If you want to play with the technology, feel free to program in PhysX. That has nothing to do with the current discussion, which is whether a game developer getting paid to leave out superior effects in favor of proprietary gimmicks is good for gaming.
If this was something for which only PhysX was suited, it would be different. But crappy debris effects and particle light effects? We've had that forever. Why do you now need a dedicated GTX 650 Ti for an inferior version?
You'd be screaming your head off if a developer left these effects out of the main game and then released it as day 1 DLC. Yet somehow it's ok to leave out if the "DLC" to get it is the purchase of a $150 dedicated card?
Why would I program to enjoy the effects when there are plenty of games to enjoy while gaming, that opening sentence really doesn't make any sense.
The current discussion is based on a falsehood, and has no reason to continue being discussed. As it is the foundation of your argument which you rely solely on to make a point where there is none to be made.
There hasn't been, and never will be anything presented showing that current PhysX titles exhibit a loss of coded effects because they would be replaced with better effects via PhysX.
Not one ounce of proof has been shown on this forum, within this thread or any other that suggests otherwise. It has been only that assumption of those who believe old effects that resemble what Nvidia is currently doing with PhysX were or would have been in place had they not gained access to PhysX.
However the simple, undeniable, easily shown proof of the matter is that those effects don't look amazing in their own right, which is why no decent modern title has them. Be it PhysX titles or none, less even Gaming Evolved, nobody is doing those effects through shader code.
Again it's not about the textures used for the PhysX effects. The fact that you still haven't grasped this simple concept speaks volumes towards what is wrong with your point of view and thus your agenda in this thread as well.
I wouldn't scream anything, the textures and effects themselves are not what I like, it's the physics part which is enjoyable. It's the fact that there is something "real" behind what they're doing that makes it what it is. Not the textures used, or the effects it creates. Sure we could code the same effect or something similar into the game and it would run on everyone's gpu but that would defeat the purpose of PhysX which you can't seem the grasp.