You do know gunsmoke and dust it's still a factor in combat right?
https://www.youtube.com/watch?v=8yzGu_1KQXg
The ONLY game I have seen doing this is this:
http://www.youtube.com/watch?v=00TWJOiTOhA
Now you are moving the goalposts. Dust, smoke from smoke grenades and burning material are real factors. Gunsmoke is not.You do know gunsmoke and dust it's still a factor in combat right?
Any AMD user can grab a midrange Nvidia card and tag it along with their radeon and enjoy the goodness. I don't know why there is so much fuss, people need to just chill out, its a game.
Now you are moving the goalposts. Dust, smoke from smoke grenades and burning material are real factors. Gunsmoke is not.
I'd love to see realistic dust and smoke in FPSs, including multiplayer FPSs. But in the latter, for the sake of balancing it can't be something people are able to turn off. Rather, the graphics should be carefully balanced so that switching to low-quality effects does not give you an advantage. In practice they can't be balanced exactly. It's then up to the designer to decide whether the low-quality mode or the high-quality mode is the game "as intended" and should be favored.
I didn't call anything smokeless. Guns put out smoke, but not enough to have any real effect on visibility, thus it's not a "factor in combat".Sorry...but it is...what you call smokeless...give of a lot of smoke whne 100's of rounds are fired in a short timespan...
I didn't call anything smokeless. Guns put out smoke, but not enough to have any real effect on visibility, thus it's not a "factor in combat".
Hint: almost all of that is dust. Why would you even post a video with dust in it if you were trying to demonstrate the amount of smoke?Sorry, but my expeience tells me otherwise.
https://www.youtube.com/watch?v=8xdj0lBklvM
(Hint, the Brown is dust, the White is gunsmoke)
Hint: almost all of that is dust. Why would you even post a video with dust in it if you were trying to demonstrate the amount of smoke?
Sorry, but my experience tells me the amount of actual smoke coming out of a LMG looks like this.
http://youtu.be/T_F-q7MNYBE?t=3m16s
Once again nvidia relies on the ignorance of its fan base to show off its products. You're simply seeing the difference between not bothering to code the effect at all vs. the coding nvidia paid for, which unfortunately seems bombastic rather than realistic.
Once again nvidia relies on the ignorance of its fan base to show off its products. You're simply seeing the difference between not bothering to code the effect at all vs. the coding nvidia paid for, which unfortunately seems bombastic rather than realistic.
And that's the definition of ignorance, strong work.That anti gravity lift looks great :biggrin:
Not really, because people with the ability to use Physx don't care what it looks like without it, but rather how it looks with it.
Once again nvidia relies on the ignorance of its fan base to show off its products. You're simply seeing the difference between not bothering to code the effect at all vs. the coding nvidia paid for, which unfortunately seems bombastic rather than realistic.
Once again nvidia relies on the ignorance of its fan base to show off its products. You're simply seeing the difference between not bothering to code the effect at all vs. the coding nvidia paid for, which unfortunately seems bombastic rather than realistic.
Looks great Pauly, still can't wait for The Witcher 3
You do know gunsmoke and dust it's still a factor in combat right?
https://www.youtube.com/watch?v=8yzGu_1KQXg
The ONLY game I have seen doing this is this:
http://www.youtube.com/watch?v=00TWJOiTOhA
It does look good and a welcomed enhancement to me. Good to see much more content as well -- my constructive nit-pick in the past! Some allow idealism to be the enemy of good!
Gunsmoke is not, dust is.
Now, if we were playing a musket shooting game I'd love to see oodles of gunsmoke!
My issue with all these PhysX implementations is that they are gimicky. There's absolutely no subtlety in improving the overall game and image. Why do we need ridiculous bazillions of embers and silly looking swirling particle effects when that processing could be spent on better fabrics and clothing. Maybe I missed the game that correctly modeled how clothing fits, flows and falls over the human form.
It's nice we get banners but there's so much more potential with PhysX and other physics methods than what we're getting.
Imho,
How one defines idealism is subjective.
My idealism was having the ability to enjoy 6-12 advanced physic games a year.
My idealism is to see PhysX ported to OpenCL or DirectCompute some day!
My idealism is to see advanced physics redefine game-play itself.
Others may differ, but the key is I don't allow idealism to be the enemy of good. PhysX in its current form may not be ideal for all but there is a lot of good!
Can this guy get banned already? All he does is troll, instigate, agitate, and come up with extremely uninformed / blatantly false posts.