zerocool84
Lifer
- Nov 11, 2004
- 36,041
- 472
- 126
This game a rental? Well if you have no life and can play 24/7 then maybe but this is not a 10 or even 20hr game even doing only the missions.
This game a rental? Well if you have no life and can play 24/7 then maybe but this is not a 10 or even 20hr game even doing only the missions.
So whats the point of the online? I just drove around and killed people. While absolutely fucking hilarious, I didn't really understand what i'm supposed to be doing.
sze5003... Some properties just pay you a weekly sum for owning them. Others have random missions that pay out a bit of cash. As for Trevor's airfield you can land any chopper or plane there and save it. Including military planes and tanks. Just park in the hanger or the helipad. You don't have to buy it.
At the end of the game I had 2billion dollars on all 3 characters and nothing to do with it.
I guess I will buy the tow company with Franklin while I'm still halfway through the game and see what happens.
Oh god no.I guess I will buy the tow company with Franklin while I'm still halfway through the game and see what happens.
You can just grab the Dingy and scubagear. (which are available from the very start of the game if you dont have the sub yet)In that case I'll skip buying the tow yard. Is there any certain area to recovering the dive treasure? Or do I just get in trevor's sub and use that trafficky app?
You can just grab the Dingy and scubagear. (which are available from the very start of the game if you dont have the sub yet)
Note: Dingy location moves a bit up and down the dock location shown in video, so if its not in the exact location of that video, it should be very nearby.
Then go to the $25,000 Case location.
If you cannot see the case, it may be covered by coral, just switch to another character and switch back and that should get rid of the coral.
If your game is un-updated, you can keep switching to another character and switching back and the case will re-spawn.
Weird thing about the latest game update.
It fixes the cases so they don't respawn, yet introduces a bug where your lung capacity can be increased while wearing scuba-gear.
In a way, GTA now feels like its caught between two worlds. One being a life simulator where everything works as it does in reality. The other being a video game where balls-out action and ridiculousness is the main attraction, such as say, the Saints Row series. Little details like flip flops and flop sweats are fine, but once realism starts to negatively affect gameplay? Its a problem.
This disparity is felt to an even greater degree in GTA Online. The main point of that mode is to do jobs and earn money to buy bigger and better living spaces, cars and weapons. But theres also a death tax as it were, where whenever your player dies, you have to pay your hospital bills of about 5% of your total cash, banked or otherwise. In a game where the fun is about rampaging around, attracting police and killing other players, the game is offering you a disincentive to play this way for fear of death and subsequent monetary penalties.
The way it handles your car is another exercise in burdensome realism. Players are penalized for destroying other players cars; theyre literally labeled bad sports, which seems incredibly silly given the name of the game and the general concept behind it. This is of course because Rockstar has made cars extremely valuable and hard to replace. You have to buy insurance, you have to pay deductibles if your car is wrecked, you have to buy or steal it back from an impound lot if you leave it somewhere or die in a police chase. In what way is any of this fun? If I die in a horrific car crash as the thrilling end to a five star police chase, whats the harm in respawning me for free in the hospital with my car shiny and new in the parking lot? Why make me lose money, file an auto insurance claim or drag my cars mangled corpse out of the impound?
You can talk about cash sinks and various other terms related to an in-game economy, but in a game like GTA Online where the most fun you can have is behaving dangerously, I dont think the same rules apply. And it seems so arbitrary to make this aspect of the game hyper-realistic, yet I still control a character who is able to hide an M60 machine gun, a rocket-propelled grenade launcher and three different kinds of submachine guns in his pockets simultaneously. Obviously it would make the game less fun if Rockstar limited our arsenal, so they dont do it. But then why insert all these other un-fun mechanics in the name of cash siphoning and realism?
There's an article at Forbes, of all places, which echoes my feelings on portions of the game, and specifically multiplayer. A snippet:
It's like the game designers got fed up with people labeling their game a hooker murder simulator, so they set up all these encouragements to play like some morally upstanding member of society when the core gameplay mechanic that people fell in love with in the first place is the hooker murder simulator. Hell, half the missions in the singleplayer storyline still play out like that... but do that online and you're punished? Getting together with a crew may be hilarious fun if you end up with people you like, but this is a video game series that has always been about being a sociopath, and you're playing it on the internet which is a haven for sociopathic behavior. I don't want to rely on other people; I want to shoot them. That's fun too, dammit. If I play the way GTA games of old have encouraged me, I'm destitute, a hobo with a shotgun, griefing other people by killing them in a game based around killing. But at least I'm having fun.