glbenchmark 3.0

stormkroe

Golden Member
May 28, 2011
1,550
97
91
I was wondering if anyone has used this. I can't register on the site because the 'captcha' image won't load. Also, glbenchmark 2.1 crashes on off screen tests on my stock evo 3d. Hope I'm not alone.
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,333
18
81
It's not released to the public though it's been up for a while now.

Availability
GLBenchmark 3.0 has been ported to all major mobile operating systems like Android, iOS, Linux and Symbian and is available for licensing right now. For more information please contact sales @glbenchmark.com.

That indicates no private party downloads, the site registration doesn't grant access to 3.0, it only does access to uploading results, which you have to do in order to view them.

At least the demo looks sweet.
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
5,664
0
0
The reason the offscreen tests won't run on the Evo 3D is probably because it has a qualcomm-soc? We ran the test on several phones and it run fine on a lot of phones, save the ones with a qualcomm-soc. Allready mailed them asking why this is and if it will be fixed. If you check Anand's latest smartphone-review, you'll notice he also ran the offscreen test on non qualcomm-soc's as well.
 

stormkroe

Golden Member
May 28, 2011
1,550
97
91
Yeah I assumed that was why (and hoped it wasn't just a problem with my device). Usually when a test fails to run on Anandtech reviews, there is some mention of it, e.g. "The geforce FX5600 wouldn't even start the Crysis benchmark in 3200x2400", so I was slightly 'iffy' about mine being normal. Hopefully they get glBench 3.0 lined out so we can have even more information.
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,333
18
81
As last resort, the long shot would be to try running it with Chainfire's 3D driver and selecting one of the other 2 plugins?
 

stormkroe

Golden Member
May 28, 2011
1,550
97
91
I'll try to get around to something like that. I just rooted this phone last Saturday and was looking at making a few changes. I wish companies were more transparent with their SoC info like how things are in PC land. I'd love to see some 3rd party drivers for SGX's and Adreno's. I'm hoping that being able to complete the offscreen renders will give an indication of scaling when plotted with native resolution... I'm really iffy on the poor polygon performance of the SGS2.
 
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