That's a pretty good assessment, I'd add a few points though:Originally posted by: zagood
After watching Yahtzee, it reminded me of the other part I hated so much, the damn "PRESS X AS FAST AS POSSIBLE" cutscenes. So fucking pathetic.
I started playing the original FEAR again, some major differences I noticed...
1. The character models are much better in the new one.
2. You move much faster in the original.
3. Shadows are better in the original, lighting is used better in the original but there are some much better instances of it in the new one.
4. The old one is just sharper and higher contrast, the new one uses the more muted "hey everything's gray" that's typical of FPS games in the last few years.
5. Movements feel more digital in the old one. Hard to describe.
- 6. Weapons are much better imo in the new one. Aim-Down-Sights and scopes are a huge improvement and certainly expected in games nowadays. There also seems to be a smaller CoF/bullet spread within the first few shots.
- 7. Head Bob is much less obnoxious in the new one, which is good considering it can't be turned off.
- 8. Rendered cinematics, cut-scenes and overall production quality is much better imo. Text Data discs were a step back from the phone messages, which are both pretty weak game elements imo.
- 9. Level design so far seems much less varied and innovative. Just less tunnel-crawling and alternative route finding from what I've seen so far (only half-way through interval 03).
Also for #3, I've seen quite a few complaints about the shadows, but the conclusion there are no shadows in FEAR 2 is simply not accurate. The new version does have full dynamic shadows, the PC version just makes heavy use of diffused lighting so that you get much softer shadows, rather than the extreme hard shadows of the original.
There are instances you'll find the hard shadows but only when you have an extremely intense single light source in a dark environment. Soft shadows/diffused lighting are common in DX10, but you also see some of the particle shadows commonly seen with recent games like GTA4 or Mass Effect. They use a higher resolution shadow map but you can clearly see it used for many smaller objects. Arguable which is better, it just comes down to preference imo.