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Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Nice one. Glad you had fun. You will get better at catching more of your trapped victims as you do it more often.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
You can catch them before they even warp away. Like I said, once you get into the situation more often you will notice how to hold your victims in place long enough to trap them there.

Using a pair of Arazus with dual points and a sensor booster, along with predetermined targets to point will net you 4 targets before bringing in the cavalry. Warping in a small non-threatening fleet that they wont automatically run away from, but big enough to survive until the rest of your fleet comes is another. In this case you would still want some arazus/lachesises and rapiers to keep them from burning away because they are flying nano ships.

My point is simply that there is always a counter to every tactic, and it is often relatively cheap and easy to do. It just takes experience to figure out.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,159
509
126
So this was absolutely hilarious. We have a static C2, and we were rolling the C2 looking for sites/good routes in/PvP, and we came across this one C2 which had a nice high sec entrance/exit, so we started to get stuff in. And the natives who lived in the C2 saw some of this activity and quickly collapsed our C2 hole behind some of us using heavily warp stabbed scorpions. They then played "wormhole games" on the high sec until it was ready to collapse, and so the people in the C2 warped out so as to not get trapped. All the while, they were yapping in local.

Well, we scan down our new C2, and guess what, it linked to the SAME SYSTEM!!! So we quickly got our guys in high sec back in using their new high sec (since the collapsed the old one), and then we set up the perfect trap. Since we knew they were already collapsing these holes, we warped an ambush fleet off scan from the entrance/exit to the C2 from our hole, and left things like an orca, several indy's and a couple miners within scan from the C2 hole. We kept a covert ops in the C2 watching as they probed down that entrance, then warped their buzzard to the wormhole, jump into our system, and then jump back to the C2. And then a few moments later the scorpion was on scan within the C2, so we knew he was coming and didn't detect our attack fleet (or even notice that it was the same C5). We then warped the ambush fleet to the C2, and a moment later, the scorpion jumps in and then probably needed to change his pants. He jumps back to their C2, and we all jump right with him, and out bubble goes up. We then have the nice kills below:

http://eve.battleclinic.com/killboard/killmail.php?id=16553814

http://eve.battleclinic.com/killboard/killmail.php?id=16553807

Then we started yapping in local about how payback is a real B*.... We also left a surprise or three for in a few days...
 
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hrbngr2

Member
Feb 26, 2011
56
0
0
so, unified inventory system....any one having as many problems w/it as I am? Can't really salvage at all with it. Considering un-subbing for now. Maybe they will improve it, or maybe they will have an option to turn it off, but between UIS and datacores, playing EVE right now is not too much fun.
 
Oct 25, 2006
11,036
11
91
I hate unified inventory. But the shift key is required to use it at all.

Also, you could, you know, pvp or something instead of doing absolulety nothing.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,159
509
126
Yeah, dealing with multiple containers and unified inventory is just horrible. I now always have to shift click to do anything, and even then, it isn't quite what I want.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,159
509
126
Well, a couple days ago a couple people robbed one of our alliance corps of a few ships. We figured out who it was, and he was booted. A day or so later, an alt of his attempted to join up with us, but needed to get his carrier to a station, so we helped him out with that, and popped a cyno well away from a station to dock and killed him (before he joined corp).

http://eve.battleclinic.com/killboard/killmail.php?id=16754214

Unfortunately we took a few loses waiting out timers (just as they were ending we started warping out, but the few we lost were scrammed right as we started warping out and got caught). They took a couple with them.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I still haven't played since the whole megatransaction shit a year ago. I keep training my accounts because I bought a ton of plex before the whole incarna patch came out. That was a good call for me at least because plex prices are nearly double last time I looked.

So has that in game store thing died or what?
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,159
509
126
Well, to a point. They are releasing some more vanity items for aurum (or whatever it is called) since they already had done the work on them before the huge backlash. The new stuff is suppose to be actually in the micro-transaction price range (500-2000 aurum). And you will be able to buy aurem directly, as opposed to only through PLEX (you can still use PLEX though). This is a good change in my mind as it won't be as big a PLEX sink (causing the PLEX market to go nuts like it already has).

The biggest things lately has been the banning of bot miners and the huge hulkageddon which happened (sponsored by Goons). This has caused the mineral markets to really go insane, with prices on basic ores doubling or tripling, and in turn causing ship prices to double/triple/quadruple.

If you havn't been paying attention to dev blogs, get your battlecruisers skill up to level 5 ASAP, as well as all racial cruisers up to level 3 at the minimum, as they are changing the ship skills in the near future such that battlecruisers will now be racial (same with destroyers), so frigates -> destroyers -> crusiers -> battlecruisers -> battleships -> deads/carriers/supercarriers will be all racial. However, if you currently have battlecruisers and the race skills to fly that particular race's battle cruiser ships, you will get all the racial battlecruisers to whatever level you currently have it trained (so in other words will save you like 4 months of training if you do it now). Something was mentioned about command ships as well, so probably best to grab that and train it up as well (I am finally remapping one of my characters in 3 days to train perception/willpower, and my first order will be to get battlecruisers to level 5 and command ships to level 4 as well as all race cruisers to level 4).
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Thanks for the run down Kell. My Battlecruiser and Command Ship skills are both at 5 and all the race cruisers are 4 or 5 so sounds like I'm alright in that regards.

I'm gonna have to go sell my mineral/ship stock pile if the prices are really crazy atm
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,159
509
126
Wow, I guess no love for a capital kill (or we are the only ones who are even reading this thread anymore).

I am getting proud of my killboards. My namesake character is still hurting from his only loss (a tengu), but my other main character (Richard Koslinsky) is looking pretty good.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Congrats on the carrier kill. I do wonder what you lost though. Some of those subcaps in your fleet cost more than that carrier.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,159
509
126
We lost a guardian, and 2 battleships, I think a tempest, and a tempest naval/fleet? issue. In all, we came out about 800mill ahead in the win/loss ratio, as we took a rook, and a falcon down in the fleet that jumpped us while we were warping away.

If our full fleet was there we would have beaten the guys who attacked at the end (and would have had another carrier kill, as they didn't have enough support with him at the time, and were relying on the 2 falcons to keep our DPS down, but we killed one of them fast, which really negated their advantage). But it really depends on if they had others ready to hot-drop in on us, as the carrier was local/cloaked which came in on us.

Hard to really say. Really the problem was our fleet setup as the main FC couldn't fleet warp everyone, only his wing, which left a smaller second wing delayed in warping off, and those were the guys who got caught (mostly, I was in that second wing, but manually warped when he said to warp, I guess they were not ready for some unknown reason, possibly not aligned, even though we were told to align 30 seconds before).
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,159
509
126
Well, we ran into a group of 7 tengu's and a buzzard running C4 sites (radar and mag sites). Two of the tengu pilots were also switching ships out for a noctis and a cheetah for hacking/analyzing/salvaging. We were watching with a few cloaked ships as they moved between 3 sites. On the third site we decided to risk it and send out combat probes and we managed to get them when they had warped the noctis in (one of the tengu pilots would swap out for the noctis). We caught them on the first scan of the probes, and quickly pulled them in before they could see them.

Unfortunately, as we warped in, 2 of the tengus warped out as we landed.

http://eve.battleclinic.com/killboard/engagement.php?id=16900021#involvedPilots

It also doesn't show that the noctis pilot ejected, and we took the ship (after using it to salvage the tengus we killed )
 
Oct 25, 2006
11,036
11
91
Killed a 6.5 billion isk Orca the other day. Shame all the items don't show up on the KB or we would have gotten on Eve Kill leaderboards.

The tears were delicious. So so delicious.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
You can go it alone, but it is better if you start out with some friends to help you along. I prefer solo now, bit I also know what I am doing in the game now.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
IMO solo play is a lot better if you get two accounts and dual box. You can do a lot with a stealthy probing ship and a combat ship working together.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
IMO solo play is a lot better if you get two accounts and dual box. You can do a lot with a stealthy probing ship and a combat ship working together.

I agree. There are a lot of things you can do with two ships. You can bait a high DPS ship outside a station waiting for someone to engage you, then undock a carrier to repair that ship. You can keep a Falcon cloaked as your ace in the hole. You can use your second ship as a command ship/booster to help your primary ship. You can even just use two as RR BSes to do more damage while mitigating incoming damage. Or you can do as Ichy says and use one to probe and the other to attack.
 

ichy

Diamond Member
Oct 5, 2006
6,940
8
81
Playing as part of a large corp is a better way to do it but I've come to the realization that I just don't have the time/the desire to commit the time to do that. The biggest problem with EVE is that you can't just pick it up for a few minutes, play a bit and go away. It requires commitment.
 
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