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power_hour

Senior member
Oct 16, 2010
779
1
0
That's good advice and I appreciate it but I also don't want to look over my shoulder all day. You guys in 0.0 space have learned to cope with the constant threat of ganking but I'm spoiled to my casual grazing in 0.9 Anyways, the guys doing the hulk-ganking are the ones with 30-40 mil SP and lots of cool tech to keep me from enjoying my day. Unless I'm already aligned and ready to go at warp in I won't stand much of a chance. For me its better to bow out then to be forced to ragequit over losing my entire rig haha. Happy days

Is there usually a huge spike in ore prices after hulkageddon?

This is why EVE is awesome. That blood pumping concern over your ship. Internet spaceship is serious business.

Your decision is probably a wise one but no offense but it is a bit sad that your quitting over a perceived threat.

Get a good Corp and they can help you.

Cheers,
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Unless I'm already aligned and ready to go at warp in I won't stand much of a chance.

You should always be aligned regardless of where you are. No matter what I'm doing I keep myself aligned to something with at least a few escape plans in mind if needed
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Well i can fly pretty much anything other than a command ship or capitals, and im always looking for stuff to do.

If you want to help a guy bored out of his mind... Add Acanthus to your contacts and send me a mail or chat me in game. I typically do a few level 4s around 9est everyday and log off out of boredom. I'm willing to do PvP / FW / 5s / Plexes / FW Missions, etc.

I cannot enter Gallente or Minmitar empire space due to FW.
 
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Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
This is why EVE is awesome. That blood pumping concern over your ship. Internet spaceship is serious business.

Your decision is probably a wise one but no offense but it is a bit sad that your quitting over a perceived threat.

Get a good Corp and they can help you.

Cheers,

Eve is can be a harsh game at the best of times, but in high sec there is a relatively sense of security. When a bunch of 0.0 players gear up to hassle miners specifically, that's not a perceived threat. These players mean to do exactly what they intend. I spend 95 percent of my game in my hulk. I'm RP for the most part and my character is a all industry. I avoid combat style gameplay, both PVE and PVP.

You should always be aligned regardless of where you are. No matter what I'm doing I keep myself aligned to something with at least a few escape plans in mind if needed

I play in high sec specifically to avoid this. The tradeoff is that I don't make as much money. I realize that every player can be a potential target outside of station regardless of the system. I would prefer a flagging system above 0.5. This is blasphemy to many players, but there really should be a way to opt out of pvp in the higher security systems.

I think CCP would be more successful in keeping casual players in the game that way. I know many older Eve players would rather not have them at all if it means changing the game even a little bit, but the money would help CCP more than the noobs would hurt you, and a few more targets couldn't hurt!

Happy Hunting people.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Eve is can be a harsh game at the best of times, but in high sec there is a relatively sense of security. When a bunch of 0.0 players gear up to hassle miners specifically, that's not a perceived threat. These players mean to do exactly what they intend. I spend 95 percent of my game in my hulk. I'm RP for the most part and my character is a all industry. I avoid combat style gameplay, both PVE and PVP.



I play in high sec specifically to avoid this. The tradeoff is that I don't make as much money. I realize that every player can be a potential target outside of station regardless of the system. I would prefer a flagging system above 0.5. This is blasphemy to many players, but there really should be a way to opt out of pvp in the higher security systems.

I think CCP would be more successful in keeping casual players in the game that way. I know many older Eve players would rather not have them at all if it means changing the game even a little bit, but the money would help CCP more than the noobs would hurt you, and a few more targets couldn't hurt!

Happy Hunting people.


This is what makes EvE unique...and fun..and you want to remove and make it more like WoW
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
This is what makes EvE unique...and fun..and you want to remove and make it more like WoW

Not exactly. Flagging above 0.5 really wouldn't change the game that much. All of the core pvps are in 0.0 space anyway so nothing would change there. Danger does not always equal fun either.

Everyday in the 0.9 space I work in I see the same story...some player gets bored and and bait steals from a can...noob attacks ship, noob gets owned in the quickest way possible, noob ragequits, CCP cries about losing subs. Sure, you can blame the noob for being a noob, but I blame the asshole who ventured into highsec to bait them. This game doesn't necessary have to be about walking 10 miles barefoot up the side of a mountain in the middle of winter.

My idea is to allow flagging above 0.5 and make can grabbing punishable by concorde. This would allow of learning period of doing npc missions and getting to know the game before the danger comes. Difficulty naturally ramps up with npc pirates to 0.5, then after that you become exposed to the cold of space.

I promise you this changes nothing about the core game and provides a relatively safe environment for people like me to operate in. Eve is about opportunity cost....stay in high sec and make meager isk, or risk venturing into low sec for the big bucks...either way, it should be in the gamers hands.

Anyways, thats the only change I would make. I definetly don't want to turn it into wow lol, but I think CCP can benefit greatly from Eve being slightly more accessable. This is just a game after all, and who wants to pay money just to hurt themselves...well maybe a gimp, but that's another story.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Not exactly. Flagging above 0.5 really wouldn't change the game that much. All of the core pvps are in 0.0 space anyway so nothing would change there. Danger does not always equal fun either.

Everyday in the 0.9 space I work in I see the same story...some player gets bored and and bait steals from a can...noob attacks ship, noob gets owned in the quickest way possible, noob ragequits, CCP cries about losing subs. Sure, you can blame the noob for being a noob, but I blame the asshole who ventured into highsec to bait them. This game doesn't necessary have to be about walking 10 miles barefoot up the side of a mountain in the middle of winter.

My idea is to allow flagging above 0.5 and make can grabbing punishable by concorde. This would allow of learning period of doing npc missions and getting to know the game before the danger comes. Difficulty naturally ramps up with npc pirates to 0.5, then after that you become exposed to the cold of space.

I promise you this changes nothing about the core game and provides a relatively safe environment for people like me to operate in. Eve is about opportunity cost....stay in high sec and make meager isk, or risk venturing into low sec for the big bucks...either way, it should be in the gamers hands.

Anyways, thats the only change I would make. I definetly don't want to turn it into wow lol, but I think CCP can benefit greatly from Eve being slightly more accessable. This is just a game after all, and who wants to pay money just to hurt themselves...well maybe a gimp, but that's another story.

Would you like to document that part...as I fear it based on nothing?

Subscriptions have been steady rising since launch FYI..and CCP has no intension about make EvE in to WoW.
 
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Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
Would you like to document that part...as I fear it based on nothing?

I should have been more careful in how I worded it. The entire sentence was meant to be dramatic. I didn't mean to imply that CCP actively complained through press release. I apologize.

Some people just won't like Eve, but I don't think it's a stretch to say that CCP would be unhappy for sub loses that are instigated by player action and not by game design itself. Then again, I guess game design includes all player action.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
I should have been more careful in how I worded it. The entire sentence was meant to be dramatic. I didn't mean to imply that CCP actively complained through press release. I apologize.

Some people just won't like Eve, but I don't think it's a stretch to say that CCP would be unhappy for sub loses that are instigated by player action and not by game design itself. Then again, I guess game design includes all player action.

Here is CCP's stance on that topic:
Originally by: CCP Wrangler
EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Not exactly. Flagging above 0.5 really wouldn't change the game that much. All of the core pvps are in 0.0 space anyway so nothing would change there. Danger does not always equal fun either.

Everyday in the 0.9 space I work in I see the same story...some player gets bored and and bait steals from a can...noob attacks ship, noob gets owned in the quickest way possible, noob ragequits, CCP cries about losing subs. Sure, you can blame the noob for being a noob, but I blame the asshole who ventured into highsec to bait them. This game doesn't necessary have to be about walking 10 miles barefoot up the side of a mountain in the middle of winter.

My idea is to allow flagging above 0.5 and make can grabbing punishable by concorde. This would allow of learning period of doing npc missions and getting to know the game before the danger comes. Difficulty naturally ramps up with npc pirates to 0.5, then after that you become exposed to the cold of space.

I promise you this changes nothing about the core game and provides a relatively safe environment for people like me to operate in. Eve is about opportunity cost....stay in high sec and make meager isk, or risk venturing into low sec for the big bucks...either way, it should be in the gamers hands.

Anyways, thats the only change I would make. I definetly don't want to turn it into wow lol, but I think CCP can benefit greatly from Eve being slightly more accessable. This is just a game after all, and who wants to pay money just to hurt themselves...well maybe a gimp, but that's another story.

I almost never enter 0.0 space, and when I do it is very difficult to find the small gang warfare that I like to do. Of course that doesn't mean it isn't there, I just don't spend time there so I don't know how to find it. Even so, I am very much a PvP character first and foremost even if I never go to 0.0. While I have been away from the game more than usual lately, I still have nearly 800 kills over the last 2 years (see my sig). Of those, maybe 20 came in 0.0 space, the rest are in low security and a few in high security space.

That said, I don't know what a flagging system even means. I like the way Eve is set up with a police system in high security space that doesn't keep you from doing bad things, but punishes you for doing it (just like real life). In fact the less transparent game mechanics of Eve are probably its biggest selling point. It has more suspension of disbelief than most games, and that is an important thing for me. If a flagging system makes logical sense where it is something you would likely see in real life then maybe it would be ok, but then I don't have a clue what a flagging system even is or what it is meant to accomplish.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
I almost never enter 0.0 space, and when I do it is very difficult to find the small gang warfare that I like to do. Of course that doesn't mean it isn't there, I just don't spend time there so I don't know how to find it. Even so, I am very much a PvP character first and foremost even if I never go to 0.0. While I have been away from the game more than usual lately, I still have nearly 800 kills over the last 2 years (see my sig). Of those, maybe 20 came in 0.0 space, the rest are in low security and a few in high security space.

That said, I don't know what a flagging system even means. I like the way Eve is set up with a police system in high security space that doesn't keep you from doing bad things, but punishes you for doing it (just like real life). In fact the less transparent game mechanics of Eve are probably its biggest selling point. It has more suspension of disbelief than most games, and that is an important thing for me. If a flagging system makes logical sense where it is something you would likely see in real life then maybe it would be ok, but then I don't have a clue what a flagging system even is or what it is meant to accomplish.

The police system doesn't punish you for doing bad things. It only punishes you for assaulting players. You can steal, defame, and defraud all day long and Concorde doesn't care. Flagging in high sec would simply be a way of making you immune from the ridiculous unofficially sanctioned griefing events that take place. If you read back to when the conversation started you'll get the whole picture of what I was talking about.

I'm not sure if you were being sarcastic by saying you don't know what a flagging system is, so if you truly don't just wiki "pvp".
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
The police system doesn't punish you for doing bad things. It only punishes you for assaulting players. You can steal, defame, and defraud all day long and Concorde doesn't care. Flagging in high sec would simply be a way of making you immune from the ridiculous unofficially sanctioned griefing events that take place. If you read back to when the conversation started you'll get the whole picture of what I was talking about.

I'm not sure if you were being sarcastic by saying you don't know what a flagging system is, so if you truly don't just wiki "pvp".

I had never heard of flagging before, but after seeing what it is in the wiki (http://en.wikipedia.org/wiki/Player_versus_player#Flagging), I definitely don't want to ever see that in Eve. They can use it in other games if they want, but I can't see it having a place in Eve. It just goes against the whole free-market sandbox ideals that the whole game is based on.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
I had never heard of flagging before, but after seeing what it is in the wiki (http://en.wikipedia.org/wiki/Player_versus_player#Flagging), I definitely don't want to ever see that in Eve. They can use it in other games if they want, but I can't see it having a place in Eve. It just goes against the whole free-market sandbox ideals that the whole game is based on.

How does making it impossible to gank people in 1.0 space affect the free-market at all? Are you telling me that revenue from ganking noobs and salvaging their ships is that good? Anyways, the only reason i mentioned it was because as i said i mine in 0.9 (by choice) and would prefer to not have my Hulk popped during hulkageddon which i have no control over, short of just not flying it or watching my back every 2 second. High security was designed as a way to avoid that. My choices were to risk it or leave the game (during hulkageddon). I would have prefered a third option. I don't do combat btw, I RP as a pro miner and manufacturing. My character doesn't swing that way.

I respect your opinion though as well as all the rest. It takes all types to make an MMO worth the trouble. We all want what we want.
 
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Ross Ridge

Senior member
Dec 21, 2009
830
0
0
I play in high sec specifically to avoid this. The tradeoff is that I don't make as much money. I realize that every player can be a potential target outside of station regardless of the system. I would prefer a flagging system above 0.5. This is blasphemy to many players, but there really should be a way to opt out of pvp in the higher security systems.

Very little non-consensual PvP goes on in high-security systems and new players are less likely to encounter it than a experienced player in with a couple billion ISK worth of cargo or fitted modules. Can-baiting and other newbie baiting tactics are just ways of tricking newbies into consensually entering PvP using the flagging system already in the game.

As for the threat of Hulkageddon, most Hulks go completely unmolested during this period. If you're not mining near any of the big gank systems you not going to be in that much more danger. The destroyer gangs aren't going to search the galaxy for Hulks when they already know where to find more then they can possibly kill.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
Very little non-consensual PvP goes on in high-security systems and new players are less likely to encounter it than a experienced player in with a couple billion ISK worth of cargo or fitted modules. Can-baiting and other newbie baiting tactics are just ways of tricking newbies into consensually entering PvP using the flagging system already in the game.

As for the threat of Hulkageddon, most Hulks go completely unmolested during this period. If you're not mining near any of the big gank systems you not going to be in that much more danger. The destroyer gangs aren't going to search the galaxy for Hulks when they already know where to find more then they can possibly kill.

Thanks for the information. Which systems do you consider prime gank systems? I admit even with all the time i've been with the game I know little of the pvp trends. Generally, every so often i move to a new system, scout out and mark various mining locations, then just spend time gathering ore, which is then used for various things. When the local market gets saturated i move on...but generally i stay in 0.8 in above. Keeps my blood pressure down lmao. I once stumpled into a gate trap in a lower sec system with lesser exhumer and got popped and podded. Since then i'm itchy about that sort of thing .
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
How does making it impossible to gank people in 1.0 space affect the free-market at all? Are you telling me that revenue from ganking noobs and salvaging their ships is that good? Anyways, the only reason i mentioned it was because as i said i mine in 0.9 (by choice) and would prefer to not have my Hulk popped during hulkageddon which i have no control over, short of just not flying it or watching my back every 2 second. High security was designed as a way to avoid that. My choices were to risk it or leave the game (during hulkageddon). I would have prefered a third option. I don't do combat btw, I RP as a pro miner and manufacturing. My character doesn't swing that way.

I respect your opinion though as well as all the rest. It takes all types to make an MMO worth the trouble. We all want what we want.

I see it all the time, some high sec mission runner thinks he is safe and flies around in is multi billion isk ship with the or some of the best stuff in for each module. Then someone comes across him and scans his ship down, follows him some and probes him down, sets up a gank squad.

No where in Eve is safe, there are degrees are higher safety and if you are smart you can make yourself not a worthwhile target, but in the end you can ganked by some guy simply cause he is bored or just wanted to see if he can. I personally feel more at risk in high sec then in low/0.0. At least there I know the intent of the people entering the system 90% of the time. I'm more paranoid in high sec then when I'm out ratting in 0.0 or transporting high value items lol.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
How does making it impossible to gank people in 1.0 space affect the free-market at all? Are you telling me that revenue from ganking noobs and salvaging their ships is that good? Anyways, the only reason i mentioned it was because as i said i mine in 0.9 (by choice) and would prefer to not have my Hulk popped during hulkageddon which i have no control over, short of just not flying it or watching my back every 2 second. High security was designed as a way to avoid that. My choices were to risk it or leave the game (during hulkageddon). I would have prefered a third option. I don't do combat btw, I RP as a pro miner and manufacturing. My character doesn't swing that way.

I respect your opinion though as well as all the rest. It takes all types to make an MMO worth the trouble. We all want what we want.

"Pussyfying" EvE with flagging would be the death of EvE...if you don't want the chance of PvP...don't play EvE, find another game.

The devs have always been clear about this...and the current gamers play because of this.

Flagging is also something I never want to see in EvE...
 
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novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
the quicker you come to terms with losing everything the more enjoyable the game will be
wealth comes and goes in eve


also, stop mining
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
How does making it impossible to gank people in 1.0 space affect the free-market at all? Are you telling me that revenue from ganking noobs and salvaging their ships is that good? Anyways, the only reason i mentioned it was because as i said i mine in 0.9 (by choice) and would prefer to not have my Hulk popped during hulkageddon which i have no control over, short of just not flying it or watching my back every 2 second. High security was designed as a way to avoid that. My choices were to risk it or leave the game (during hulkageddon). I would have prefered a third option. I don't do combat btw, I RP as a pro miner and manufacturing. My character doesn't swing that way.

I respect your opinion though as well as all the rest. It takes all types to make an MMO worth the trouble. We all want what we want.

When I was talking about the free-market sandbox, I was talking about the ability to do what you want, when you want to with the appropriate consequences. If you can afford to lose your ship to concord, you can go and blow up someone you don't like in High-sec if you want. The game doesn't keep you from doing it, but it does give a consequence for making that decision. There are consequences for every action you take in the game, even in 0.0, but I don't mind the mechanics as they are. I guess I could see CCP changing the insurance so it wouldn't pay out to CONCORD deaths, but that is really as far as I would like them to go in reducing suicide ganks.

I have one PvP character, and a second that only scouts and hauls. The second has been the targeted victim of a few suicide ganks, although each failed. I am sure it will happen eventually, as it isn't that difficult but I am also more careful than perhaps some others by tanking and fitting stabs and nanos in highsec. Even so, I don't mind the mechanic that I might lose 100's of millions of ISK to a suicide ganker at all. It is part of what makes the game fun.

That brings me to my question for you, which is what sorts of skills do you use in mining? I just finished training for a rorqual, and will take delivery on it tomorrow. While doing that, I needed to train all sorts of mining skills, so I was thinking of buying a Hulk and mining in highsec in my free time. What sorts of skills are needed to mine effectively? I already have perfect refining skills, since I used to do a lot of manufacturing, but I haven't trained mining at all except what was required for the Rorqual.
 
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Ross Ridge

Senior member
Dec 21, 2009
830
0
0
Thanks for the information. Which systems do you consider prime gank systems?

The only system I remember from last time was Abudban, and it's possible that they'll pick different systems this time. I think they prefer systems with ice belts as these also have tons of Mackinaws. They stick out like a sore thumb though, look for any high-sec system with a lot of kills that isn't a trade hub or tutorial system. Most of the kills are from the destroyer fleets getting CONCORD'ed so even a system with a few Hulk kills will stand out.

Basically any system with a low population, a high security level, and not next door to one of these gank systems should be relatively safe. You might become a target of opportunity, but that's possible any day of the year.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
When I was talking about the free-market sandbox, I was talking about the ability to do what you want, when you want to with the appropriate consequences. If you can afford to lose your ship to concord, you can go and blow up someone you don't like in High-sec if you want. The game doesn't keep you from doing it, but it does give a consequence for making that decision. There are consequences for every action you take in the game, even in 0.0, but I don't mind the mechanics as they are. I guess I could see CCP changing the insurance so it wouldn't pay out to CONCORD deaths, but that is really as far as I would like them to go in reducing suicide ganks.

I have one PvP character, and a second that only scouts and hauls. The second has been the targeted victim of a few suicide ganks, although each failed. I am sure it will happen eventually, as it isn't that difficult but I am also more careful than perhaps some others by tanking and fitting stabs and nanos in highsec. Even so, I don't mind the mechanic that I might lose 100's of millions of ISK to a suicide ganker at all. It is part of what makes the game fun.

That brings me to my question for you, which is what sorts of skills do you use in mining? I just finished training for a rorqual, and will take delivery on it tomorrow. While doing that, I needed to train all sorts of mining skills, so I was thinking of buying a Hulk and mining in highsec in my free time. What sorts of skills are needed to mine effectively? I already have perfect refining skills, since I used to do a lot of manufacturing, but I haven't trained mining at all except what was required for the Rorqual.

You make a solid point. I definately don't want to remove what makes Eve great so I'll concede that you're probably right as far as flagging.

Well, for one ship operation at a minimum getting into a hulk with 3 strip miners with full cargo expanders is the trick to making it viable in high sec since you can pull 3-4 cycles before having to head back to dock. The money isn't amazing but it's consistant.

Refining is more useful for manufacturing IMO, since buy orders for ore tends to be higher than the refined minerals even with max refine, at least where I am. I can usually pull in about 2 mil per load without drones. With decent handling skills you can make about 12-15 mil an hour. If you get an alt to haul for you that number goes up a bit more, though in my experience it really isn't necessay if your cargo bays are large enough are you have good nav/ship skills to minimize travel time.

Mining drones are useful, but i usually use combat drones to keep the rats down. 0.9 and above tho the rats are scarce so a full set of mining drones can help a bit.

Where I am in my career is building toward an assist ship like the Orca which can boost your hulk output quite a bit, as well as providing a huge corp hanger to dump into, thus elimating haul times unless your out there a long time. I deal with the more common ore so unless i go lowsec increasing volume is the only way to increase profits.
 
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