Originally posted by: Izzo
Anyone else feel like VATS is a little unbalanced? It's an automatic win if something sneaks up on me and I have a full AP bar. 2 hits in the head kills everything including supermutants. IMO, if you enter VATS and don't have enough AP to kill all of the enemies, you should be stuck in VATS and not able to do anything until all enemies get a crack at you. As it stands now, you can use VATS to kill one or two raiders, then exit and shoot the rest FPS style. Doesn't seem quite fair.
Originally posted by: Canai
Yeah the whole 'headshots do same damage as shooting them in the foot' thing really killed it for me. VATS camera angles are terrible as well, always shaking about and showing me an elbow or leg or rock or something.
Originally posted by: Dumac
Originally posted by: Canai
Yeah the whole 'headshots do same damage as shooting them in the foot' thing really killed it for me. VATS camera angles are terrible as well, always shaking about and showing me an elbow or leg or rock or something.
Wait, no they don't. In VATS the percent damage for headshots is consistantly higher.
Originally posted by: 9mak9
I think its more to the point that you can easily max out all your skills if you search around (you can get 60 points in every skill just by using the skill books and bobbleheads). Also there is no way to tell the different between 40-70-100 points in small guns. No measure to say at 40 points you have a __% change to hit the target...I know they have %'s when you look into VATS but I don't think that is greatly affected if at all. Maybe if you are far away it might be like 25% or 50% but otherwise it is usually 95%
Correct me if I am wrong but I can't be sure if the skills affect your attacking in FPS mode
Originally posted by: Nik
Originally posted by: pontifex
i have like an 85 in small arms. i still miss just as bad as i do when it was 34.
Are you keeping your weapon condition up as high as possible?
Originally posted by: Canai
Originally posted by: Dumac
Originally posted by: Canai
Yeah the whole 'headshots do same damage as shooting them in the foot' thing really killed it for me. VATS camera angles are terrible as well, always shaking about and showing me an elbow or leg or rock or something.
Wait, no they don't. In VATS the percent damage for headshots is consistantly higher.
I meant in normal combat. In VATS, you can shoot them anywhere a few times any they die. I usually aimed for the arms, since the % chance to hit was much higher usually.
Originally posted by: DannyLove
Honestly, its fine from an RPG standpoint. This isn't a FPS, if you want that, go play Quake since you keep referencing it.
Originally posted by: 9mak9
I think its more to the point that you can easily max out all your skills if you search around (you can get 60 points in every skill just by using the skill books and bobbleheads). Also there is no way to tell the different between 40-70-100 points in small guns. No measure to say at 40 points you have a __% change to hit the target...I know they have %'s when you look into VATS but I don't think that is greatly affected if at all. Maybe if you are far away it might be like 25% or 50% but otherwise it is usually 95%
Correct me if I am wrong but I can't be sure if the skills affect your attacking in FPS mode
Originally posted by: HumblePie
As others had mentioned, I really wish the whole game had been completely turned based so we would not get these asinine "FPS" players griping about the game. No, there is zero twitch skill involved in this game and for good reason. It is NOT that style of game. Get over it. If you want that style of game go play something else. There is a plethora of FPS and RTS games for the PC right now to fill your heart's content. My only real gripe is that the whole game isn't completely turn based combat. It could have been done easy enough.
The majority of the complaints so far I've seen about this game are FPS purists who haven't a clue.
Originally posted by: skace
Originally posted by: HumblePie
As others had mentioned, I really wish the whole game had been completely turned based so we would not get these asinine "FPS" players griping about the game. No, there is zero twitch skill involved in this game and for good reason. It is NOT that style of game. Get over it. If you want that style of game go play something else. There is a plethora of FPS and RTS games for the PC right now to fill your heart's content. My only real gripe is that the whole game isn't completely turn based combat. It could have been done easy enough.
The majority of the complaints so far I've seen about this game are FPS purists who haven't a clue.
As far as I'm concerned, once you make the game an FPS you better expect the "twitch" argument. And calling it twitch is kind of silly, since I don't think every FPS that requires you to aim is considered a twitch game, twitch was used in reference to Quake 1 and other games where you had to move extremely fast without thinking, basically you had to hone your skills to the level of reflexes. Getting off my point though, once they made it FPS, the argument for better combat becomes the case, just saying "but this game is an RPG" doesn't excuse bad combat. The closest game to Fallout 3 right now is STALKER and I'd say STALKER did combat better.
Originally posted by: skace
Originally posted by: HumblePie
As others had mentioned, I really wish the whole game had been completely turned based so we would not get these asinine "FPS" players griping about the game. No, there is zero twitch skill involved in this game and for good reason. It is NOT that style of game. Get over it. If you want that style of game go play something else. There is a plethora of FPS and RTS games for the PC right now to fill your heart's content. My only real gripe is that the whole game isn't completely turn based combat. It could have been done easy enough.
The majority of the complaints so far I've seen about this game are FPS purists who haven't a clue.
As far as I'm concerned, once you make the game an FPS you better expect the "twitch" argument. And calling it twitch is kind of silly, since I don't think every FPS that requires you to aim is considered a twitch game, twitch was used in reference to Quake 1 and other games where you had to move extremely fast without thinking, basically you had to hone your skills to the level of reflexes. Getting off my point though, once they made it FPS, the argument for better combat becomes the case, just saying "but this game is an RPG" doesn't excuse bad combat. The closest game to Fallout 3 right now is STALKER and I'd say STALKER did combat better.
Originally posted by: Dumac
There were bows and arrows in Morrowind and Oblivion, but nobody compared then. Suddenly when guns are thrown into the mix, FPS combat become the center? If you don't like how the guns work, pick up a melee weapon.
I was really happy with the combat. It seems like a big improvement over Oblivion, and not behind that many pure FPS games.
Sure, it's a little clunky, but the game makes up for it with the depth not found in shallow pure SHOOTAN games.
Originally posted by: udneekgnim
no idea why you think FO3 is a FPS
consider why Bethesda created the VATS combat system, then realize that FO3 is a RPG with a first person view
Originally posted by: skace
Originally posted by: HumblePie
As others had mentioned, I really wish the whole game had been completely turned based so we would not get these asinine "FPS" players griping about the game. No, there is zero twitch skill involved in this game and for good reason. It is NOT that style of game. Get over it. If you want that style of game go play something else. There is a plethora of FPS and RTS games for the PC right now to fill your heart's content. My only real gripe is that the whole game isn't completely turn based combat. It could have been done easy enough.
The majority of the complaints so far I've seen about this game are FPS purists who haven't a clue.
As far as I'm concerned, once you make the game an FPS you better expect the "twitch" argument. And calling it twitch is kind of silly, since I don't think every FPS that requires you to aim is considered a twitch game, twitch was used in reference to Quake 1 and other games where you had to move extremely fast without thinking, basically you had to hone your skills to the level of reflexes. Getting off my point though, once they made it FPS, the argument for better combat becomes the case, just saying "but this game is an RPG" doesn't excuse bad combat. The closest game to Fallout 3 right now is STALKER and I'd say STALKER did combat better.
Originally posted by: VashHT
I don't think its 100% based on rolling dice to hit unless you are in VATs, otherwise I'm positive there is some hit detection involved, making the combat a FPS/RPG hybrid.
Originally posted by: skace
it's practically an I WIN button.
Originally posted by: Imp
Originally posted by: VashHT
I don't think its 100% based on rolling dice to hit unless you are in VATs, otherwise I'm positive there is some hit detection involved, making the combat a FPS/RPG hybrid.
I didn't think so either, but it may explain the large range in damage I do to an enemy when shooting at the torso. Sometimes, I know I hit dead on and little to no damage. Other times it's regular, then there are criticals, etc.
Originally posted by: PhatoseAlpha
When VATS is characterized as an IWIN button, it's generally taking into account that all you have to do is get close, and you'll hit. Given that the distance penalty ensure that almost no fights take place beyond knife fight range....and you've got problems.
Originally posted by: jonks
You on the crack aint ya? Stalker is an FPS. F3 is an RPG. One deals damage based 100% on collision detection, the other rolls dice for probability of determining hits. What don't you get exactly?
F3 is not an FPS, it's an RPG in First Person. An FPRPG if you want.
Originally posted by: skace
Originally posted by: PhatoseAlpha
When VATS is characterized as an IWIN button, it's generally taking into account that all you have to do is get close, and you'll hit. Given that the distance penalty ensure that almost no fights take place beyond knife fight range....and you've got problems.
I've said it before, I'll say it again. Biggest factor on hit % in VATS is distance. It shouldn't be, but it is. Most combat in Fallout 3 occurs at close range despite the fact that it is a shooting game. This is because you fight a lot of enemies that bull rush you, Super Mutants, Radscorpions, DeathClaws, Feral Ghouls, even monsters like Centaurs and Raiders will close a gap even though they have no reason for doing so. And then once you get indoors, your combat is even more restricted. So it's no surprise that VATS is an "I WIN" button and like I said before, part of that is to blame on the monster AI for always trying to rush a player that has a massive advantage at close range.
Originally posted by: jonks
You on the crack aint ya? Stalker is an FPS. F3 is an RPG. One deals damage based 100% on collision detection, the other rolls dice for probability of determining hits. What don't you get exactly?
F3 is not an FPS, it's an RPG in First Person. An FPRPG if you want.
If F3 was RPG only then I wouldn't need to aim at all, I'd just tell my guy which target to attack and he'd attack it. But the fact is that hit collision is in the game, I can hide behind barriers, the enemy can hide behind barriers, I can strafe to dodge or to get that lucky shot and I actually have to aim. These are elements of an FPS because FALLOUT 3 IS AN FPS/RPG HYBRID.
You guys can sit there and say "but noooooo it's just the viewpoint!" all fucking day long and it won't change that fact. Fallout 3 is not immune to combat criticism just because it has some RPG elements (and not even a lot of them -- the skill system is fucking shallow just like Oblivion). Hell, Deus Ex had more unique character builds than Fallout 3. So did Bloodlines. Bloodlines had better dialogue and story too.
And why are you trying to make it immune to such criticism? Because a game labels itself an RPG I should turn a blind eye to half of the fucking content? That doesn't even make sense.
You know what's funny, I'm one of the ones that said Fallout 3 should have been an SRPG. But guess what, it's not, they decided to go the FPS route and now they can deal with the criticism of that decision.