Hawken, holy gpu physx!

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SirPauly

Diamond Member
Apr 28, 2009
5,187
1
0
It's nice to see more content now -- one of my ideal views was to see 6-12 titles a year!

IF one doesn't like the effects, sometimes the feature has scalability and there is the off setting!
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
You do know gunsmoke and dust it's still a factor in combat right?
Now you are moving the goalposts. Dust, smoke from smoke grenades and burning material are real factors. Gunsmoke is not.

I'd love to see realistic dust and smoke in FPSs, including multiplayer FPSs. But in the latter, for the sake of balancing it can't be something people are able to turn off. Rather, the graphics should be carefully balanced so that switching to low-quality effects does not give you an advantage. In practice they can't be balanced exactly. It's then up to the designer to decide whether the low-quality mode or the high-quality mode is the game "as intended" and should be favored.
 

UNhooked

Golden Member
Jan 21, 2004
1,538
3
81
Any AMD user can grab a midrange Nvidia card and tag it along with their radeon and enjoy the goodness. I don't know why there is so much fuss, people need to just chill out, its a game.

Tried that unfortunately the game recreates all the physx*.dll files everytime you delete it. So I don't think it'll work for AMD since the Physx*.* files needs to be removed forcing the system to use the default setting and not the game setting.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Now you are moving the goalposts. Dust, smoke from smoke grenades and burning material are real factors. Gunsmoke is not.

I'd love to see realistic dust and smoke in FPSs, including multiplayer FPSs. But in the latter, for the sake of balancing it can't be something people are able to turn off. Rather, the graphics should be carefully balanced so that switching to low-quality effects does not give you an advantage. In practice they can't be balanced exactly. It's then up to the designer to decide whether the low-quality mode or the high-quality mode is the game "as intended" and should be favored.

Sorry...but it is...what you call smokeless...give of a lot of smoke whne 100's of rounds are fired in a short timespan...
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
Sorry...but it is...what you call smokeless...give of a lot of smoke whne 100's of rounds are fired in a short timespan...
I didn't call anything smokeless. Guns put out smoke, but not enough to have any real effect on visibility, thus it's not a "factor in combat".
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0

gorobei

Diamond Member
Jan 7, 2007
3,941
1,427
136
Hint: almost all of that is dust. Why would you even post a video with dust in it if you were trying to demonstrate the amount of smoke?

Sorry, but my experience tells me the amount of actual smoke coming out of a LMG looks like this.
http://youtu.be/T_F-q7MNYBE?t=3m16s

actually all of it is dust. if you go to the 3 min mark in his video, the shooter moves his position to a rise over grass. he fires some bursts with near zero smoke obscuring.

modern smokeless powders with longer barrels will rarely/almost never put out enough smoke to affect combat visibility unless you have some weird rare lighting situation around you at night.
 

omeds

Senior member
Dec 14, 2011
646
13
81
That anti gravity lift looks great :biggrin:

Once again nvidia relies on the ignorance of its fan base to show off its products. You're simply seeing the difference between not bothering to code the effect at all vs. the coding nvidia paid for, which unfortunately seems bombastic rather than realistic.

Not really, because people with the ability to use Physx don't care what it looks like without it, but rather how it looks with it.
 

MrK6

Diamond Member
Aug 9, 2004
4,458
4
81
That anti gravity lift looks great :biggrin:

Not really, because people with the ability to use Physx don't care what it looks like without it, but rather how it looks with it.
And that's the definition of ignorance, strong work.
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
Once again nvidia relies on the ignorance of its fan base to show off its products. You're simply seeing the difference between not bothering to code the effect at all vs. the coding nvidia paid for, which unfortunately seems bombastic rather than realistic.

You can enable the effects with your x86 CPU.:hmm:
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
1
0
Once again nvidia relies on the ignorance of its fan base to show off its products. You're simply seeing the difference between not bothering to code the effect at all vs. the coding nvidia paid for, which unfortunately seems bombastic rather than realistic.

Look at those embers smolder!
 
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Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
You do know gunsmoke and dust it's still a factor in combat right?

https://www.youtube.com/watch?v=8yzGu_1KQXg

The ONLY game I have seen doing this is this:
http://www.youtube.com/watch?v=00TWJOiTOhA




Gunsmoke is not, dust is.


Now, if we were playing a musket shooting game I'd love to see oodles of gunsmoke!

My issue with all these PhysX implementations is that they are gimicky. There's absolutely no subtlety in improving the overall game and image. Why do we need ridiculous bazillions of embers and silly looking swirling particle effects when that processing could be spent on better fabrics and clothing. Maybe I missed the game that correctly modeled how clothing fits, flows and falls over the human form.

It's nice we get banners but there's so much more potential with PhysX and other physics methods than what we're getting.
 

Final8ty

Golden Member
Jun 13, 2007
1,172
13
81
It does look good and a welcomed enhancement to me. Good to see much more content as well -- my constructive nit-pick in the past! Some allow idealism to be the enemy of good!


Idealism would be saying that all games featuring cars should have Realistic car simulation phyics,
I don't see idealism being said here and it's merely personnel preference for some effects.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
1
0
Imho,

How one defines idealism is subjective.

My idealism was having the ability to enjoy 6-12 advanced physic games a year.

My idealism is to see PhysX ported to OpenCL or DirectCompute some day!

My idealism is to see advanced physics redefine game-play itself.

Others may differ, but the key is I don't allow idealism to be the enemy of good. PhysX in its current form may not be ideal for all but there is a lot of good!
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
1
0
Gunsmoke is not, dust is.


Now, if we were playing a musket shooting game I'd love to see oodles of gunsmoke!

My issue with all these PhysX implementations is that they are gimicky. There's absolutely no subtlety in improving the overall game and image. Why do we need ridiculous bazillions of embers and silly looking swirling particle effects when that processing could be spent on better fabrics and clothing. Maybe I missed the game that correctly modeled how clothing fits, flows and falls over the human form.

It's nice we get banners but there's so much more potential with PhysX and other physics methods than what we're getting.

Have you tried to see first hand the turbulence in Planetside 2 or the effects?
 

Zanovar

Diamond Member
Jan 21, 2011
3,446
232
106
Imho,

How one defines idealism is subjective.

My idealism was having the ability to enjoy 6-12 advanced physic games a year.

My idealism is to see PhysX ported to OpenCL or DirectCompute some day!

My idealism is to see advanced physics redefine game-play itself.

Others may differ, but the key is I don't allow idealism to be the enemy of good. PhysX in its current form may not be ideal for all but there is a lot of good!

Lot of ideals there sirpauly,but but, but will the market support them?enemy of good n`all.
 

RadiclDreamer

Diamond Member
Aug 8, 2004
8,622
40
91
Can this guy get banned already? All he does is troll, instigate, agitate, and come up with extremely uninformed / blatantly false posts.

I will at least agree that the fire looks absolutely nothing like fire and swirls entirely too much. Its a cool looking effect, just doesnt feel like its in place with the rest of the game.
 
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