Originally posted by: nRollo
Originally posted by: BFG10K
Originally posted by: nRollo
I don't think you can link to me saying that because I don't believe I ever did.
LMAO.
The first search brought us this:
http://forums.anandtech.com/me...147216&highlight_key=y
Five out of the six games you linked to in your commentary contained 2560x1600x8xAA results, results you were using to extol the virtues of tri-SLI.
Furthermore you?ve done this multiple times when engaging in your SLI marketing campaign so please, don't insult our collective intelligence by denying it.
For me 25X16 0X16X PhysX >>>>>> 25X16 16X16X no PhysX. (and I get over 30fps minimum, around 50fps average at UT3 so it's very playable)
To quote yourself from the link above:
So you see n7, the payoff I was referring to was being able to use your monitor to game with the ultimate image quality available
Riiight, so now running with AA disabled is acceptable on high-end SLI? What happened to your desire for "ultimate image quality available"?
I?ve been running AA since about 2002 so why aren?t you running AA on your tri-SLI rig in 2008 that provides ?ultimate image quality??
The situation has changed,
Yep, it sure has, nVidia now has something new to promote so you're required to reverse over your previous arguments in order to do it.
BFG10K-
The point here isn't that at one time I said 8XAA was the best thing to have, the point is that technology has moved on and something better to have has come along.
Like I said, video gaming is about immersion and virtual reality- the things you get in the PhysX levels of UT3, GRAW2, and Warmonger raise the level of realism in the game to a much greater degree than the difference between 4XAA and 8XAA. (and IMO AA period)
You're going to have to get used to the fact that as years go by, and tech changes, you can't point out my old posts that said high AA was the thing to have and say I meant it's the thing to have for eternity!
For example, if NVIDIA or ATi ever brought back the 3d glasses in a better fashion, I'd also say that trumps 8XAA as an advantage. I'd personally say 25X16 resolution trumps 8XAA as an advantage. PhysX trumps 8XAA as an advantage.
Things are situationally dependent ol buddy, and the question here id GTX260 vs HD4870.
For me:
4XAA performance - too close to care
8X AA performance- ATi has some nice wins
PhysX- most important differentiating factor
DX10.1- haven't seen it do anything remarkable, can't care yet. Differences in AA on AC were minute, speed difference maybe due to render error, so who knows? Would rather have PhysX for immersion.
SLi vs CF- I give to NVIDIA
AF- I give to NVIDIA for true angle independent
AA- in general, each has strengths, still would give this to ATi on these two single cards.
Out of the above, PhysX is the big deal.