Originally posted by: zinfamous
Originally posted by: Slew Foot
Originally posted by: pontifex
i learned a few things so i decided to start a new character but i still can't decide where to put attribute points and what skills to take.
attribute points right now are 6, 6, 6, 5, 5, 7, 5. not sure i want to spread so thin or specialize more.
anyone have a list of what all of the stats do exactly, like how much extra carry weight each point of ST gives, or how many HPs each point of endurance gives?
i like sneak, small guns, and lockpick, because i think they will be useful, but i'm wondering if I should drop one of those for maybe medicine or repair or even other ones.
oh, and hacking is ridiculously hard...why do they have to make stuff in these games so difficult? i just keep clicking different words until i get the right one.
Theres a faq over at gamefaqs which details out all the attributes and their effects.
FOr hacking, you can eliminate the dummy words by finding all the sets of [], {}, (), that appears in a line, then you strategize the words that will give you the most bang for the buck in terms of finding the correct one.
This game is awesome so far, im taking it slow, exploring things very carefully.
traditionally, sneak is pretty useless. if you're into small guns, then focus on perception and luck. As I mentioned in the other thread, each previous game gets you power armor at some point, which when equipped will boost your strength, added to the likelihood of finding a doc that can permanently boost stats permanently. Perception increases your hit chance, and luck increases your criticals. Luck also increases your rare encounters--not sure if that's a factor in this one, but it allowed you to get the better weapons before.
strength doesn't affect damage from guns, so anything more than 5 was always a waste before. (as power armor + boosts would get you to 9-10 near the end of the game) Charisma can be lower than you think--put ~7 into intelligence, and tag speech.
Does this have the attribute that lets you boost all stats by 1 from the start? I always chose that, much better than "skilled," as skill points become rather meaningless the further you go.
I usually went with S: 5, P: 7-8, E: 4-5, C: 1-2, I: 7-8, A: 6-8, L: 7-9. I always tagged small guns, speech, and lockpick. In the previous games, that pretty much opened up all the possibilities and you become devastating with the rifles. Once you start finding energy weapons, start putting some points into that.
Does Fallout 3 limit your level max?
Oh yeah: this is all based on the design before Bathesda took over...so not sure how much those numbers apply now...
But Strength also affects how much weight you can carry... right?