SirPauly
Diamond Member
- Apr 28, 2009
- 5,187
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I'm all for advanced physics,.
I believe you're for ideal advanced physics!
I'm all for advanced physics,.
My opinion is that it is resource hungry,unrealistic and tacky looking.
If it was THAT good it would be in a LOT more games and would have a lot more support from BOTH Nvidia and AMD.
My opinion is that it is resource hungry,unrealistic and tacky looking.
but you did let mine conclusion out... it's not really fair, yet the cpu does a heck of a good job...
i would really love to see the same benchmarks done with a 95W GPU...remember a 650ti uses 110W
There is no point of reference.In it's current state those GPU effects look tacky.It's all about how it looks.That is part of the reason I play games...to please my own eyes...not to cheer on a tech no matter how silly it looks.Are you sure you aren't describing a single ponytail which causes almost as much performance loss as full blown PhysX?
What exactly are you using as a point of reference to compare it to? Is there another API that rivals PhysX, please do share what it is I'm dying to know
I also have the right to comment on it ...as do you and everyone else.It's great that you have choice to turn it off or choose AMD!
but you did let mine conclusion out... it's not really fair, yet the cpu does a heck of a good job...
I also have the right to comment on it ...as do you and everyone else.
It looks silly and out of place.Improve it and I will alter my view.
I also have the right to comment on it ...as do you and everyone else.
It looks silly and out of place.Improve it and I will alter my view.
Who the hell are you to tell me what I will or won't do?I am not a rabid,militant,arrogant,obsessive,unreasonable,fan boy like you seem to be.No you won't...
Zogrim offering his comparison video with Hawken:
GPU PhysX in Hawken
https://www.youtube.com/watch?feature=player_embedded&v=pC6nIW1ji9s
Really enjoy his artistic flair with these videos!
I think the next one, and it's my biggest dislike, is the lack of actual enviroment interaction.
I like when I shoot stuff that it causes debris, but I don't like that the decal placed on it is the same as when PhysX is off.
This is the "band-aid" effect of having to addon support instead of having it intertwined with the game, but without AMD getting on board we'll probably never see that level of integration.
Some things seem to be going backwards as well, like BFBC2 Havok destruction was great for what it was, then BF3 it was simply awful.
NVIDIA says with the help of these two technologies on the console, PS4 game designers will be able to "create intricate physics-enabled environments", "expand the quantity and visual quality of destructible objects" and "make smoke and other particle-based fluids integral to game play"
[...]
NVIDIA has worked with developers across generations of consoles and of course the PC. The PhysX console SDK runs on the CPU. Certain features, for example particle systems and clothing can be accelerated on CUDA capable GPUs which is why you see the most impressive features on the PC but we continue to work extensively with developers and the community to ensure PhysX acceleration on all architectures. Having PhysX and APEX on the PS4 will simply give developers the best tools to create incredible games.
I think the next one, and it's my biggest dislike, is the lack of actual enviroment interaction.
I like when I shoot stuff that it causes debris, but I don't like that the decal placed on it is the same as when PhysX is off.
This is the "band-aid" effect of having to addon support instead of having it intertwined with the game, but without AMD getting on board we'll probably never see that level of integration.
Some things seem to be going backwards as well, like BFBC2 Havok destruction was great for what it was, then BF3 it was simply awful.
You mean without NV getting on board and making PhysX available to all varieties of PC GPUs.
Almost every modern PC comes with a free GPU which supports OpenCL, for example.
You are blaming AMD, I would say it's 100% the fault of NV (and also partly Intel).
Wait, what?
My main beef with PhysX is that it is proprietary when a perfectly adequate standard already exists in OpenCL.
That's what I would like to know and ask nVidia.
What are their thoughts of OpenCL compared to Cuda? What are Cuda's tangible advantages?
No, I'll stand by my original statement and say it's high time AMD paid Nvidia for their PhysX coding. Nvidia didn't get it for free, and developing it hasn't been free either.
HD4000 and below, you can't be serious...
I would say it's 50% Nvidia's fault for buying proprietary code, 100% AMD's fault for expecting everyone else to do the leg work for them, and 1000% Intels fault for laughing in AMD's face when they bought Havok and shut Havok FX down.
Wait, what what? Read between the lines. PhysX works on AMD and Intel cpu's, as well as ARM now.