Originally posted by: HumblePie
Originally posted by: DangerAardvark
Originally posted by: skace
Originally posted by: ConstipatedVigilante
2. The game just seems too easy. I was killing super mutants without too much difficulty at level 5 or so with a hunting rifle and grenades. Now that I have a laser rifle, plenty of ammo/grenades and decent armor, I can take down Enclave soldiers without breaking a sweat.
Very common Bethesda problem. They have trouble balancing combat, it's like they do OK making games, but nobody at their studio is any good at playing games so they scale the difficulty to the worst gamers ever and what you get is a combat system that is basically constantly in favor of the player. However, they have improved on their formula for this game in comparison to Oblivion.
I'd say a lot of their difficulty problems also come from poor AI.
Yep, this happened to me in Morrowind too. I ended up turning Fallout 3 up to hard, but I still gib most things with a couple shotgun blasts to the head. And the stupid thing is that you get more xp on hard.
Also, I was reading the IGN guide, and it went on and on about the importance of conserving ammo, and here I am with 1300 5.56 rounds wondering what game they were playing when they wrote that.
That's the kicker. If you do ONLY the main quest and a couple of side quests at most you will run into that ammo crunch quite often. If you do side quests for gear and caps, you'll soon be rolling in everything you could possibly want. Unless of course you steal from every NPC and area you come across in the main story line. Of course, if you raid a few raider compounds, oh the irony, you don't need to a steal a dang thing from any good character in this game.
Remember kids, when comparing this game to previous fallouts do keep in mind that in both FO1 and 2 you could rush to the very end of the game and beat it in under 30 minutes if you knew what to do.
The purpose of the fallout series is to do all the little things. The humor is in exploring the waste land and helping or not helping others. The endings for the previous fallouts were also, meh. You got either a good, neutral, or bad ending to each major side quest you could possibly do. without patches, some endings weren't possible because bugs prevented completion of a sidequest, but most of those had been patched out.
I haven't beaten FO3 yet, so I haven't a clue as to how the game ends and if side quest completions are factored into the ending or not. It would be nice, but it's no big deal really.
There are some gripes I do agree with here. I miss having multiple ways to accomplish things like opening doors. Lockpicking, or finding the key, or hacking a terminal to open doors are the only ways currently in the game to open something locked.
Also, speech doesn't really open up more quests that much. Usually using speech allows you to just get a bigger reward if you want it. Of course, if you are just picking up everything from exploring, rewards after a bit aren't a big deal. So usually I don't use it anymore and just turn in items for nothing so I can get the karma since I'm playing a good'ol boy.
The fun in this game comes from the interaction story with the other npcs. I almost can't wait to beat the game on good boy mode and go into evil mode.
Heck, just before work today, I decided to run around megaton and blow everyone's head off with the combat shotgun. I didn't save the game of course because I want to complete it on the good side for now. But it was just soooooooo much fun doing that though!