Fallout 3 impressions

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ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
I'm level 9 now IIRC and super mutants hardly put up a fight against me if I'm using the right weapon. They have miniguns/rocket launchers (although most just have hunting rifles), but it just seems like I'm doing a lot more damage to them than they are to me. Although maybe it's just because I'm an FPS player at heart and know how to fight. Does anyone else get the same feeling?
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Originally posted by: BALIstik916
Is anyone else having a lot of trouble with enemies?

**SPOILER ALERT
I went to Megaton city and embarked on a quest to deliver a message for Lucy (I think that was her name) and am having trouble with monsters in the tunnels en route to the gang that supposedly took her brother?

I had a lot of trouble when I first started, the game was randomly genning talon guys right outside megaton and the super mutant brutes which would all own me since I only had the starting 10mm...

Restarted a new game and its way easier heh, I think there is a bug somewhere with the difficulty... I haven't run into a fight now since I restarted that I haven't been able to complete fairly easily.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
*Minor Spoiler Ahead*

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If anyone wants to get LOTS of Energy Cells for their Laser Guns just go to the RobCo Facility, there's so many inactive robots laying on the ground in there, just search their husks, almost each of them contains Cells. I think I gathered around 200+ so far. You'll know if you're in the good place if when you enter the first thing you see are four robots on a stand placed on each corners of a the first room when you enter.

The facility is located to the far south-west of Vault 101 (it's a long walk from there, be warned), or just north-east of the Tenpenny Tower (very short walk from there). I haven't encounter any tough enemies in that place but it may have been because I was only Level 6, if I would have been stronger maybe I would have seen equally tougher foes.
 

Frodolives

Platinum Member
Nov 28, 2001
2,190
0
0
Originally posted by: BALIstik916
Is anyone else having a lot of trouble with enemies?

**SPOILER ALERT
I went to Megaton city and embarked on a quest to deliver a message for Lucy (I think that was her name) and am having trouble with monsters in the tunnels en route to the gang that supposedly took her brother?

Is it the Mirelurker thingys? Shooting them in the face seems to work well. If you've looted some in the area before going through there you probably have a bit of explosives to work with as well, so that you can perhaps lure them across a mine before shooting them.
 

emilyek

Senior member
Mar 1, 2005
511
0
0
I've been at it for several hours now; now into Megaton and side quests, ignoring the main one for now.

I loved Oblivion, and I didn't mind that it wasn't a 'true RPG'.

It's tempting to me to say that FO3, once you leave the vault, is just plain boring. The world is empty; the combat is mediocre; the inventory management is excessive; there's no high-pressure narrative.

It looks pretty good and runs well, but I'm not having any fun. I really wish I was, but I'm not.
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
Originally posted by: emilyek
I've been at it for several hours now; now into Megaton and side quests, ignoring the main one for now.

I loved Oblivion, and I didn't mind that it wasn't a 'true RPG'.

It's tempting to me to say that FO3, once you leave the vault, is just plain boring. The world is empty; the combat is mediocre; the inventory management is excessive; there's no high-pressure narrative.

It looks pretty good and runs well, but I'm not having any fun. I really wish I was, but I'm not.

I don't know..I'm having a blast...I'm really getting into the "Mad Max" feel of this game. I'm not sure why but I am totally into the mind set of being a post apoclyptic survivor..Scourging resources from burnt out husks of buildings...sneaking around sewers and old robotic plants..wondering what ensued here..

I think its doing so great with me is that I love the Gunslinger series (The robots and vestiges of a past world have me hooked into this game) and that I'm getting into the scenery..I've ignored the main plot line for now (because I've heard all side quests are finished after that) and gotten delved into the world of a gunslinger helping those whom I come across and destroying evil..

I dunno..maybe I'm an anomly
 

WraithETC

Golden Member
May 15, 2005
1,464
1
81
I don't feel like theres any character progression. My character at level one feels like my character at level 10. Even with badass power suit armor it seems like I'm wearing vault tec security uniform.

This is especially apparent after beating fable 2 where your character dramatically changes by the end of the game.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I'm liking Fallout 3, however it definitely feels like Oblivion with guns. Some of my complaints remain the same from Oblivion too.

Bethesda cannot make a proper skill system. Whenever I play a Bethesda game, the first thing I realize is that skills are largely a facade. Whether you've got 15 or 100 small guns, 2 or 10 agility, you can still kill that bad guy with a pistol. It might be the difference between 2 or 3 shots but its a slight difference that doesn't largely affect the outcome of battle or style of play. I like to compare this to AD&D games, in an AD&D game if I had a character with low dexterity and no skill with a bow, it would ultimately be suicide to go into battle with that weapon -- I would NEVER hit anything. I think this is important because your choices should mold how you play and there should be sacrifices. You can't expect to be Joe Everything.

The radial AI is freakish. I've got problems with the radial AI and mainly it comes down to personal preference. My personal preference is that I'd rather have a static NPC that stands in the same place alllllllllllll damn day, than one who wanders around throughout the day and sometimes gets stuck in doors and gates. This happened in Fallout 3 when I went to Lamplight and Princess was stuck behind the gate she was supposed to be guarding. Not only does this mean I couldn't talk to her until I rested/waited, but it also destroys immersion more so than an NPC that is constantly guarding a gate. Just like I find it less immersive when my escort NPC starts shooting at random monsters that hadn't even seen us instead of just following me. What kind of dumbass unprotected NPC would ever think it's a good idea to shoot at a yao gioua (sp), he didn't even soak up 1 hit before dying. The other problem with radiant AI is that 9 times out of 10 I'm at the right location at the wrong time. If I'm at a merchant, it's night time and their shop is locked up, if I'm looking for an NPC, it's that time of the day where he decided to take his stroll to the far side of the world. I'd also rather see 2 NPCs perform one scripted conversation than see 2 NPCs perform 5 dynamic conversations that are all nearly identical. It's kind of freaky watching 2 people tell each other the same story 5 times, like they are suffering from Alzheimer. The way I see it, you shouldn't bother implementing something like Radiant AI unless it's flawless.

The enjoyable aspects of Fallout 3 are the locations to explore. Which makes me think that Fallout 3 would actually have been more enjoyable if Bethesda had licensed the Stalker or Crysis engine. The way I see it, STALKER had better movement, inventory, gunplay, and monsters, what it lacked was all the NPC interactions that Fallout 3 has and a skill system. I mention the Crysis engine because I'd probably estimate someone using the Crysis engine could have created a game in the vein of STALKER or Fallout 3 but have it look about 30x better. I don't know that for a fact, but if I were making one, that would be the first engine I'd want to test.

As for a true Fallout 3, I don't feel Fallout 3 has given me Fallout 3. I could play Bethesda's Fallout 3 for a year straight and still have the urge to play a real Fallout 3 afterwards. That's the problem. It stems from the game play being different. The world isn't punishing enough, the AP system is largely broken in comparison to a true SRPG AP system, and VATS is broken. VATS should not make it easier to shoot, VATS is supposed to be more difficult. If I can't hit someone with a pistol at the range I'm at, then going into VATS should give me 0-2% chance because it's highly unlikely I'll make a skilled shot when I can't make a normal one.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: Frodolives
Originally posted by: BALIstik916
Is anyone else having a lot of trouble with enemies?

**SPOILER ALERT
I went to Megaton city and embarked on a quest to deliver a message for Lucy (I think that was her name) and am having trouble with monsters in the tunnels en route to the gang that supposedly took her brother?

Is it the Mirelurker thingys? Shooting them in the face seems to work well. If you've looted some in the area before going through there you probably have a bit of explosives to work with as well, so that you can perhaps lure them across a mine before shooting them.

Fire damage (i.e. flamethrower) seems to be the most effective against them. Unfortunately, ammo may be a bit scarce. If you have an excess of frag mines, about 3 will kill them or at least soften them up.


Also, the super mutants I've been coming across since I was level 7 or 8 have been pretty easy to deal with. If they are in only groups of 2, I just pummelled them with a sledge hammer. I've even been swarmed by 5 a once, one with a minigun, in the middle of a fight with Talons. It took me 2 or 3 tries, but I didn't have much of a problem with them either.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Imp
Also, the super mutants I've been coming across since I was level 7 or 8 have been pretty easy to deal with. If they are in only groups of 2, I just pummelled them with a sledge hammer. I've even been swarmed by 5 a once, one with a minigun, in the middle of a fight with Talons. It took me 2 or 3 tries, but I didn't have much of a problem with them either.

I believe the super mutant heirarchy goes something like this:

Super Mutant
Super Mutant Brute
Super Mutant Master

The regular super mutants are very easy to dispatch in comparison to the brutes. The difference between brutes and masters isn't huge, it's significant but not as bad.
 

Alienwho

Diamond Member
Apr 22, 2001
6,766
0
76
Are the stats capped at 100?

I maxed out my lockpicking, sneaking, and small gun skills, so now I'm at level 12 and I have 90 in all those, and I'm wondering if I should just squeeze both those stats up to 100. But if I do that, every time I level up it will be wasted because I automatically get 5 skill points added.

I am the sneak master now, sneaking by people right in front of their faces. I pick pocket anything I want without fear of capture. It's funny because I was set going into fallout to be a bad guy tank-like soldier. I just can't overcome the days of Thief though, sneaking around, stealing everything and getting critical hits. And somehow my stats list me like Jesus. I wonder if it's because I gave the begger like 10 bottles of water trying to see if anything would happen.
 

MetalMat

Diamond Member
Jun 14, 2004
9,687
36
91
After a while of playing I have changed my opinions. Yes I do have problems with quite a bit of stuff, but in the end I am having a blast which is what really counts. One of the few games worth my 50 bucks imo.

Right now I am level 10 at the capital, fighting Mutants and Talon. I need to quit using the hunting rifle lol, it takes forever to kill stuff with it. My stats are : S - 7, E - 7, P -7, C - 7, I - 4, A -6, L -3 (or around that). After reading, I found out that I made a mistake with Strength, but whatever I am getting by some pretty tough fights.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
From the bitching I've seen on the elderscrolls forums, stats are capped at 100. Something about missing the 'god' feeling by having 200 points in one skill like small arms and raping people with a pea shooter.

Personally, I wouldn't put any stat past 93 because of the large number of skill books lying around.


Ah, I forgot about the different types of Super Mutants. I think I've seen some Brutes, mainly ones with miniguns. They aren't so bad if taken alone, but it's definately easier to thin out the crowd before taking them on.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Here's how I'm been running through the game VERY easily...

Stats:
Str = 1 or 2
Per = 7
End = 1
Char = 8
Int = 10
Agil = 7
Lck = 5

Tag skills were Sneak, Lockpick, and Speech. Pretty much close to how I started my chars in the other fallouts. I raised speech as fast as possible. With 20 skill points from 10 int, it's very nice to raise skills. I found anything over 60 points in speech is worthless. You can wear a pre-war clothes for bonuses, such as a speech bonus. You can also get the bobble head. With 70 skill a 5 luck you'll always succeed on any speech attempt in the game I've found. But having speech that high allows you to do things you wouldn't otherwise be able to and get extra exps in the process and possibly gear. Sneak is just so damn USEFUL in this game though. It affects your ability to pickpocket, stealth crits, and just staying out of trouble. Get this to at least 60+ ASAP.

Lockpick and science are needed in this game for a variety of locks and computers to hack. However, the skill only allows you to attempt, it doesn't help in anyway after that. Computers and Lock skills levels are as follows.

Very Easy = 25 skill required
Average = 50 skill required
Hard = 75 skill required
Very Hard = 100 skill required

If you have 50 skill points and come up to a Hard lock or computer, you can't even attempt it. But if you have 100 skill and come up to a easy lock or computer you still have to do the sequence of hacking or picking. The added skill points don't affect the outcome in anyway, just your ability to figure out where to jimmy the lock or guess the correct password. There are items out there to increase your skill, including a one time +10 bonus from a bobble head to all skills.

So far, I've been unimpressed with any gun out there beyond the 10mm pistol and hunting rifle. Level 16 already and I am STILL using these guns as my main staple weapons. Everything else just wastes too much ammunition needlessly. Ammo is a premium in this game so spray weapons aren't that great. Now I do use the Rock-it Launcher I made, because you can fire just about any piece of junk as ammo you come across. The problem is, that junk takes up weight, and regular ammo doesn't. Then again, after you fire off the junk from the rock-it launcher, you can go pick it back up or just find another piece of junk so ammo isn't a problem with that gun.

Only reason I haven't really messed with other weapons, like say a laser rifle or plasma rifle, is while they do decent damage, their upkeep is retarded! To fix my hunting rifle from low condition to about 3/4's from a merchant runs about 40 caps. To do that with a laser rifle is about 800 caps.

The only other weapon skill I've found useful is explosives. DAMN that skill is actually USEFUL!!!! If you've played fallout 1 and 2 that was one of the worst skills to use. In this game you need it. Nades are all over the place. They do GOOD damage. Mines are great, especially the bottlecap mines. The higher your skill, the more damage your explosives do. On top of that, the skill allows you to disarm traps and collect the traps as more mines, or nades. Holy crap and definite must have skill. I've found a few traps requiring 60 skill, so getting to around there is needed.

From my playing perspective, here's my break down on skills.

Bartering = great skill, but not exactly needed at the beginning. Very useful later one when you want to make those really big purchases like upgrades to your "house" in the game. 60 points is also required for the Master Trader skill perk which grants a 25% discount at all merchants. This is a decent perk! Considering how rare money is in this game.

Big guns = Meh. Missles and the Fat boy are cool, but they shoot SO SLOW and are one shot then reload. If you don't kill your target on the first hit, you are swapping to another weapon. The other problem is the damage on those two aren't usually enough to kill the bigger guys unless you get a lucky crit with one hit, or unless you fire a molerat. The other big guns you can use with this aren't useful either because they will go through ammo like crazy!!!! With ammo so rare in this game, it's very situational when you use these guns.

Energy weapons = Great weapons, just their ammo costs a ton, and the repair costs are crazy, and then they are just rare to find in the game. This means, even if you have a decent repair skill, you will have a hard time finding more of your favorite weapon to keep it fixed up. Also, the damage isn't that much better except on certain enemies than conventional weapons.

Explosives = Great skill. Must have 30 points in it to even get your house in Megaton. Landmines and Grenades are surprisingly plentiful if you use them only for encounters with bigger baddies or LARGE groups you can't pick out single targets from. They do great damage, are cheaper than missiles for about the same damage, and don't require a reload. Now, they don't go that far when thrown, so a good sneak skill is needed to make the best use of them. But the fact is, they "bounce" so you can do some tricky things like bouncing a grenade around a corner and killing targets while still staying hidden. Add to the fact that there are plenty of traps in this game to disarm and you'll appreciate points in this skill even more.

Lockpick = Great skill. But be aware that if you go picking every lock you see, you'll get tons of exps and items, but a lot of evil karma as well. On top of that, this skill is only useful at "tiers" of points. 25, 50, 75, and 100. Any points in between are wasted. With a bobble head and + skill items, any points over 85 is wasted.

Medical = I'm not too sure about this skill. Personally for me, it's a rather useless skill. So far with my playstyle and in 16 levels, I've never been hit yet. Even if I did, I got so many stimpacks and purified waters for health, I just don't see the use for this skill. Now, there have been some situational skills, such as fixing up random people, like Timebomb in Big Town, but beyond that I've not seen much of a use for this skill unlike previous games. There are a couple perks associated with this skill, such as the cyborg perk, which is a decent perk and requires 60 medical. A bobble head and clothes will add +15 skill. Timebomb and others didn't take much skill to fix up, only 40 points. Maybe if I was playing a melee character this skill would be much more valuable but as a sniping character, it isn't.

Melee Weapons = Playing a sniping gunner so this skill is worthless to me. Maybe my next run through the game I'll try melee. I'll say this, there isn't that many great melee weapons out there. The best I've found so far is the Shishkabab.

Repair = Decent skill. Useful for a few quests, like fixing the water pipes in Megaton. The really major reason to have this skill high is to maintain your own equipment without using merchants. Then again, for convential weapons, merchants are cheap. Also, you can only fix an item by "combining" it with another item of the same type. Meaning if you have a hunting rifle you want to fix, you have to have 2 or more hunting rifles in your inventory. What you are doing is scavenging parts from one to fix the other in this game. By using the repair skill you can get your gear well above the merchant abilities to fix gear, provided you have a high skill level. Repair skill also effects home made items you create at a workbench with schematics. The higher your skill, the better the initial condition of the item. This is a skill you can work up to get later. Doesn't need to be maxed out fast, but after you've got all the other skills you want at the level you want them then start on the repair skill.

Science = Same as lockpicking. Read the description for lockpick, but this skill works on computer hacking.

Speech = Staple skill. Without this, certain quests can't be completed or even received. It gives a ton of extra exps and "goodies" such as better rewards for turning in quests. A must have skill to get high as soon as possible.

Sneak = Another staple skill. In Fallout 3, with the game being 3D, it's harder to see what is an enemy all the time. Unless you like enemies constantly sneaking up on YOU, it's better to get the jump on them. Sneaking also affects your ability to pickpocket if you don't mind the negative karma. You can use a stealthboy for a limited time frame, which makes you like the Predator as it bends light around your character, if you don't want to invest points in this skill. However, stealthboys are rare, and they only last for a limited time. Add to the fact that if you attack from stealth you get an automatic critical hit on the first attack to hit, this is a great skill. I suggest getting the Running Silent perk with this skill.

Small Guns = For me, it's my main attack skill. Majority of the weapons found in this game are either melee or conventional guns. All conventional guns are affected by the Small Guns skill. Your skill level in this affects damage output and accuracy. You'll find the hunting rifle to be your best friend if you are the sneaking sniper. One shot one kill if you are patient enough is feasible on just about any target with the hunting rifle. If you prefer a bit more of a stand up fight, the 10mm submachine gun or heck even the 10mm pistol are great as well. The Subbie does great damage, at the cost of ammo, and the pistol just fires a bit slower.

Unarmed = Haven't used it except to beat on Butch in the intro Vault 101 area. Seems
difficult to go this route, but there are certain perks you can get that might be fun with this skill. The Paralizing Palm perk that stuns opponents when you attack them in VATS mode while unarmed looks great. You can also use "unarmed" weapons such as brass knuckles and the pwoer fist with this skill. Although, technically you are "armed" but the skill refers to your pugilistic ability, not really unarmed.




My play style is all about using sneak + hunting rifle + saving LOTS. By sneaking up to my opponents, I am always assured the first attack. I always save before fighting or even before shooting each and every target. Once I picked out the target I'm going to shoot, I turn on VATS mode and aim for the most vital spot, usually the head, and try to get 1 shot 1 kills. Some baddies you can't, but most you can. If you do a 1 shot 1 kill, even if there are others around, chances are you won't "alert" them to where you are. Meaning you are free to snipe the next guy. Yes, I save and often reload over and over again until I get that 1 shot 1 kill, or maybe 2 shots per kill. Why? Ammo is ridiculous to find in this game. Then again, I never have to worry about getting hit this way.

Another thing I do, is while running around, I'm constantly hitting the VATS key. If any baddie is in range, even if they are hiding behind a rock or some tall grass the VATS ability will lock on and zoom right on them. Even if you couldn't see them, you'll know where they are by doing this. Even if the baddie is behind your character the VATS ability will spin your character around.

Now, my play style is very safe and conservative. I have a very low chance of dying and I haven't had a problem killing anything yet. Even bigger bad guys, like behemoths and brutes, I am able to use a mixture of land mines + nades + snipping to take them down without my target even able to fire a shot off at me. This means I can convert all those valuable medical supplies into cash to purchase things I really need, like ammo. .32 Caliber ammo is like gold to me

Another thing, strength for carrying is nice, but if you don't mind using fast travel, it's not needed if you aren't a melee character. So I'm constantly travelling back and forth between merchants with gear or money I want and the area I'm currently adventuring in. I will tell you that it can be annoying when you are picking up some of that heavy arse armor. combat armor, power armor, metal armor, Talon armor...or any of the really heavy duty armor weighs a LOT. Talking 25+ weight per. Even with a lot of strength, you'll find you are doing fast travel runs to get rid of gear quite often as you progress in the game.
 

Alienwho

Diamond Member
Apr 22, 2001
6,766
0
76
Do we have anybody doing melee? I capped my small guns and have since dumped about 50 points into melee. I have the shishkebab and plan on getting the ninja skill when I get to level 20.
 

9mak9

Senior member
Dec 3, 2007
494
0
76
i know this is pretty hefty request but does anybody know how many skill points you are able to get during the game? Like if you have 10 intelligence what you would receive each level, how many books/bobble dolls that can increase skills, perks adding more skills, etc.

I was looking away from if you increased SPECIAL stats or tagging in the beginning; just through other means...anybody have an idea?

Thanks
 

MetalMat

Diamond Member
Jun 14, 2004
9,687
36
91
I dont know humble pie, that way might work for you but I am doing just fine the old fashion way. Having the Ripper as a CCW really helps, it slices through enemies. And dont forget that you can heal by eating food and drinking water, it only costs 100 bucks to get rid of radiation and doing that can save big time bucks.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
i know you can get 20 points per level with a 10 int. plus you can get that perk that gives 3 extra each level. there's a perk that gives +1 point when you read a book so you actually get 2 points. I've found several of the same book already, but I don't know how many there are in total. there are also the bobbleheads for attributes and skills. oh and don't forget the other perks that raise different skills and a higher luck raises all skills a little bit.
 

9mak9

Senior member
Dec 3, 2007
494
0
76
yeah im kinda pissed i used the books i had because i was carrying to much stuff...now I'll feel like i missed out on points if i grab that perk
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Originally posted by: 9mak9
yeah im kinda pissed i used the books i had because i was carrying to much stuff...now I'll feel like i missed out on points if i grab that perk

Don't be so disappointed. So far, most skills taken over 60 are worthless.

Think of it this way. Most skills start around 20ish with your tag skills starting around 35ish. There are 20 levels in the game and so if you have an int of 20 from the get go, then you get 19 times 20 for 480 skill points. If you take that Educated perk at level 4 for an addition 3 points per level after 4, then thats 16 x 3 for an additional 48 points. Not including books, items that add to skill levels, and bobbleheads, 528 skill points is enough to max out your 3 tag skills and 4 other skills if you are so silly as to take those skills to 100. That's the majority of the skills in the game right there. If you are smart and go to level 20, then you can easily get all skills to 60+ skill level. Then if you consider the fact with weapon skills you only need two. Your main weapon of choice and explosives. I really recommend getting explosives up as it is finally a useful skill for the fallout franchise.

All those books for extra skill points are only cake. You don't really need them if you have a high enough intelligence. If you don't, then you might want to get the perk for an additional skill point per book. Or, maybe even better, the Intense Training perk for more intelligence as every point of Intelligence is worth 2 skill points per level.

I haven't found that many books personally yet. Maybe I've just missed them.
 

9mak9

Senior member
Dec 3, 2007
494
0
76
Originally posted by: HumblePie
Originally posted by: 9mak9
yeah im kinda pissed i used the books i had because i was carrying to much stuff...now I'll feel like i missed out on points if i grab that perk

Don't be so disappointed. So far, most skills taken over 60 are worthless.

Think of it this way. Most skills start around 20ish with your tag skills starting around 35ish. There are 20 levels in the game and so if you have an int of 20 from the get go, then you get 19 times 20 for 480 skill points. If you take that Educated perk at level 4 for an addition 3 points per level after 4, then thats 16 x 3 for an additional 48 points. Not including books, items that add to skill levels, and bobbleheads, 528 skill points is enough to max out your 3 tag skills and 4 other skills if you are so silly as to take those skills to 100. That's the majority of the skills in the game right there. If you are smart and go to level 20, then you can easily get all skills to 60+ skill level. Then if you consider the fact with weapon skills you only need two. Your main weapon of choice and explosives. I really recommend getting explosives up as it is finally a useful skill for the fallout franchise.

All those books for extra skill points are only cake. You don't really need them if you have a high enough intelligence. If you don't, then you might want to get the perk for an additional skill point per book. Or, maybe even better, the Intense Training perk for more intelligence as every point of Intelligence is worth 2 skill points per level.

I haven't found that many books personally yet. Maybe I've just missed them.

I'm level 7th and I've explored a little bit, I think I have found about 10 books so far.

I really don't want to but I might start over to get a more ideal set of skills and such, I might just beat it and play again at different levels
 

9mak9

Senior member
Dec 3, 2007
494
0
76
hows everyones time spent on the game?

I think I am around 12 hours I think I've got around 20 places explored in the vicinity of Megaton...also only at level 7...I love to explore and try to find as many little things as I can.

I wanted to see if someone explored just about everything and did as much as they could what was their time spent...I know there are some things that you miss if your speech, computer and lockpicking aren't high enough
 

Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
Originally posted by: 9mak9
i know this is pretty hefty request but does anybody know how many skill points you are able to get during the game? Like if you have 10 intelligence what you would receive each level, how many books/bobble dolls that can increase skills, perks adding more skills, etc.

I was looking away from if you increased SPECIAL stats or tagging in the beginning; just through other means...anybody have an idea?

Thanks

I start with 9 intelligence which gives me 19 skill points when I get to level 2. By mid level 2 I rushed my ass to Rivet city for the intelligence bobble head so from 2-4 I gain 20 skill points.

19 + 20 + 20 = 69

At level 4 I pick up education which adds +3 points per level.

23 x 16 levels = 368

368 + 69 = 437

437 is what you get from leveling alone which is about 33 points into every skill. Did not take into account your starting stats (which range from 10-30). Skill books + bobbleheads add a total of 60 to a skill if you can find them there's a set for each skill.

If you play the game a whole lot and do a lot of sidequests, you can very easily have a character with 100 in every single skill. You just need to wait for some kind of guide on the skill book locations.
 

BALIstik916

Senior member
Jan 28, 2007
755
0
71
Originally posted by: Imp
Originally posted by: Frodolives
Originally posted by: BALIstik916
Is anyone else having a lot of trouble with enemies?

**SPOILER ALERT
I went to Megaton city and embarked on a quest to deliver a message for Lucy (I think that was her name) and am having trouble with monsters in the tunnels en route to the gang that supposedly took her brother?

Is it the Mirelurker thingys? Shooting them in the face seems to work well. If you've looted some in the area before going through there you probably have a bit of explosives to work with as well, so that you can perhaps lure them across a mine before shooting them.

Fire damage (i.e. flamethrower) seems to be the most effective against them. Unfortunately, ammo may be a bit scarce. If you have an excess of frag mines, about 3 will kill them or at least soften them up.


Also, the super mutants I've been coming across since I was level 7 or 8 have been pretty easy to deal with. If they are in only groups of 2, I just pummelled them with a sledge hammer. I've even been swarmed by 5 a once, one with a minigun, in the middle of a fight with Talons. It took me 2 or 3 tries, but I didn't have much of a problem with them either.

haha upon trying it again for the 2nd time i passed it with ease...i used 6 shots of the sawed off shotgun then literally beat the shit out of them with the baseball bat and i only had to use 1 stimpak
 

Duwelon

Golden Member
Nov 3, 2004
1,058
0
0
Anyone used VATS to shoot a grenade in mid air that's being tossed at you? I went to use VATS on a couple of super mutants and to my surprise when i cycled the targets it let me target the nade! I only had a 50'ish % chance of hitting though and i missed, wonder what would have happened if I had hit it, would it bounce back or just explode?
 
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