zinfamous
No Lifer
- Jul 12, 2006
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I don't think theres anything 30-50 except the titles. Like those blank tiles are just that blank. As far as like the items usefulness it would be nice to have a full set of starter gear for each class. That shield looks dope though.
Just going to try and play GW as much as possible for a while. I still haven't gotten the hang of it. I may try a new character. Ritualist was just not my thing. Any suggestions for a relatively easy class to start with?
Honestly, Ritualist is only fun as a last character, to try something a bit different. it's basically spam some spirits and sit back and watch them destroy everything, or heal (mostly by loading spirits that mitigate damage, so again--you don't do that much.)
The destruction rit isn't terribly useful (forget if that's what the skill set is called--channeling? whichever set has the offensive spells)
The easiest class is probably either Ele--if you like casting, or Warrior, if you like either tanking or DPS. Ele isn't as OP as it used to be, But there are are still plenty of valid fire builds that work jsut fine and earth builds (which I have come to prefer) that are fun to play.
Mes now seems to be the current OP class, but it takes a lot of unlocking to get it working well. Mes does have my favorite armor set--the female elite Canthan set (end game). Well, I like Dervish vanguard set in GWEN.
If you like casting, then I'd go with Mes (as it's a unique type of system to Guild Wars, but takes some time) or then Ele--typical blow shit up.
If you do like mele, then Assassin is my favorite, Fun combo system of playing off of your previous attack, and then stackinga third attack which either depends on the first or 2nd attack.
Dervish is fun, too, and actually completely changed since I went on hiatus. It's the only class that I haven't touched again, since coming back, So will have to completely re-learn it. The forms have completely changed and while the descriptions have changed for some of those skills--flash or something, I don't see any real difference as to how they act--or at least, how I always used many of them. Casting is now instant, though, so that probably just makes them too powerful, heh.
Paragon...fun, if you really like support. It has truly been limited to one overlal useful build in PvE. it's fun to play, but eventually gets old. "Imbagon" is a fantastic support build--but depends on a massively overpoweredKurzick/Luxon warrior skill that requires at least ~5 levels in that title to work (it can still work at lower levels of the title, but less spamy and useful). the time required to grind that title is insane, and generally requires faction bonus weekends to dedicate any amount of time to it. (I'm actually doing some vanquishing which gives you faction points, but there is only so much of this you can do for those titles--as faction really only counts to one side, so you have to focus).
Ranger is kind of fun....very versatile as it works well with any secondary, but it ends up being a different variation of the same build (Barrage x ranger--suing barrage to spam DPS with splinter weapon on rit, interrupt with Mes, whatever).
You can try whatever, but it's always good to learn the vetted builds to see how a really good build rolls.
Anyhoo:
--Easy mele: Warrior, Derv
--Easy cast: Ele, Nec (didn't go into detail, but a couple of very fun, easy to make Nec builds out there)
--Fun, challenging mele: Assassin, Derv
--Fun, challenging Casting: Mes, Nec, as well.
based on my taste, anyway.
My primary use for my Rit has been to farm feathers (80% of his use), and more recently to farm some green boss items--most recently a mes wand to deck out my heroes.
...and that's the other thing--getting a solid Hero build running, these days, is crucial to PvE. There is, essentially, no mission that now requires human players. Elite dungeons tend to need real players--though some you can solo those bosses....excepting Duncan and Urgoz and the like.