- Nov 14, 2011
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Talks from SIGGRAPH have started going up, there's an interesting one from the Assassin's Creed developers: http://advances.realtimerendering.c...siggraph2015_combined_final_footer_220dpi.pdf
Summary of their results:
Summary of their results:
CPU:
•1-2 Orders of magnitude less drawcalls
•~75% of previous AC, with ~10x objects
GPU:
•20-40% triangles culled (backface + cluster bounds)
•Only small overall gain: <10% of geometry rendering
•30-80% shadow triangles culled
Work in progress:
•More GPU-driven for static objects
•More batch friendly data
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