Halo: Master Chief Collection

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purbeast0

No Lifer
Sep 13, 2001
53,523
6,354
126
driveclub and mcc both having major online issues at launch, especially for a week+, is basically unacceptable in my opinion.

i'm very glad i did not support either of them at launch. when i heard about both of them at their reveal, i was pretty interested in both. thankfully i didn't purchase either.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
driveclub and mcc both having major online issues at launch, especially for a week+, is basically unacceptable in my opinion.

i'm very glad i did not support either of them at launch. when i heard about both of them at their reveal, i was pretty interested in both. thankfully i didn't purchase either.

Yeah I didn't pay full price although I probably would have. I didn't support any Halo at full price so I figured what the heck.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
driveclub and mcc both having major online issues at launch, especially for a week+, is basically unacceptable in my opinion.

i'm very glad i did not support either of them at launch. when i heard about both of them at their reveal, i was pretty interested in both. thankfully i didn't purchase either.
Yeah...I am a huge fan of halo. Not the games only, but the lore and background of the story etc. I have bought them all on every system they were released on. Even have the PC versions of CE and 2. I will admit though that certain aspects of them simply didn't age well. Being able to play them all on one console is great for me though. I agree that taking a week or more to fix your online issues, when the online part is a major portion of the game, is unacceptable.
 
Oct 19, 2000
17,860
4
81
I tried to join some matchmaking games yesterday, I couldn't join anything. I guess the patches they've done so far haven't really fixed the whole problem.

The main matchmaking fix patch is supposed to drop later this week according to the Halo Waypoint blog. Was supposed to be tomorrow but they pushed it back to add some more stuff in. Guess they don't figure a working multiplayer is all that important.

I don't usually get upset at stuff like this and am not particularly "upset" now, but I bought the game mainly to play multiplayer with some guys at work and none of us have been able to do anything other than small custom games with just us, and half of the time that's a pain to get us in a working group. The stars have to align for 3 or 4 of us to get in and stay in.

If the patch later this week doesn't help, I'm going to ask Microsoft for a refund on my digital copy.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
The main matchmaking fix patch is supposed to drop later this week according to the Halo Waypoint blog. Was supposed to be tomorrow but they pushed it back to add some more stuff in. Guess they don't figure a working multiplayer is all that important.

I don't usually get upset at stuff like this and am not particularly "upset" now, but I bought the game mainly to play multiplayer with some guys at work and none of us have been able to do anything other than small custom games with just us, and half of the time that's a pain to get us in a working group. The stars have to align for 3 or 4 of us to get in and stay in.

If the patch later this week doesn't help, I'm going to ask Microsoft for a refund on my digital copy.

I got into a couple matchmaking games yesterday, but mostly ran into issues.

So I actually got into a game in a decent amount of time on my first try. I actually didn't do all that bad for not having played for 8-10 years now (1:1 ratio with BR's). I then left the lobby because I didn't want to be stuck with the same people.

I go do something for a few mins and come back and join another matchmaking game... got put in with the same people as earlier! Made me wonder if matchmaking was a mess or if just no one was playing! Played two more games then quit. Decided to try Halo 2 Anniversary instead of Classic.

The weirdest thing happened... I left to do something while it was searching for players and came back to my game joining a Classic map (one not available for H2 Anniversary) and no one was in the game, just me. When I quit the game, it said I was disconnected from the host. This disconnected from the host happened a few times and I gave up.

They really messed this up for right now. Pretty disappointing.
 

drbrock

Golden Member
Feb 8, 2008
1,333
8
81
I think the general industry is moving towards the day one purchasers as beta testers. Heck it makes no sense to preorder the AAA titles anymore. In my area Destiny and COD AW were 50%(29.99) off within 4 days of the release.

Halo will be a Christmas purchase either way. I was planning on buying for it for the split screen campaign. Something rare these days. Bought AW for split screen co op and you can't play the missions together. Pretty disappointed about that.
 

codyray10

Senior member
Apr 14, 2008
854
4
81
Yeah, them pushing the matchmaking update back so they could add more to their to-do list is unacceptable. I bought the game solely to play online, since it's release I've got in maybe 5-6 matches
 

purbeast0

No Lifer
Sep 13, 2001
53,523
6,354
126

jesus christ, looking at the list of "fixes" under the matchmaking section is a joke. the majority of those "fixes" should never have even made it out to launch. it's sad that the industry can't simply delay games to get them right before they put them out. and there is no way we as consumers can know about these problems prior to picking the game up if we get it day 1.

but i guess the 20gb day update was a sign that the game simply was not ready for production.

i may start to simply not get games at launch anymore if this trend continues.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Especially when they know that MP is a big part of the game. Maybe even the sole reason some people buy the game at all.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
but i guess the 20gb day update was a sign that the game simply was not ready for production.

My understanding is the purpose of the 20GB download was not because of a rushed launch but that they couldn't fit the whole game onto a single disc and didn't want to include multiple discs.

As for the patch, yeah most of those fixes should have been available at launch but it is what it is. I look forward to the multiplayer working reliably.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Yeah, blaming the issues on the patch isn't reasonable. The "patch" wasn't bug fixes and such, it was inserting the multiplayer into the game. The campaigns took up more than 40 GB on-disc, and dual-layer Blu-Ray is 50 GB, so they couldn't fit the extra 15-20 GB (the final patch size got smaller than the initial 20 GB, was said to be 15 GB, but I didn't see it myself to confirm) onto the disc because of size.

I mean, on the one hand, I agree that there are too many simple things which should have been fixed. On the other hand, the game's so complex and ambitious, putting 4 VERY different games together (especially from an online multiplayer standpoint) is going to lead to some issues. While it sucks when games release with serious bugs, 9 days isn't a horrible wait for the patch, and I'd imagine that delaying the same 2-4 weeks would have done little to change things, as what they needed was to see this in a live test bed. A beta would have helped, but simply delaying wouldn't have done much to help find multiplayer exploits and check server integrity/functionality.
 

purbeast0

No Lifer
Sep 13, 2001
53,523
6,354
126
Yeah, blaming the issues on the patch isn't reasonable. The "patch" wasn't bug fixes and such, it was inserting the multiplayer into the game. The campaigns took up more than 40 GB on-disc, and dual-layer Blu-Ray is 50 GB, so they couldn't fit the extra 15-20 GB (the final patch size got smaller than the initial 20 GB, was said to be 15 GB, but I didn't see it myself to confirm) onto the disc because of size.

I mean, on the one hand, I agree that there are too many simple things which should have been fixed. On the other hand, the game's so complex and ambitious, putting 4 VERY different games together (especially from an online multiplayer standpoint) is going to lead to some issues. While it sucks when games release with serious bugs, 9 days isn't a horrible wait for the patch, and I'd imagine that delaying the same 2-4 weeks would have done little to change things, as what they needed was to see this in a live test bed. A beta would have helped, but simply delaying wouldn't have done much to help find multiplayer exploits and check server integrity/functionality.

all the stuff in your second paragraph is just an excuse for the most part. if we as customers know that it's super complex and tough to put together, then the developers know that as well. and when things aren't ready to go out, that is why you delay them.

they simply released it now to get it out for the holiday season.

also, if the 20gb patch was simply multiplayer, i hope they put on the box that multiplayer was not included for those people who don't care about online, because they wouldn't even be able to play local multiplayer if they don't connect their x1 to the internet.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
all the stuff in your second paragraph is just an excuse for the most part. if we as customers know that it's super complex and tough to put together, then the developers know that as well. and when things aren't ready to go out, that is why you delay them.

they simply released it now to get it out for the holiday season.

also, if the 20gb patch was simply multiplayer, i hope they put on the box that multiplayer was not included for those people who don't care about online, because they wouldn't even be able to play local multiplayer if they don't connect their x1 to the internet.

Obviously they knew it was complex, but a lot of the issues, you have to have a game setting to discover. I can accept the argument that not having a beta was stupid, but simply delaying it wouldn't have solved a lot of the map glitches and connectivity issues, because they probably wouldn't have seen that stuff without actually having the game going, which meant having a beta, not delaying the launch (they could have had a beta 6 months ago and not changed the release date).

Of course they wanted it out for the holidays, and we also know that the media (more so, Sony fanboys) would have railed n Microsoft for a delay. With the way games have generally launched with issues (Unity, Advanced Warfare), having a week of complaints from users is FAR more tolerable than a month or two of complaints because of a launch delay that wouldn't fix things without a beta, most likely. Point being, they needed a beta, but I guess they cared more about nostalgia launching and such than getting complained at during a beta, in order to get the multiplayer right.

Lastly, the box doesn't mention it. All it says, vaguely, is, "[a]dditional storage, hardware, and Xbox Live may be required for setup, some updates, and features, including retention of some gameplay settings and information." That statement covers their patch, but not explicitly, and all the power to anyone who didn't stumble upon an article on the Internet and was mad over the issue. They definitely should have gone with 2 discs over a massive patch, as they're forcing DSL users to suffer hours (some probably over a day) to get that installed.

Yep they wanted to release ahead of GTA I am sure.

That makes no sense, when you consider that Halo had that release date before there was even an announcement of GTA for the new consoles, let alone on 11/18.
 

purbeast0

No Lifer
Sep 13, 2001
53,523
6,354
126
Obviously they knew it was complex, but a lot of the issues, you have to have a game setting to discover. I can accept the argument that not having a beta was stupid, but simply delaying it wouldn't have solved a lot of the map glitches and connectivity issues, because they probably wouldn't have seen that stuff without actually having the game going, which meant having a beta, not delaying the launch (they could have had a beta 6 months ago and not changed the release date).

Of course they wanted it out for the holidays, and we also know that the media (more so, Sony fanboys) would have railed n Microsoft for a delay. With the way games have generally launched with issues (Unity, Advanced Warfare), having a week of complaints from users is FAR more tolerable than a month or two of complaints because of a launch delay that wouldn't fix things without a beta, most likely. Point being, they needed a beta, but I guess they cared more about nostalgia launching and such than getting complained at during a beta, in order to get the multiplayer right.

Lastly, the box doesn't mention it. All it says, vaguely, is, "[a]dditional storage, hardware, and Xbox Live may be required for setup, some updates, and features, including retention of some gameplay settings and information." That statement covers their patch, but not explicitly, and all the power to anyone who didn't stumble upon an article on the Internet and was mad over the issue. They definitely should have gone with 2 discs over a massive patch, as they're forcing DSL users to suffer hours (some probably over a day) to get that installed.

you are simply pulling the bolded out of your ass - fact of the matter is you have no clue if that statement is true or not, regardless of how much you want to speculate.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I can make an educated guess. I mean, how are they going to test that stuff without anyone there to test it? Server connections would have been tougher to verify when the matchmaking was running such a small pool of testers, and there's no guarantee all of the glitches would have been found. I wouldn't say it's any more "pulling it out of my ass" than your statement that a delay would have fixed it. I mean, Driveclub got delayed twice, releasing about a year after it was expected, and look at their online situation.
 

chimaxi83

Diamond Member
May 18, 2003
5,457
63
101
Another game I really want to play, but won't touch until a few patches make it ready.
 

purbeast0

No Lifer
Sep 13, 2001
53,523
6,354
126
I can make an educated guess. I mean, how are they going to test that stuff without anyone there to test it? Server connections would have been tougher to verify when the matchmaking was running such a small pool of testers, and there's no guarantee all of the glitches would have been found. I wouldn't say it's any more "pulling it out of my ass" than your statement that a delay would have fixed it. I mean, Driveclub got delayed twice, releasing about a year after it was expected, and look at their online situation.

a delay WOULD have fixed it if they delayed it long enough to fix it. i'm not saying that if they delayed it a week that it would automatically be fixed. i'm saying if they delayed it as long as necessary to get it fixed, it would have been fixed at launch. it's a pretty simple concept.

but your argument is basically a strawman argument at this point.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
That makes no sense, when you consider that Halo had that release date before there was even an announcement of GTA for the new consoles, let alone on 11/18.

It makes perfect sense. They could have easily delayed it telling fans "hey everyone the matchmaking isn't working like we had hoped right now. We are going to have to delay the game a bit to get it sorted." No, they rather release it broken to try to get ahead of the other huge games that will drag people away namely GTA.

Notice how games that have had a public beta and are online games generally turn out to work on day one? More companies need to do that. Do their testing before people are paying for the game.
 
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007ELmO

Platinum Member
Dec 29, 2005
2,046
36
101
I always thought playing halo on a console was one of the worst experiences of my life coming from playing PC games for hours a day. I'm pretty good at PC FPS and pretty below average at console FPS.
 

purbeast0

No Lifer
Sep 13, 2001
53,523
6,354
126
I always thought playing halo on a console was one of the worst experiences of my life coming from playing PC games for hours a day. I'm pretty good at PC FPS and pretty below average at console FPS.

there is no denying that aiming with a mouse is more precise and easier.

but most people don't like and fear what they are not good at, especially when there is an alternative that they are better at, so they just cry about the controls on a pad rather than practice and get better.
 

artemicion

Golden Member
Jun 9, 2004
1,006
1
76
a delay WOULD have fixed it if they delayed it long enough to fix it. i'm not saying that if they delayed it a week that it would automatically be fixed. i'm saying if they delayed it as long as necessary to get it fixed, it would have been fixed at launch. it's a pretty simple concept.

but your argument is basically a strawman argument at this point.

He's saying that the issues with matchmaking would not have been discovered with a delay. Which may or may not be true. I would speculate that it is true, because I haven't heard any stories from any testers claiming that matchmaking was a known problem prior to release, so it makes sense that it was a bug that may have been related to load issues. Some bugs can't be discovered until after release. Some bugs are discovered faster after release as opposed to further testing.

In any case, it's neither here nor there. The way the software market works and how easy and relatively painless it is to distribute updates, stuff is going to be released with bugs. It's more profitable that way. The amount of revenue lost from pushing a release date back > The amount of revenue lost from costumer dissatisfaction from a bugged product. Truth is, a month from now, nobody is going to care about the matchmaking problems.
 

artemicion

Golden Member
Jun 9, 2004
1,006
1
76
I always thought playing halo on a console was one of the worst experiences of my life coming from playing PC games for hours a day. I'm pretty good at PC FPS and pretty below average at console FPS.

I actually prefer console for competitive play because there's more parity in terms of hardware input. Vast majority on console pretty much plays with the same controller and TV setup, as opposed to playing against folks with $100 90000 dpi mice with fancy weights, mechanical keyboards, <2ms monitors, etc.

Single player, keyboard/mouse feels easier, but difficulty has never really been an issue in single player FPS games for me, so it's kind of a wash. Playing on console feels a little more immersive for me with a controller with the added tension associated with less precise aiming. The precision of keyboard/mouse makes a lot of FPS games feel like one of those point and click item finding mystery games.
 

purbeast0

No Lifer
Sep 13, 2001
53,523
6,354
126
He's saying that the issues with matchmaking would not have been discovered with a delay. Which may or may not be true. I would speculate that it is true, because I haven't heard any stories from any testers claiming that matchmaking was a known problem prior to release, so it makes sense that it was a bug that may have been related to load issues. Some bugs can't be discovered until after release. Some bugs are discovered faster after release as opposed to further testing.

In any case, it's neither here nor there. The way the software market works and how easy and relatively painless it is to distribute updates, stuff is going to be released with bugs. It's more profitable that way. The amount of revenue lost from pushing a release date back > The amount of revenue lost from costumer dissatisfaction from a bugged product. Truth is, a month from now, nobody is going to care about the matchmaking problems.

i know what he's saying, and it's all speculation on his end. there have been dozens upon dozens of games that have released and had no issues at launch with online matchmaking.

the issue has only become bigger in the more recent years with buggy software being released at launch since "online patching" is now a reason that companies feel they can put out incomplete products and patch in "fixes" later on after they already have our money.

they did online betas with halo 3, and not sure about 4, but they plan on doing it with 5. so they know how to do online betas and have done them in the past. it's their fault they didn't do one this go around. and now it shows how bad of an idea it was to not have an online beta, because it's biting them in the ass and giving them tons and tons of bad press.

but an online beta would have meant they couldn't have gotten it out for this holiday season, so obviously they couldn't do that. you have to be completely naive if you truly believe they did not know about matchmaking issues prior to launch.

depending on the state of matchmaking in a month, people may care. i know that driveclub's botched launch has definitely cost them financially. they STILL have online issues with it.
 
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