Hawken, holy gpu physx!

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parvadomus

Senior member
Dec 11, 2012
685
14
81
So because it happend a long time ago...I should just forget it? LOL

And I should be gratefull that instead of moving on from X86, AMD's AMD64 made us stuck on x86?

I don't see AMD as a "positive"....quite the opposite.

:'(
You should see it, if AMD moved from X86 they would be dead by now. And Intel would be a monopoly.
 

Olikan

Platinum Member
Sep 23, 2011
2,023
275
126
But noot good enough...so back to square one.

the link was comparing a 244 watt gpu against a 95 watt cpu, yet the cpu didn't fall much behind....

but you still think that gpus are overall better for physics?

heh!.... Nvidia is going to ignore AVX-2 for years
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
the link was comparing a 244 watt gpu against a 95 watt cpu, yet the cpu didn't fall much behind....

but you still think that gpus are overall better for physics?

heh!.... Nvidia is going to ignore AVX-2 for years

I have heard all claims about what will kill PhysX.
Once it was NVIDIA and their GPU's.

Now the "magic" is called AVX2.

Let me ask ask you this, since AVX2 is SO powerfull...we will change to a software render (CPU)when it comes out right?

If not...I would wait on predicting the death of PhysX...since people like you have declared it dead since 2006.

Best working dead software I ever have seen.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
SirPauly
Sorry, was forced to take that down since YouTube has messed it up a little.

Here is the right one
http://www.youtube.com/watch?v=PAlC3VSN4Ks

--------------
Sorry, Lonbjerg, I can't send private messages until I'll get 25 posts =)
I haven't experienced any audio sync issues so far. However, I never uploaded RAW fraps footage. I currently rendering videos with WMV V9 6Bps profile (Audio: 192 Kbps, 48,000 Hz, 16 Bit, Stereo, WMA9).

Post more then
Love you videos and I am re-encoding my files to see if that does the trick..odd that you have to record....and...re-encode...in order for Youtube to encode the file correctly :S
 

Olikan

Platinum Member
Sep 23, 2011
2,023
275
126
I have heard all claims about what will kill PhysX.
Once it was NVIDIA and their GPU's.

Best working dead software I ever have seen.

It is alive because Nvidia keeps begging for developers to use it

read here, it's a very tecnical thread about cpu rendering, first page they speak about cpu physics , see rest of the pages to see how impressive avx-2 is
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
It is alive because Nvidia keeps begging for developers to use it

read here, it's a very tecnical thread about cpu rendering, first page they speak about cpu physics , see rest of the pages to see how impressive avx-2 is


ZZZZzzzzzZZZZZzzzZZZZ...I have heard it all before.

PhysX is still alive, 7 years after it was declared soon dead...it's will survive AVX2 too...as it will help PhysX run better on the CPU...but still below a GPU.

Logic have a way of going away when on a crusade Ollie...unless you are saying PhysX is uncapable of utilizing AVX2 in the future? ^^
 

Olikan

Platinum Member
Sep 23, 2011
2,023
275
126
Logic have a way of going away when on a crusade Ollie...unless you are saying PhysX is uncapable of utilizing AVX2 in the future? ^^

PhysX can use AVX2, yes...but will be redundant, AVX2 alone will do a better job than the gpu itself...

unless, of course, nvidia keep adding TONs of particles
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
PhysX can use AVX2, yes...but will be redundant, AVX2 alone will do a better job than the gpu itself...

unless, of course, nvidia keep adding TONs of particles

So we are going software redering is what you say?

If not.....your post is hillarious...but useless.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
So we are going software redering is what you say?

If not.....your post is hillarious...but useless.

Not to mention x87 is FPU only, which is what PhysX uses.

Integer is faster, but less accurate. SSE2 does both. AVX2 adds integer.......
 

Olikan

Platinum Member
Sep 23, 2011
2,023
275
126
So we are going software redering is what you say?

If not.....your post is hillarious...but useless.

at physics, dude

but if you did read the link, cpu rendering is possible... if used some crazy cpu with more than 20 cores
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Cloth - SSE2: 771.9 FPS
Cloth - x87: 175.3 FPS

Mesh - SSE2: 881.1 FPS
Mesh - x87: 360.4 FPS

ForceField - SSE2: 463.8 FPS
ForceField - x87: 351.5 FPS

http://forum.gamevicio.com/i/topicos/97/97219-nvidia-physx-primeiros-testes-usando-sse2/index.html


it was the first that i found, it's in portuguese... i am Brazilian

Yeah but that's only a 32% to 340% increase in performance, which is nothing.
And it's Portugese, so it's clearly biased and/or wrong. NV couldn't purposefully hobble PhysX CPU performance and changing from x87 to SSE2 wouldn't help because that was debunked ages ago.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
1
0
Developers wouldn't use CPU PhysX if nVidia purposely sabotaged the CPU -- there are many more CPU PhysX applications than GPU, imho!
 

Reticula

Junior Member
Sep 15, 2010
15
0
0
physxinfo.com
Lonyo
Yeah but that's only a 32% to 340% increase in performance, which is nothing
Actually, that performance gain was not from SSE.
It was because CPU cloth solver was rewritten in PhysX SDK 2.8.4, giving it 2x-3x performance boost compared to SDK 2.8.3. And all of those test scenes are using either cloth or softbody.

Originally, it was posted by Geeks3D
http://www.geeks3d.com/20100922/physx-sdk-2-8-4-optimized-cpu-cloth-simulation/

We have tested a gain from SSE in FluidMark (or, at least, I think it was related to SSE) - around 15%
http://physxinfo.com/news/4267/fluidmark-1-2-2-compiled-with-newest-physx-sdk-2-8-4/
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Yeah but that's only a 32% to 340% increase in performance, which is nothing.
And it's Portugese, so it's clearly biased and/or wrong. NV couldn't purposefully hobble PhysX CPU performance and changing from x87 to SSE2 wouldn't help because that was debunked ages ago.

That sarcasm taste good!

Who ever wants to do it, I frankly don't care at this point, just someone do it, and hopefully it's Intel so they can control the market, whip us as their slaves and hopefully shut Lonberg up.
 

96Firebird

Diamond Member
Nov 8, 2010
5,737
334
126
Lonyo
Yeah but that's only a 32% to 340% increase in performance, which is nothing
Actually, that performance gain was not from SSE.
It was because CPU cloth solver was rewritten in PhysX SDK 2.8.4, giving it 2x-3x performance boost compared to SDK 2.8.3. And all of those test scenes are using either cloth or softbody.

Originally, it was posted by Geeks3D
http://www.geeks3d.com/20100922/physx-sdk-2-8-4-optimized-cpu-cloth-simulation/

We have tested a gain from SSE in FluidMark (or, at least, I think it was related to SSE) - around 15%
http://physxinfo.com/news/4267/fluidmark-1-2-2-compiled-with-newest-physx-sdk-2-8-4/

I love when people who actually know what they are talking about post, it takes away from the bull that most other people post.

:thumbsup:
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Lonyo
Yeah but that's only a 32% to 340% increase in performance, which is nothing
Actually, that performance gain was not from SSE.
It was because CPU cloth solver was rewritten in PhysX SDK 2.8.4, giving it 2x-3x performance boost compared to SDK 2.8.3. And all of those test scenes are using either cloth or softbody.

Originally, it was posted by Geeks3D
http://www.geeks3d.com/20100922/physx-sdk-2-8-4-optimized-cpu-cloth-simulation/

We have tested a gain from SSE in FluidMark (or, at least, I think it was related to SSE) - around 15%
http://physxinfo.com/news/4267/fluidmark-1-2-2-compiled-with-newest-physx-sdk-2-8-4/

Thanks for saving me the time.
I participated in a thread on this forum in 2010 back when David Kanter took a shot at PhysX for X87 vs SSE.
I thought we got it settled back the (the anti-PhysX crowd left the thread after benches proved NVIDIA hadn't gimped PhysX on the CPU).

Sadly I can see that 3 years later, the debunked argument is still being used
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Thanks for saving me the time.
I participated in a thread on this forum in 2010 back when David Kanter took a shot at PhysX for X87 vs SSE.
I thought we got it settled back the (the anti-PhysX crowd left the thread after benches proved NVIDIA hadn't gimped PhysX on the CPU).

Sadly I can see that 3 years later, the debunked argument is still being used

So Kanter took a shot about x87 vs SSE, and that only gains some performance.
Rewriting the code to make it work nets a 2x to 3x performance increase, but CPU PhysX isn't gimped at all.
Because 2x to 3x is a normal improvement to get when you optimise code.
 
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