Originally posted by: BFG10K
Actually they are given they?re nothing more than marketing tools at this time.
Ok, so one markets no tangible gain, while the other markets incredible visuals and eye-candy. Are they equal? No, they're not.
If it's meaningless then why did the devs bother implementing the path? Why are EA and Blizzard (et al) signing up for it?
Well the tin foil hat peanut gallery would claim devs like Ubi bother because they're trying to sabotage ATI parts, but that's a good question as DX10.1 offers absolutely nothing over DX10.
It could well be, or it might well flop. Any inference either way at this time is nothing more than speculation, despite your assertions otherwise.
Actually all market indicators show its clearly the next big thing. The only thing holding it back will be cross-platform development and whether or not devs are willing to put in the extra work for just the PC.
What about it? Its my 1.0 out of the 1.1 (Assassin's Creed being the other 0.1)
And that is the whole point: they aren?t available now. That?s the point that appears to escape you.
No the point doesn't escape me, as I've once again never claimed they were available today. My point is that PhysX has progressed faster than DX10.1 in a shorter amount of time and we'll finally see the results of that development in a few weeks time. Oh, and we'll actually be able to notice the differences, unlike DX10.1.
If you?re promoting PhysX on the basis of upcoming titles then you must also do the same for DX 10.1 given EA, Blizzard and others have promised to support it.
So once again, what exactly are we promoting? Sunken tires? Half-Rocks? IQ anomalies? Unplayable stuttering? There's nothing DX10.1 provides over DX10. The difference between PhysX and no PhysX is extreme.
But neither are released yet.
And in 2 weeks you'll say its only 1 title? And a month after that only 2 titles? Its a foregone conclusion these titles will launch with PhysX and that they provide more tangible benefit with PhysX than the incremental differences provided by DX10, DX10.1 or 8xMSAA.
So that?s one game you can add to your list. Would you care to finish the list so we can see just how big ?the next big thing? currently is?
That's a demo for a game not even out yet. Again if you?re talking about future titles, you must also consider DX 10.1 in the same manner.
I never claimed to have a list, I just listed 2 titles releasing within 6 weeks that satisfy your contrived list. But again, I'm sure in 6 weeks you'll dimiss those 2 titles and demand another list.
The ?edge?? LMAO.
Thousands of titles going back over ten years to GLQuake compared to what, five PhysX games that currently meet all four points?
OK, list a single game where MSAA adds any additional eye-candy besides the removal of jaggies? Even in its most basic form PhysX provides more in the way of IQ and eye-candy than MSAA would in any of those thousands of titles.
Way to totally miss the context of point four. The point was to ensure you didn?t come up with games having an ?advantage? when the CPU is just as capable of rendering identical physics as the GPU, without a large performance hit. Or are you really trying to suggest the CPU could render 8xMSAA with the same viability as a GPU?
No I thought you were referring to the performance hit when PhysX is enabled in UT3 compared to no PhysX at all, since its a point you've brought up before. But again, you're welcome to run the demos and see if your CPU can keep up with the GPU. It can't btw, there's nothing magic about it. If a CPU could manage it, we would've had these effects years ago.