GTA 5 gameplay

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zerocool84

Lifer
Nov 11, 2004
36,041
472
126
This game a rental? Well if you have no life and can play 24/7 then maybe but this is not a 10 or even 20hr game even doing only the missions.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
With GTA5 the developers no longer want you to mess around in the single player sandbox, once you have beat the game you are supposed to go online. Where the microtransactions are
 
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KentState

Diamond Member
Oct 19, 2001
8,397
393
126
This game a rental? Well if you have no life and can play 24/7 then maybe but this is not a 10 or even 20hr game even doing only the missions.

I'm at 31 hours with 13 more missions to go. Probably 25 of that time was driving around so if you can maximize travel by using cabs it may be doable.
 

ManBearPig

Diamond Member
Sep 5, 2000
9,173
6
81
So whats the point of the online? I just drove around and killed people. While absolutely fucking hilarious, I didn't really understand what i'm supposed to be doing.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
If you skip all the side missions and skip all the driving by using cabs you can probably finish it in a couple sittings.

So whats the point of the online? I just drove around and killed people. While absolutely fucking hilarious, I didn't really understand what i'm supposed to be doing.

I honestly have no idea because what you did is what everyone does. I heard there were like missions to do with people but I really dunno as I didn't play more than an hour on it and saw how poorly setup it was.

I'm selling my copy tomorrow, got a buyer. Online is bad and there's nothing left to do in Single Player. I feel I got my $60 out of it and I'm making up more than half that cost by selling.
 
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sze5003

Lifer
Aug 18, 2012
14,298
672
126
I also agree that I've gotten my money's worth and still not done the game. I only get maybe 2-3 hours a week to play games so no way I could finish it in a rental.

San Andreas felt the same after it was finished, you bought all properties, but you could buy them early and make money off them. I just finished the first assassination mission and I have about 1.8 million with Michael, and 400k each with Trevor and Franklin. I'm not sure if you can make money off properties. There is the towing company, and I'm not sure what else there is that I can make money off of.

Did a few sea races, get nothing for them, can't find the Trevor bounties because the instructions dont help. I could try and steal a plane or helicopter and land it at trevor's airstrip but I think you need to buy it first.

I think this is the best gta so far in terms of story missions and how they are planned out. They could have done a better job for sure with the mechanics but they went for the completely open sandbox with exploring emphasis and detail on mini games.

Everyone agrees there is this huge world but not enough missions for it.

As for online, when you first start you have to do sucky missions. I found some high level guys and played with them, their missions were way better. One of them involved stealing a plane full of drugs and the payout was like 17k a person. The higher level you are the more missions or jobs you can request from the online NPC's. It's just tough to level up in the beginning because of randoms killing you or how easily you can loose money if you die at any point, be it in free mode or in a job.

I feel like if I weren't getting the ps4 I would play this game again and try the alternative heist methods to see the difference.
 

Bman123

Diamond Member
Nov 16, 2008
3,221
1
81
If I would of bought the disc version of this game I would of already sold it. The game is worth playing the story no doubt but the online just isn't that fun to me. I play the new Madden and nba 2k more then anything this year
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
I for one feel most people who play just the main story missions first, then afterwards try to do side missions and stuff are doing themselves a disservice.
Once you're done with the main story, doing anything after in SP is gonna seem pointless and boring.

I'm doing every side mission and events along the way as I do the main story and loving every minute of it.
(well besides the letter scraps, that was utterly pointless)

I just stick with one character until he has no side missions left, then switch to the next and do the same.
And only do the main missions after all characters no longer have any side missions available.

I'm now at 79% complete and still have a ways to go.

I havent even touched multiplayer yet, thank god.
With all the bugs that seem to occur if you let the game get updated, and the online issues themselves, Im perfectly happy waiting until i'm fully done with SP to even try MP.

And YEP, I agree, I easily got my moneys worth of gameplay.
I have at the very least 40hrs in the SP game already.
 
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stockwiz

Senior member
Sep 8, 2013
403
15
81
Waiting for the PC release of GTAV. In the meantime I just played through SA for the first time in 5-6 years... I'm pretty good with the flying so I enjoyed all the plane/chopper races and getting all the golds in the plane and motorcycle schools, taking over all the gang territory, using the tank to do police missions... fun stuff. Have not beaten the game.. picked up Sweet from prison, listened to him rant about his 'hood' , that's where I'm at there. I forgot just how many properties with garages you can buy in that game. In retrospect I wish I would have stolen a plane and flown to the military base at the beginning of the game to steal a tank. Could have made some easy money and upgraded the armor without cheating by using the horse racing.

I've never played GTA IV and plan to give it a try.. got it dirt cheap on steam... install some of the graphics mods and treat myself.
 
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ManBearPig

Diamond Member
Sep 5, 2000
9,173
6
81
Oh yeah, one thing I hate about this game is that fighting against the police is no fun. In the old games it was my favorite thing to fight against the police.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
sze5003... Some properties just pay you a weekly sum for owning them. Others have random missions that pay out a bit of cash. As for Trevor's airfield you can land any chopper or plane there and save it. Including military planes and tanks. Just park in the hanger or the helipad. You don't have to buy it.

At the end of the game I had 2billion dollars on all 3 characters and nothing to do with it.
 

sze5003

Lifer
Aug 18, 2012
14,298
672
126
sze5003... Some properties just pay you a weekly sum for owning them. Others have random missions that pay out a bit of cash. As for Trevor's airfield you can land any chopper or plane there and save it. Including military planes and tanks. Just park in the hanger or the helipad. You don't have to buy it.

At the end of the game I had 2billion dollars on all 3 characters and nothing to do with it.

I guess I will buy the tow company with Franklin while I'm still halfway through the game and see what happens.
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
I guess I will buy the tow company with Franklin while I'm still halfway through the game and see what happens.
Oh god no.
I made that mistake also.
As soon as you buy it, you get an email saying your Co is short handed and you have to do the towing missions yourself.

And they only pay $500 a tow.

Me personally, I had enough of those boring/slow towing missions just doing them for Tanya and her deadbeat boyfriend.

I'd rather go diving for cases for a lot more cash if I need it that badly.

edit: To me it was like, go for 1 dive and grab a $25,000 case, or do 50 towing missions for the same amount of $$$
Of course neither is really a lot of $$$ in this game, but when you're starting out and want/need cash, case diving is far more lucrative,
especially if you dont update the game and can still use the case respawn exploit.

And actually its a LOT more than 50 towing missions for $25,000, since you have to do a s***load of towing mission first just to recover the cash you spent on buying the towing co in the first place.
 
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sze5003

Lifer
Aug 18, 2012
14,298
672
126
In that case I'll skip buying the tow yard. Is there any certain area to recovering the dive treasure? Or do I just get in trevor's sub and use that trafficky app?
 

HeXen

Diamond Member
Dec 13, 2009
7,832
37
91
So tell me about cars and races, can you put hydrolics on it and go to a lot to show off like in San Andreas? I enjoyed hopping and modding at times even though it was pointless. Street racing any fun?
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
the car customization sucks. the only thing worth doing is changing the color and wheels. all the performance mods seem (to me) to be like throwing cash down the toilet. i didnt notice any difference in speed and braking with a fully upgraded car. not sure if turbo makes a big difference or not. fully upgraded durability makes little to no difference.

saints row's car customization and garage system is infinitely better. maybe these two companies can come together to make a game.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
and having stupid stuff like 4 tiers of upgradeable engine, like $5k, $10k, $15k, $20k

when everybody is just going to buy the most expensive one

"oh wait no, on THIS car im gonna do the 3rd tier engine, and ill save the 4th tier engine for this other car I have" *facepalm*

how about just 1 upgradeable engine that actually makes a difference I can feel? that would have been better than the fake fluff currently in place. more i think about it, more upset i get. people are going to lap it all up anyways because reddit etc...
 

sze5003

Lifer
Aug 18, 2012
14,298
672
126
One dude online had armor upgrades on his car as well as performance. While I didn't feel any more speed that car got shot a hundred times, and flattened to nearly a pancake yet it was still drivable. Not sure if it works the same in single player.
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
In that case I'll skip buying the tow yard. Is there any certain area to recovering the dive treasure? Or do I just get in trevor's sub and use that trafficky app?
You can just grab the Dingy and scubagear. (which are available from the very start of the game if you dont have the sub yet)
Note: Dingy location moves a bit up and down the dock location shown in video, so if its not in the exact location of that video, it should be very nearby.

Then go to the $25,000 Case location.
If you cannot see the case, it may be covered by coral, just switch to another character and switch back and that should get rid of the coral.
If your game is un-updated, you can keep switching to another character and switching back and the case will re-spawn.

Weird thing about the latest game update.
It fixes the cases so they don't respawn, yet introduces a bug where your lung capacity can be increased while wearing scuba-gear.
 
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sze5003

Lifer
Aug 18, 2012
14,298
672
126
You can just grab the Dingy and scubagear. (which are available from the very start of the game if you dont have the sub yet)
Note: Dingy location moves a bit up and down the dock location shown in video, so if its not in the exact location of that video, it should be very nearby.

Then go to the $25,000 Case location.
If you cannot see the case, it may be covered by coral, just switch to another character and switch back and that should get rid of the coral.
If your game is un-updated, you can keep switching to another character and switching back and the case will re-spawn.

Weird thing about the latest game update.
It fixes the cases so they don't respawn, yet introduces a bug where your lung capacity can be increased while wearing scuba-gear.

My game is updated but thanks for that. I'll try it on my next chance I get to play. Will add to the exploring part. I did finish climbing mt chilliad just for the parachute early on in the game.
 

ManBearPig

Diamond Member
Sep 5, 2000
9,173
6
81
Decided to try and sell my copy. Online is alright but there's just so much waiting around and a lot of it is unintuitive. After the main story ended I just don't have much desire to continue. I hope someone will still buy it.
 
Feb 6, 2007
16,432
1
81
There's an article at Forbes, of all places, which echoes my feelings on portions of the game, and specifically multiplayer. A snippet:
In a way, GTA now feels like it’s caught between two worlds. One being a life simulator where everything works as it does in reality. The other being a video game where balls-out action and ridiculousness is the main attraction, such as say, the Saints Row series. Little details like flip flops and flop sweats are fine, but once “realism” starts to negatively affect gameplay? It’s a problem.

This disparity is felt to an even greater degree in GTA Online. The main point of that mode is to do jobs and earn money to buy bigger and better living spaces, cars and weapons. But there’s also a “death tax” as it were, where whenever your player dies, you have to pay your hospital bills of about 5% of your total cash, banked or otherwise. In a game where the fun is about rampaging around, attracting police and killing other players, the game is offering you a disincentive to play this way for fear of death and subsequent monetary penalties.

The way it handles your car is another exercise in burdensome realism. Players are penalized for destroying other player’s cars; they’re literally labeled “bad sports,” which seems incredibly silly given the name of the game and the general concept behind it. This is of course because Rockstar has made cars extremely valuable and hard to replace. You have to buy insurance, you have to pay deductibles if your car is wrecked, you have to buy or steal it back from an impound lot if you leave it somewhere or die in a police chase. In what way is any of this fun? If I die in a horrific car crash as the thrilling end to a five star police chase, what’s the harm in respawning me for free in the hospital with my car shiny and new in the parking lot? Why make me lose money, file an auto insurance claim or drag my car’s mangled corpse out of the impound?

You can talk about “cash sinks” and various other terms related to an in-game economy, but in a game like GTA Online where the most fun you can have is behaving dangerously, I don’t think the same rules apply. And it seems so arbitrary to make this aspect of the game hyper-realistic, yet I still control a character who is able to hide an M60 machine gun, a rocket-propelled grenade launcher and three different kinds of submachine guns in his pockets simultaneously. Obviously it would make the game less fun if Rockstar limited our arsenal, so they don’t do it. But then why insert all these other un-fun mechanics in the name of cash siphoning and “realism”?

It's like the game designers got fed up with people labeling their game a hooker murder simulator, so they set up all these encouragements to play like some morally upstanding member of society when the core gameplay mechanic that people fell in love with in the first place is the hooker murder simulator. Hell, half the missions in the singleplayer storyline still play out like that... but do that online and you're punished? Getting together with a crew may be hilarious fun if you end up with people you like, but this is a video game series that has always been about being a sociopath, and you're playing it on the internet which is a haven for sociopathic behavior. I don't want to rely on other people; I want to shoot them. That's fun too, dammit. If I play the way GTA games of old have encouraged me, I'm destitute, a hobo with a shotgun, griefing other people by killing them in a game based around killing. But at least I'm having fun.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
There's an article at Forbes, of all places, which echoes my feelings on portions of the game, and specifically multiplayer. A snippet:


It's like the game designers got fed up with people labeling their game a hooker murder simulator, so they set up all these encouragements to play like some morally upstanding member of society when the core gameplay mechanic that people fell in love with in the first place is the hooker murder simulator. Hell, half the missions in the singleplayer storyline still play out like that... but do that online and you're punished? Getting together with a crew may be hilarious fun if you end up with people you like, but this is a video game series that has always been about being a sociopath, and you're playing it on the internet which is a haven for sociopathic behavior. I don't want to rely on other people; I want to shoot them. That's fun too, dammit. If I play the way GTA games of old have encouraged me, I'm destitute, a hobo with a shotgun, griefing other people by killing them in a game based around killing. But at least I'm having fun.

The problem is they have to associate a value with the things you strive for in the game (cars, houses, money) and without said punishments to discourage other players from destroy that value, you just get a bunch of people running around blowing things up that are valuable to you. Kind of like if WoW let other players kill you and take your hard earned loot and mounts. Nobody would want to raid 40 hours a week so they can go afk for 10 minutes and come back to some ass hat taking all their stuff. That was a large complaint in Ultima Online (but, it worked so well a lot of the older players loved that there was actual risk involved). They alternative is they punish the "bad sports" or they make everything have little to no value.

Gamers today are mostly cry baby carebears or trolls (which usually end up as cry baby carebears when someone the same back to them).

Personally, I haven't even played the online because it just doesn't sound like fun. Which doesn't really matter to Rockstar, because I bought their game already.
 

Theb

Diamond Member
Feb 28, 2006
3,533
9
76
The money online seems plentiful to me. I know I'm in the minority with that opinion. I have less than 24 hours of online playtime and my total made is over $350k. I'm currently sitting on a measly $20k though because I bought an apartment.

Steal a car $8k
Stickup $1k - $2k
Low level missions $1k - $3k. I peeked ahead and the mid to high level missions have way better payouts.
Level 10 in Survival $20k
All of those are solo-able activities. If you get in a good group you can run deathmatches and/or races back to back and the money rolls in. That's only happened to me once so far though.

The death tax and insurance and cost of things don't bother me because I haven't had to worry about money.
 
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