Gamers today are sissies

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Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: PsharkJF
FF1 is legendarily difficult in comparison to the newer ones.
Oh,
COCTRICE (yes! Please turn me to stone just before my black mage casts FIR3!)
MADCAT (Yay for first-cast FIR2)
PERILISK (...slain)
R.GOYLE (Again, first-cast FIR2)
SORCEROR (...slain)

Haha I remember that. I had a set list of enemies which I would opt to run away from regardless of anything just because they were fully capable of killing my whole party in a single turn.
 

potato28

Diamond Member
Jun 27, 2005
8,964
0
0
I do have to agree with OP because of the general pussifacation of the world. More and more kids and older folks that didn't game before are now starting to get into it, so the gaming industry is catering to them and not to those who have played many different games, and have much more experience with computer AI in games. I remember being able to beat StarCraft in 2 days on the hardest difficulty, and now I can't even beat it because of my expectations of games to basically lay themselves out for me to just run through. Makes me really sad...
 

spittledip

Diamond Member
Apr 23, 2005
4,480
1
81
Originally posted by: skace
There needs to be some distinction in this thread about arcade difficulty and regular difficulty. Arcade difficulty was sometimes considered incredibly cheap and often meant memorizing an exact sequence learned through many deaths, which was done to eat quarters at the expense of the player.

Cheap? You mean like Guile's walking-to-flash kick?
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Here's another thought. A lot of old games had really, really simplistic controls that were easy to learn for a teen or preteen. When Doom was new, you only had five controls - forward, backward, turn left, turn right, and shoot. That was it.

Call Of Duty 4, meanwhile, has leaning, aiming down the sight, the generic "action button," jumping, three stances, two types of grenades, several secondary weapons, sprinting, melee attack, and so on. Other shooters like Rainbow Six and Gears Of War take it even further and have in-depth cover systems that allow for a totally different style of movement and combat while in cover.

Think of it this way - old games were like an insanely difficult DDR or Guitar Hero level. You had to memorize the exact sequence of what to do to get through it, but you only had a few possible things you can do. Modern games, on the other hand, are like playing a guitar game and a vocal game at the same time while standing on a DDR pad, but they're designed to let you get a little sloppy and pass anyway.
 

bfdd

Lifer
Feb 3, 2007
13,312
1
0
You can see it really big in MMOs, go back to Ultima Online and look how hardcore it was before UO:R and Trammel, hell was even more so before T2A(but atleast it was still a much more difficult game than everything else out), then things got slightly more carebear with EQ and it's been down hill from there. There's no death penalty in almost any MMO out now like WTF? WoW has you run back to your corpse and you don't lose ANYTHING except 30 seconds to 1 minute of your time? Rofl... It's a joke. Now on the single player side of things there's still some really hard games that are out or coming out, but it seems like all the devs are afraid to make a challenge because then people won't buy it. It's a joke I miss my old UO days =(
 

Maleficus

Diamond Member
May 2, 2001
7,682
0
0
Originally posted by: AstroManLuca
Here's another thought. A lot of old games had really, really simplistic controls that were easy to learn for a teen or preteen. When Doom was new, you only had five controls - forward, backward, turn left, turn right, and shoot. That was it.

Call Of Duty 4, meanwhile, has leaning, aiming down the sight, the generic "action button," jumping, three stances, two types of grenades, several secondary weapons, sprinting, melee attack, and so on. Other shooters like Rainbow Six and Gears Of War take it even further and have in-depth cover systems that allow for a totally different style of movement and combat while in cover.

Think of it this way - old games were like an insanely difficult DDR or Guitar Hero level. You had to memorize the exact sequence of what to do to get through it, but you only had a few possible things you can do. Modern games, on the other hand, are like playing a guitar game and a vocal game at the same time while standing on a DDR pad, but they're designed to let you get a little sloppy and pass anyway.

I didn't think this thread could really contain more insane responses, but you've managed it.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: Maleficus
Originally posted by: AstroManLuca
Here's another thought. A lot of old games had really, really simplistic controls that were easy to learn for a teen or preteen. When Doom was new, you only had five controls - forward, backward, turn left, turn right, and shoot. That was it.

Call Of Duty 4, meanwhile, has leaning, aiming down the sight, the generic "action button," jumping, three stances, two types of grenades, several secondary weapons, sprinting, melee attack, and so on. Other shooters like Rainbow Six and Gears Of War take it even further and have in-depth cover systems that allow for a totally different style of movement and combat while in cover.

Think of it this way - old games were like an insanely difficult DDR or Guitar Hero level. You had to memorize the exact sequence of what to do to get through it, but you only had a few possible things you can do. Modern games, on the other hand, are like playing a guitar game and a vocal game at the same time while standing on a DDR pad, but they're designed to let you get a little sloppy and pass anyway.

I didn't think this thread could really contain more insane responses, but you've managed it.

What's so insane about his response? It makes sense.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Originally posted by: Maleficus
I didn't think this thread could really contain more insane responses, but you've managed it.

My point is that new games have replaced simple difficulty with complexity.
 
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