upgrades out.

Is reducing signature radius and increasing speed a valid tactic to use as a cruiser/battlecruiser vs battleships?
 

ITPaladin

Golden Member
Dec 16, 2003
1,603
0
0
The best way is to use the cert planner. Get all your core skills to standard at least.
Get your main learning skills to 4, and the advanced to 3. Train up Cybernetics to at least 4 so you can use +4 implants.

The only way you can reduce sig radius is with an expensive implant, and it doesn't make alot of difference with large ships.

Too many people rush to a 'bigger is better' mentality. A 6 month player that focuses primarily on the above things and their combat skillset (soldier or spec ops), will be able to rip you apart easily with their assault frigate in your shiny bc. You can do L3 missions in an assualt frigate with the specialized and focused skill training.
You want to sit in a class learning about how to drive safely, and how to use a manual shift, before getting into the vehicle.

Eve University is now out of its war dec and taking applications. They offer voice and video classes to download, live classes over TS, etc.
I suggest you look into it if you are still in an NPC corp. Frigate tacklers are always needed if a war dec occurs, and you gain valuable knowledge and experience finding out what to do in such situations.

 

JRich

Platinum Member
Jun 7, 2005
2,714
1
71
Originally posted by: Malladine
Originally posted by: TheVrolok
Originally posted by: Malladine
speaking of skills I think i need to focus on a direction...i feel like i'm spreading my skill training all over and it's gonna start to impede my development soon...

should have a battlecruiser by the end of the weekend

Be careful. You will be able to physically fly a BC, but you aren't even close to being able to properly fit it. i.e. you will do nothing for damage, and most likely won't be much of a tank either. You'll look pretty from afar, though. It's not too hard to get INTO a lot of ships in EVE; the time consuming part is skilling up to fit them well.

well is it feasible to fit a BC with med. cannons? cause i'm getting skilled using those...
but yeah i see your point for sure. and looking pretty is worth, what, a thousand words? five hundred at least

nsafreak:
yeah man, planning like that would be wise...but they're so sweet looking...lol.
I have most of my basic upgrade skills learned, too many in fact. I can get them all to lvl 1 or 2 because that doesn't take as long, but all to 3+ is not going to work.
I'll check weapon upgrades out.

Is reducing signature radius and increasing speed a valid tactic to use as a cruiser/battlecruiser vs battleships?

Yes

A couple nights ago I tore apart a megathron with my thorax. Orbited tight and fast. It also helped that he couldn't get a lock on me. ECM drones FTW!

The thing was that it was a pretty new character still in a NPC corp and he was carrying 100m work of modules on him. He could "fly" it, but that was about it.

 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Originally posted by: Malladine
Originally posted by: TheVrolok
Originally posted by: Malladine
speaking of skills I think i need to focus on a direction...i feel like i'm spreading my skill training all over and it's gonna start to impede my development soon...

should have a battlecruiser by the end of the weekend

Be careful. You will be able to physically fly a BC, but you aren't even close to being able to properly fit it. i.e. you will do nothing for damage, and most likely won't be much of a tank either. You'll look pretty from afar, though. It's not too hard to get INTO a lot of ships in EVE; the time consuming part is skilling up to fit them well.

well is it feasible to fit a BC with med. cannons? cause i'm getting skilled using those...
but yeah i see your point for sure. and looking pretty is worth, what, a thousand words? five hundred at least

Yes you can, of course you still need the proper gunnery skills to hit track fast enough, do enough damage, have enough range, target more quickly, etc. etc. etc. I don't think you'll be doing much in that BC, to be honest. But yes, they do look pretty badass, and really, isn't that what it's all (mostly) about?
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: JRich
Yes

A couple nights ago I tore apart a megathron with my thorax. Orbited tight and fast. It also helped that he couldn't get a lock on me. ECM drones FTW!

The thing was that it was a pretty new character still in a NPC corp and he was carrying 100m work of modules on him. He could "fly" it, but that was about it.

nice kill, did you take anything? and you must have scrambled him ?

Originally posted by: TheVrolok

Yes you can, of course you still need the proper gunnery skills to hit track fast enough, do enough damage, have enough range, target more quickly, etc. etc. etc. I don't think you'll be doing much in that BC, to be honest. But yes, they do look pretty badass, and really, isn't that what it's all (mostly) about?

Well it's not so much the BC look badass, it's that i'm getting kinda tired of the stabber...i didn't like it from the beginning...lol. Maybe i'll skill up Amarr or Caldari command skills and stick with cruisers for a bit longer that way.
 

JRich

Platinum Member
Jun 7, 2005
2,714
1
71
He dropped 6 425mm proto rails and 4 modal neutron blasters which is about 100m isk

I'll post the killmail when I get home for lunch. We shall have a laugh

Edit: I forgot I had it on our killboard lol!

2008.12.20 06:19

Victim: Falrithien
Corp: Federal Navy Academy
Alliance: None
Faction: NONE
Destroyed: Megathron
System: Groothese
Security: 0.3
Damage Taken: 22098

Involved parties:

Name: Eireach Protus (laid the final blow)
Security: 0.4
Corp: Caeco Empire
Alliance: None
Faction: NONE
Ship: Thorax
Weapon: Heavy Ion Blaster II
Damage Done: 14880

Name: Jason Montana
Security: -1.0
Corp: Caeco Empire
Alliance: None
Faction: NONE
Ship: Thorax
Weapon: X5 Prototype I Engine Enervator
Damage Done: 5581

Name: Serpentis Guard / Serpentis Corporation
Damage Done: 1637


Destroyed items:

Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Iridium Charge L, Qty: 204
Tracking Speed
Reactor Control Unit I
Prototype Cloaking Device I (Cargo)
Antimatter Charge L, Qty: 2205 (Cargo)
Basic Miner (Cargo)
Cloaking (Cargo)
Hobgoblin I, Qty: 4 (Drone Bay)

Dropped items:

Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Iridium Charge L, Qty: 207
100MN Afterburner I
X5 Prototype I Engine Enervator
Invulnerability Field I
Optical Tracking Computer I
Reactor Control Unit I
'Repose' I Core Compensation
Large I-a Polarized Armor Regenerator
Magnetic Vortex Stabilizer I
Auto-Gain Control Tracking Enhancer I
Warp Core Stabilizer I
Iridium Charge L, Qty: 1443 (Cargo)
425mm Prototype I Gauss Gun, Qty: 6 (Cargo)
XeCl Drilling Beam I (Cargo)

 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
hah wow, very cool
looks like you had a bit of help from a player and i'm guessing he was fighting serpentis?

Weird though, i'm surprised that those blasters don't have a better tracking speed since their range sucks...really surprised. I guess they are designed to destroy other battleships at close range. I can see him being completely unable to hit you, since even my 425mm autos with over twice the base tracking speed can't hit the faster ships under 3km, even with the optimal range being 2km i have to go out to 7km+ to hit decently sometimes.
 

JRich

Platinum Member
Jun 7, 2005
2,714
1
71
Jason was there as backup His dps sucks nuts and that damage was with 5 ions w/ animatter and 5 hammerhead I's
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Drift3r
wow is it me or did that guy have no tank whatsoever on that Mega?

he had armor regen and invul. field...freakin noobs
Nah, that's probably effective mission running. He didn't expect to run into a vicious little cruiser. :evil:

but back to the blasters he had fitted - so like with other weapon types the blasters have shorter and longer range versions too huh? Your Heavy ions are the short variety, his neutron accelerators are the long?
 

JRich

Platinum Member
Jun 7, 2005
2,714
1
71
Hybrid blasters = short (like your AC)
Hybrid railguns = long (like your arties)

That mega was lolfit
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
yeah it just looked like the blasters he was using have twice the range and less than half the tracking speed than the blasters you were using...so i was curious about that difference.

and yeah, apparently

(i looked them up on eve wiki)
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Ahh well. I "reactivated" for the free 5-days... went so far as to installing the Steam client which refused to work. I downloaded the regular client, but never got around to installing it. Oh well, Warhammer is more better funner anyway.
 

nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
Speaking of people flying ships that they really have no business in, here's one of my favorite killmails:

2007.10.05 04:17

Victim: Shosit
Alliance: NONE
Corp: State War Academy
Destroyed: Chimera
System: Carrou
Security: 0.4

Involved parties:
Name: Guacamole
Security: -0.2
Alliance: Insomnia.
Corp: AirHawk Alliance
Ship: Dominix
Weapon: Ogre II

Name: Simon Monkoto
Security: 2.3
Alliance: Insomnia.
Corp: AirHawk Alliance
Ship: Megathron
Weapon: Ion Blaster Cannon I

Name: Hans Angry
Security: -1.4
Alliance: NONE
Corp: Down In Flames
Ship: Muninn
Weapon: Muninn

Name: RedEnvy
Security: -0.8
Alliance: NONE
Corp: Down In Flames
Ship: Arazu
Weapon: Remote Sensor Dampener II

Name: Fertile Dirt
Security: 5.0
Alliance: Insomnia.
Corp: FM Corp
Ship: Caracal
Weapon: Sabretooth Light Missile

Name: triman247 (laid the final blow)
Security: 0.0
Alliance: Insomnia.
Corp: AirHawk Alliance
Ship: Myrmidon
Weapon: Garde I

Destroyed items:
Basic Kinetic Deflection Amplifier, Qty: 1
Supplemental Thermal Barrier Emitter, Qty: 1
Omnidirectional Tracking Link I, Qty: 1
Drone Navigation Computer I, Qty: 1

For those that don't know the Chimera is a capital class ship, a carrier to be specific. Normally you aren't able to take one down with 2 battleships, a HAC, a force recon, a battlecruiser and a cruiser. Typically it takes a bit more firepower, but this guy was a 9 month old character (just BARELY old enough to have the skills to fly it), with an absolutely laughable excuse for a fit and ratting in lowsec to boot.
 
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