Fallout 3 impressions

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Crafty35a

Senior member
Feb 2, 2003
253
0
76
Shit, somehow I didn't notice that you could lower stats below 5. I thought that was the base and you could only add onto that. Ugh.
 

9mak9

Senior member
Dec 3, 2007
494
0
76
Originally posted by: DangerAardvark
I've been playing for half an hour and the Dad sounds like Jon Irenicus from BG2.

http://www.imdb.com/name/nm0001831/

David Warner is actually Irenicus' voice

He's been in alot and does a huge amount of gaming/cartoon voices

I haven't played F1 or F2 but just another another lil tidbit he was the voice of Morpheus in Fallout 1
 

ZappDogg

Senior member
Jul 18, 2005
761
0
0
Hah, I thought the voice sounded a lot like Paul Boocock (Jonas Venture in the Venture Bros.)
 

9mak9

Senior member
Dec 3, 2007
494
0
76
Is there anyway we can make this topic a non-spoiler or not asking for help for certain situations in the game?

Cause I really don't want to know what happens in certain points but I would def like to read and post in this thread for help as an overall aspect of the game...I was thinking this thread was more of a like/dislike or help with choosing stats/perks/using pip boy/lockpick/hacking/etc. Maybe another thread can be opening for helping with in-game situations?

Just a thought...
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
Originally posted by: zinfamous

traditionally, sneak is pretty useless. if you're into small guns, then focus on perception and luck. As I mentioned in the other thread, each previous game gets you power armor at some point, which when equipped will boost your strength, added to the likelihood of finding a doc that can permanently boost stats permanently. Perception increases your hit chance, and luck increases your criticals. Luck also increases your rare encounters--not sure if that's a factor in this one, but it allowed you to get the better weapons before.

strength doesn't affect damage from guns, so anything more than 5 was always a waste before. (as power armor + boosts would get you to 9-10 near the end of the game) Charisma can be lower than you think--put ~7 into intelligence, and tag speech.

Does this have the attribute that lets you boost all stats by 1 from the start? I always chose that, much better than "skilled," as skill points become rather meaningless the further you go.

I usually went with S: 5, P: 7-8, E: 4-5, C: 1-2, I: 7-8, A: 6-8, L: 7-9. I always tagged small guns, speech, and lockpick. In the previous games, that pretty much opened up all the possibilities and you become devastating with the rifles. Once you start finding energy weapons, start putting some points into that.

Does Fallout 3 limit your level max?

Oh yeah: this is all based on the design before Bathesda took over...so not sure how much those numbers apply now...
That's generally the case now, too. It could be fun to throw points into some different stats/skills to just create a different kind of character, though.

 

natebigdawg

Member
Jul 21, 2008
84
0
0
Quick question for those who have played the game, is there filter for Violence/Language that can be toggled in the options?

All previous Fallout's had it and it did not ruin the games (Far from it) but I just know that my Wife would cringe at decapitation with every head shot.

Let me know and please dont go off on this. Just read all kinds of threads with lots of debate and no answers
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
Originally posted by: pontifex
Originally posted by: Chaotic42
Were any of you who were skeptical about the big changes to Fallout actually impressed with the game once you got it? Is it really Fallout 3, or is it Oblivion 2?


i'd call it a Fallout mod for Oblivion.

And you'd be wrong.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: TidusZ
Originally posted by: pontifex
Originally posted by: Chaotic42
Were any of you who were skeptical about the big changes to Fallout actually impressed with the game once you got it? Is it really Fallout 3, or is it Oblivion 2?


i'd call it a Fallout mod for Oblivion.

And you'd be wrong.

why? i see tons of similarities to Oblivion in the game. hell, some aspects are downright exact copies of oblivion, considering it uses the same engine, i don't see how you could call it any different.
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
Originally posted by: pontifex
Originally posted by: TidusZ
Originally posted by: pontifex
Originally posted by: Chaotic42
Were any of you who were skeptical about the big changes to Fallout actually impressed with the game once you got it? Is it really Fallout 3, or is it Oblivion 2?


i'd call it a Fallout mod for Oblivion.

And you'd be wrong.

why? i see tons of similarities to Oblivion in the game. hell, some aspects are downright exact copies of oblivion, considering it uses the same engine, i don't see how you could call it any different.



You know, Bioshock and Gears of War use the same engine. They're not so different, right?

Fallout 3 has a totally different attribute/skill system, different combat mechanics, and the premise for the game is completely different. The whole 'sneak' thing is a bit too much like Oblivion, but other than that IMO the game is different enough from Oblivion to leave its own legacy.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: ConstipatedVigilante
Originally posted by: pontifex
Originally posted by: TidusZ
Originally posted by: pontifex
Originally posted by: Chaotic42
Were any of you who were skeptical about the big changes to Fallout actually impressed with the game once you got it? Is it really Fallout 3, or is it Oblivion 2?


i'd call it a Fallout mod for Oblivion.

And you'd be wrong.

why? i see tons of similarities to Oblivion in the game. hell, some aspects are downright exact copies of oblivion, considering it uses the same engine, i don't see how you could call it any different.



You know, Bioshock and Gears of War use the same engine. They're not so different, right?

Fallout 3 has a totally different attribute/skill system, different combat mechanics, and the premise for the game is completely different. The whole 'sneak' thing is a bit too much like Oblivion, but other than that IMO the game is different enough from Oblivion to leave its own legacy.


those games are made by different companies so the point is moot. or if you don't like that answer, at least the different companies bothered enough to make different uses of the engine. Bethesda couldn't be bothered to do anything but mod Oblivion with Fallout type stuff.


melee combat is exactly the same.
theft feature is exactly the same.
being able to pick up almost every worthless object is exactly the same.
Buying/selling is pretty much the same.
movement is exactly the same.
sneak is exactly the same.
inventory system is exactly the same.
dialogue trees are almost exactly the same.
karma/reputation system is almost exactly the same.

if you can't see the multitude of similarities (or just plain carbon copy) between Oblivion and F3 then you're either blind or stupid.

F3 is basically a mod for Oblivion.
Isn't there a mod for Counterstrike Source that makes it look like WoW or something? Is that a totally different game? I mean, they are using swords and armor instead of guns...
 

Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
Originally posted by: Powernick50
My Stats are

Strength=6 (How the hell could you get by with just 1 str) - increased carry, dialogue options
Perception- 4 (Confirmed- Does not affect accuracy just location of enemies on compass)
Endurance-5 (didn't touch this)
Charisma-1 (Not quite regretting this choice yet, but speech is definately very low)
Intellect-10 (Maxed for most skill points and dialogue options
Agility-8 (Sneaking and more AP)
Luck-7 (lots of things)

My character is a gunslinger. Small arms is up high with perks along with repair, science and lockpicking are up along with sneak. Level 6 right now, I sneak around with a silenced pistol and often get one shot sneak kills.

I originally wanted to be pure evil but it seems like you shut down alot of your early dialogue options. My only complaint about this build is the lack of speech success due to low speech skill points and a 1 in charisma. I get by though..I just don't get extra caps that I could usually..but so far that has not been a problem at all.

Had no idea strength affected dialogue options, anyhow the reason I went with 1 strength is since it affects carry weight and I don't plan on being melee, power armor and bobblehead alone will boost the stat to very high by mid-end game. Remember, you can't pass the cap of 10.

I like perception a lot due, but mainly because I like lockpicking places and exploring. And also check out the sniper perk. 25% increase chance of getting headshot and requires +6 agi, +6 perception.
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
those games are made by different companies so the point is moot. or if you don't like that answer, at least the different companies bothered enough to make different uses of the engine. Bethesda couldn't be bothered to do anything but mod Oblivion with Fallout type stuff.


melee combat is exactly the same.
theft feature is exactly the same.
being able to pick up almost every worthless object is exactly the same.
Buying/selling is pretty much the same.
movement is exactly the same.
sneak is exactly the same.
inventory system is exactly the same.
dialogue trees are almost exactly the same.
karma/reputation system is almost exactly the same.

if you can't see the multitude of similarities (or just plain carbon copy) between Oblivion and F3 then you're either blind or stupid.

F3 is basically a mod for Oblivion.
Isn't there a mod for Counterstrike Source that makes it look like WoW or something? Is that a totally different game? I mean, they are using swords and armor instead of guns...
Yes, and those things that you listed are also the same in Fallout 1/2 (except for movement and the clunky inventory we used to have). Just because Bethesda did them the same as in Oblivion, doesn't mean it's bad. If it ain't broke, don't fix it.

Many of the game features of Mass Effect were also carried over from KOTOR. Does that make it a bad game?
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
Originally posted by: MetalMat
Here are my first impressions after playing 5 hours.

First of all the game had a hard time installing, but I think that is due to my DVD ROM. Its runs very good on my system but does have an annoying little background bug that pops up on the right side of the screen every so often. It has also crashed once.

As far as gameplay, well.... its ok. The VATS system is neat, but I have not had one instance where I did not go for the Head or Torso. Lots of different weapons is a nice touch too.

Graphics look pretty good, I like how everyone who ran Oblivion 2 years ago can now run this game at near max settings.

The radio could have more variety to the stations.

One major problem so far is that I feel like I am *still* running around in a world where I do quests that have no effect on the actual world itself. Oblivion felt this way BIG time.

Cool game, I will be enjoying it but I was expecting more than Oblivion in the future with guns. Im prob gonna sell it off after Im done with the first go around. I dont think I will be buying anymore Bethesda "Oblivion" games till they do some improvements to the A.I. and world.

Believe it or not, I have never played any Fallout game in my life.... ONe of those games that slipped through I guess, however reading what I bolded seems to be slightly discouraging because I didn't like that feeling in Oblivion. It was a cool game at first until this feeling settled in and I felt like it was all pointless. I guess I won't be buying this game.

 

9mak9

Senior member
Dec 3, 2007
494
0
76
Originally posted by: DannyLove
Originally posted by: MetalMat
Here are my first impressions after playing 5 hours.

First of all the game had a hard time installing, but I think that is due to my DVD ROM. Its runs very good on my system but does have an annoying little background bug that pops up on the right side of the screen every so often. It has also crashed once.

As far as gameplay, well.... its ok. The VATS system is neat, but I have not had one instance where I did not go for the Head or Torso. Lots of different weapons is a nice touch too.

Graphics look pretty good, I like how everyone who ran Oblivion 2 years ago can now run this game at near max settings.

The radio could have more variety to the stations.

One major problem so far is that I feel like I am *still* running around in a world where I do quests that have no effect on the actual world itself. Oblivion felt this way BIG time.

Cool game, I will be enjoying it but I was expecting more than Oblivion in the future with guns. Im prob gonna sell it off after Im done with the first go around. I dont think I will be buying anymore Bethesda "Oblivion" games till they do some improvements to the A.I. and world.

Believe it or not, I have never played any Fallout game in my life.... ONe of those games that slipped through I guess, however reading what I bolded seems to be slightly discouraging because I didn't like that feeling in Oblivion. It was a cool game at first until this feeling settled in and I felt like it was all pointless. I guess I won't be buying this game.

I never played Oblivion but if you don't like doing side quests or running around and exploring then just go from main quest to main quest. RPGs are made with the pointless side quest aspect which i like because it adds more to the game and you can get more items and experience more characters that way. Makes you feel more involved in the overall game. I love the exploration factor of just going anywhere and finding any secrets/easter eggs and looking at the amazing detail they used. I would play half-life and use the gravity gun to shoot stuff all over the place
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
Originally posted by: 9mak9I never played Oblivion but if you don't like doing side quests or running around and exploring then just go from main quest to main quest. RPGs are made with the pointless side quest aspect which i like because it adds more to the game and you can get more items and experience more characters that way. Makes you feel more involved in the overall game. I love the exploration factor of just going anywhere and finding any secrets/easter eggs and looking at the amazing detail they used. I would play half-life and use the gravity gun to shoot stuff all over the place


I do agree with you on the exploration factor. In Oblivion I loved finding that random tunnel and exploring what I can find and kill. After the 100th tunnel it did get slightly old. However the exploring was worth it.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: ConstipatedVigilante
those games are made by different companies so the point is moot. or if you don't like that answer, at least the different companies bothered enough to make different uses of the engine. Bethesda couldn't be bothered to do anything but mod Oblivion with Fallout type stuff.


melee combat is exactly the same.
theft feature is exactly the same.
being able to pick up almost every worthless object is exactly the same.
Buying/selling is pretty much the same.
movement is exactly the same.
sneak is exactly the same.
inventory system is exactly the same.
dialogue trees are almost exactly the same.
karma/reputation system is almost exactly the same.

if you can't see the multitude of similarities (or just plain carbon copy) between Oblivion and F3 then you're either blind or stupid.

F3 is basically a mod for Oblivion.
Isn't there a mod for Counterstrike Source that makes it look like WoW or something? Is that a totally different game? I mean, they are using swords and armor instead of guns...
Yes, and those things that you listed are also the same in Fallout 1/2 (except for movement and the clunky inventory we used to have). Just because Bethesda did them the same as in Oblivion, doesn't mean it's bad. If it ain't broke, don't fix it.

Many of the game features of Mass Effect were also carried over from KOTOR. Does that make it a bad game?

how is FPS combat the same as it was in a turn based game?
i'm comparing fallout3 to oblivion, not f1 or f2. i don't think i would have bought f3 if i hadn't played f1 & f2 because oblivion was horrible.

besides, i never said it was broken or necessarily bad, just that it felt like a mod for oblivion...
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: DannyLove
I do agree with you on the exploration factor. In Oblivion I loved finding that random tunnel and exploring what I can find and kill. After the 100th tunnel it did get slightly old. However the exploring was worth it.

No it wasn't, since everything was scaled. At level 1, there is no point to exploring, as you will just find rusty spoons and shit.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: Imp
I'd say Bioshock was more similar to Bioshock than Oblivion. It may just be the 50's feel though.

Well, I'd have to agree with you there.

In actuality, I don't see Bioshock and FO3 as similar..
 

MagicConch

Golden Member
Apr 7, 2005
1,239
1
0
I'm about half done. It is okay so far but kind of dull. For some reason the story is not gripping at all, there is no sense momentum or urgency at all. So far the whole thing has been following dad around from place to place and buying/selling/repairing my stuff. Great voice acting and wonderful art though. The lunchbox was pretty cool.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
how do you defuse the mines? can you?

whenever i get near it, it blows up before any type of dialogue
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: novasatori
how do you defuse the mines? can you?

whenever i get near it, it blows up before any type of dialogue

Mash e and you pick it up right before it explodes.

I'm getting sick of the canned dialog options, especially after killing Burke and going to Tenpenny, and there being no options related to Burke being radroach bait...
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Originally posted by: Canai
Originally posted by: novasatori
how do you defuse the mines? can you?

whenever i get near it, it blows up before any type of dialogue

Mash e and you pick it up right before it explodes.

gracias, worked like a charm

anyone else seem to have weird physics problems or something...
like i'll kill a raider and his guard dog, and decapitate the dog... then walking along a hill later, and raider guard dog head will fly out of the sky and slam into a car or something... and there seems to be cars and stuff that aren't placed level on the ground that make clanging sounds nonstop for a bit then settle and stop.
 

Frodolives

Platinum Member
Nov 28, 2001
2,190
0
0
Originally posted by: Chaotic42
Were any of you who were skeptical about the big changes to Fallout actually impressed with the game once you got it? Is it really Fallout 3, or is it Oblivion 2?

Having played F1, F2, and Oblivion, I was skeptical only because I wasn't a big fan of the style and themes of Oblivion. Otherwise I was fairly open to enjoying F3 in first person. I would have loved for the Van Buren Project to have been completed, but I am treasuring this game for what it is anyway.

I am fairly thrilled with how F3 has turned out, and to call this an Oblivion mod is just trolling by those who had already nurtured a grudge.
 

CrystalBay

Platinum Member
Apr 2, 2002
2,175
1
0
Without spoiling it for others.... What did you all think of tranquility Lane.... I thought it was cool at first , then I felt that I had played that before in other games.
 
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