- Feb 14, 2004
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I'm going to try some of these games out over the weekend. Thanks everyone for the suggestions. I'm telling family to not bother me this weekend as I'll be doing some serious research
Honestly, I'm more than happy with where the hardware is at, having started out with a Google Cardboard VR system. Roomscale & VR controllers are a huge step up, not to mention the extra graphical processing power of a PC with a gaming GPU. I don't see much being added in the future other than an increase in screen resolution, and maybe some extra controllers (like different grip styles for various weapons or controls in games). The biggest thing lacking right now is full-length, replayable games. Stuff like Holopoint & AudioShield work great because they're music & wave-increase based, so you can hop right in anytime, but it's kind of like playing checkers or perhaps Candy Crush...fun but repetitive.
Raw Data holds a lot of promise, as does Budget Cuts. Trickster VR is pretty fun but is only one "level" (defend the portal), although there will be an upcoming adventure mode in the future. What VR really needs is a title like Half-Life 3: VR because then people will go NUTS & VR will really take off. Oh, and they need to solve movement. I like teleportation in some games (works great in Battle Dome), but not in all games (hate it in Starseed). But I also don't want to spend $800 on a Virtuix Omni treadmill (and have it suck up my room space), especially since there's a ring & seatbelt system preventing you from doing a full squat & jumping around for dodges in VR. I don't know what the answer is or if there even is a good answer for it, but it's going to be kind of limiting for a lot of stuff like non-rails-based & non-stationary FPS games, for example. So I'm anxious to see what happens in the future.
It's funny watching a game on your HMD & then checking it out on your monitor, because most games just look like average whatever video games, but in VR, they look absolutely incredible!