GaiaHunter
Diamond Member
- Jul 13, 2008
- 3,683
- 335
- 126
I love how people (espeically on guildwars2guru) can't accept (even journalists/casters coming with soft trinity bs) that in Guild Wars 2 there are no healers and tanks and focus on damage only will leave you with a glass cannon.
No direct ally targeting, everyone having a powerful self-heal and small selection of really really weak aoe over time heals should make it clear no healer.
And no defined predictable aggro system and no ability to absorb more than a couple/few hits even by the sturdiest of the characters, moving all the time (yes, you can cast and attack while moving) while everyone having a dodge mechanic that makes one invulnerable while dodging (uses a resource that regens over time so max back to back dodges is 2) and a boatload of knocks, blocks, blinds, slows, stealth, teleports and jumps, should be a clear indication everyone is expected to be attacked and be able to survive if skilful.
It is fun how some people go on if this a trick/prank by the developers and that they somehow hid a "holy trinity" in there somewhere.
One just have to look at the combat system and see that it plays a bit like some 3rd person action game (feels in between space marine and mass effect), one doesn't even have to target a mod to be able to attack it, than a point and click RPG like Diablo, WoW or even the original Guild Wars.
No direct ally targeting, everyone having a powerful self-heal and small selection of really really weak aoe over time heals should make it clear no healer.
And no defined predictable aggro system and no ability to absorb more than a couple/few hits even by the sturdiest of the characters, moving all the time (yes, you can cast and attack while moving) while everyone having a dodge mechanic that makes one invulnerable while dodging (uses a resource that regens over time so max back to back dodges is 2) and a boatload of knocks, blocks, blinds, slows, stealth, teleports and jumps, should be a clear indication everyone is expected to be attacked and be able to survive if skilful.
It is fun how some people go on if this a trick/prank by the developers and that they somehow hid a "holy trinity" in there somewhere.
One just have to look at the combat system and see that it plays a bit like some 3rd person action game (feels in between space marine and mass effect), one doesn't even have to target a mod to be able to attack it, than a point and click RPG like Diablo, WoW or even the original Guild Wars.
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