Well everything was going kinda well.. I really have little experience with shooting on a controller and am finding the shooting action in the game pretty difficult. I live and die by the mouse and keyboard and first person, so its pretty clumsy to try and do non tactical shooting on a game pad.
However the flawless world sorta crashes on the mission "the long stretch", or as i like to call it, the long line of bulls**t.
#1 the game insist I try and use franklins ability to evade the police... franklins ability is %100 USELESS in evading the police.. its for racing!
I heard that when you switch, the other 2 go about their business as usual as an NPC. I don't there is anything to worry about.Gameplay question: Not sure I like the idea of controlling 3 characters at the same time...is this the official gameplay or an option?
Gameplay question: Not sure I like the idea of controlling 3 characters at the same time...is this the official gameplay or an option?
I got a PS3 version at lunch; waiting to play when I get home.
I have never played a shooter on a console and it scares me to death.
I don't understand how you aim. With a mouse, it is simple to get headshots.
How do you get headshots with a lock-on mode? How with a sniper rifle?
Oh well... I look at it as a learning experience.
I have been playing mouse/keyboard shooters since Wolfenstein 3D.
My only experience with a console shooter was Goldeneye on N64 at a friend's house.
I don't remember getting a single kill against him.
Gameplay question: Not sure I like the idea of controlling 3 characters at the same time...is this the official gameplay or an option?
The actual act of switching between them also provides a window into their individual lives and habits, fleshing out their personalities in a way that feels natural and novel. Pick a character and the camera zooms out over the San Andreas map, closing back in on wherever they happen to be. Michael might be at home watching TV when you drop in on him, or speeding along the motorway blasting ‘80s hits, or having a cigarette at the golf club; Franklin might be walking out of a strip club, munching a bag of snacks at home, or arguing with his ex-girlfriend; there’s a good chance that Trevor could be passed out half naked on a beach surrounded by dead bodies or, on one memorable occasion, drunk in a stolen police helicopter.
Once the heists begin, the signature innovation driving Grand Theft Auto V takes center stage. During these missions you can instantly switch between each of the three characters. Rockstar often uses this mechanic to avoid the hassle of relocating to meet another wave of enemies, imploring you to switch via a blinking icon and noticeable sound effect to keep you in the thick of the action. The transitions occur smoothly, and the speed at which you swap characters is impressive.
You can switch mid-mission and when you are walking around with no action while one of the other characters is in an intense scene you get a pop up and a tone telling you to switch to that character so you can be in the thick of things. The game tries not to have you bored during a mission.
from IGN
from game informer
Don't they rarely give solid 10 scores on games? Or is that gamespot? Gonna work from home tomorrow I guess.
It used to be rare IIRC, but it hasn't been as of late. IGN also pisses me off in that their review mentions flaws that never make it in the final score. Based off of what they said it should be a 9 or 9.5 if they want to do that crap, but a perfect 10 means they have NOTHING to complain about... which wasn't true.
10.0 - MASTERPIECE
Simply put: this is our highest recommendation. Theres no such thing as a truly perfect game, but those that earn a Masterpiece label from IGN come as close as we could reasonably hope for. These are classics in the making that we hope and expect will influence game design for years to come, as other developers learn from their shining examples.
Examples: The Last of Us, The Legend of Zelda: Ocarina of Time, Grand Theft Auto IV
Played a bit and the only two things I wish were different is the radio needs to be louder even when it is all the way up. It could use some AA lol. One thing I can't wait for next gen is a little AA.
I play with my turtle Beach's on so I don't have a radio problem. I do agree with the AA. This is the best GTA can look on current gen tho. The next GTA, actual next gen game should look amazing but this one looks way better then GTA 4 for damn sure.
I had a lot of texture pop-up on the PS3 version in the intro after you do the initial heist. Did anyone else experience texture pop-up or does it get better? I also have an issue where the camera starts to rotate while driving when it thinks I should be making a turn. Maybe that was just for the intro Franklin mission and not a consistent thing.