Hearthstone

Page 22 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

smackababy

Lifer
Oct 30, 2008
27,024
79
86
it appears as though it's not like you gain a lot by buying packs.

At a slow grind, I was able to earn enough for a pack and a half yesterday. So the $50/40 packs only speeds the process by a month.

it most certainly doesn't feel PTW, just PT-GetThereFaster

Yeah. It is really just 'Pay to get the exact cards you want now, rather than later'.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
That's what we said before when people (usually bitter at not getting into the beta earlier) said about P2W.
 

smakme7757

Golden Member
Nov 20, 2010
1,487
1
81
I've been a long time Magic the Gathering player, so it was nice to see a new card game become so popular. I decided to give it a go and I'm really enjoying it.

I picked up the 40 pack of cards to get me started and deck building is as fun as MTG. I feel that diminishing returns would start to kick in pretty quickly when buying packets, so personally I don't see much point in buying more packs of cards until a new card set is released. But this is just my opinion because I'm used to buying single cards which isn't available in Hearthstone and rightly so. I never really bought card packs when i played MTG i just got the singles i needed to make my decks, so i guess I'm a little old fashioned

With that being said, simply from a F2P perspective it feels very accessible. Easy learning curve. Thumbs up from me
 

JTsyo

Lifer
Nov 18, 2007
12,007
1,118
126
Big difference between casual and ranked. So far in arena I'm 1-6.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
I wish there was an emote for "Just concede, you moron."

For those times when you're up 30-2 and the donkey across from you is trying to figure out what combo of the 3 cards he has in his hand is going to win the game for him.
 

Udgnim

Diamond Member
Apr 16, 2008
3,679
122
106
I wish there was an emote for "Just concede, you moron."

For those times when you're up 30-2 and the donkey across from you is trying to figure out what combo of the 3 cards he has in his hand is going to win the game for him.

have you run into players that let their turn timer go all the way down hoping for a DC because they are going to lose next turn?
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
looks like the did a reset yesterday, got a medal when I logged in today and found myself back at 25.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
Yah i just uninstalled the game, it is just to random with no real meaning to gameplay. You can actually put yourself in a corner unless you buy packs.
 

Udgnim

Diamond Member
Apr 16, 2008
3,679
122
106
Yah i just uninstalled the game, it is just to random with no real meaning to gameplay. You can actually put yourself in a corner unless you buy packs.

I'm cutting down on my play time with the game

just going to do daily quests and do an Arena when I have gold for an entry ticket

not really interested in Practice or Ranked with my current card pool
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
Is there any actual advantage in going first?

I prefer going 2nd for the free mana card. Not sure if that's cuz I'm new or if it's because going first sucks.
 

Udgnim

Diamond Member
Apr 16, 2008
3,679
122
106
Is there any actual advantage in going first?

I prefer going 2nd for the free mana card. Not sure if that's cuz I'm new or if it's because going first sucks.

get access to additional mana crystal before the other player

I prefer going 2nd though because I like playing more reactively
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Is there any actual advantage in going first?

I prefer going 2nd for the free mana card. Not sure if that's cuz I'm new or if it's because going first sucks.

You set the tempo going first and Blizzard says their numbers show it has a slight statistical advantage.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
You set the tempo going first and Blizzard says their numbers show it has a slight statistical advantage.

I am kind of on the fence about going first. While you do get the early advantage of forcing the opponent to react, unless you have a turn one play, it is essentially 50/50 in my eyes. And, if your opponent has a 1 mana or coin's a turn 2 card, you're reacting anyway.
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
I am kind of on the fence about going first. While you do get the early advantage of forcing the opponent to react, unless you have a turn one play, it is essentially 50/50 in my eyes. And, if your opponent has a 1 mana or coin's a turn 2 card, you're reacting anyway.

That's exactly why I prefer going 2nd.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Yah i just uninstalled the game, it is just to random with no real meaning to gameplay. You can actually put yourself in a corner unless you buy packs.

Not having interrupts takes a lot of strategy out of it for me. Or at least I haven't seen any interrupts.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
they took out playable interrupts and added the taunt system as they wanted to remove that interactivity to sped up gameplay.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Quote from Eric Dodds and Ben Brode
Rewards
Hamilton Chu, Hearthstone's Executive Producer, recently had an interview in China where he stated there were going to be new heroes available with real money. Are there any plans to make heroes available with both gold and real money?
Ben: We're right at the start of talking about that type of stuff, kinda right at the beginnings, so we don't have any specifics to announce right now.

How do you feel about the pace at which you reward players? Are there any plans to boost the rewards per day to give players more incentive to play outside of daily quests?
Ben: So, the pace at which we reward things is different based on which kind of player you are. If you're the kind of player who plays a couple of games each day, the pace is actually really great. You get the daily quests, and the gold for winning games. You get a pack every other day or so. If you're a player who plays all day, you might get less gold per hour played, but we look at it as rewarding people to come play Hearthstone each day, and if you want super hardcore rewards, you can get those through the Arena.
Eric: And really in a lot of ways, we view the biggest reward of playing Hearthstone as playing Hearthstone. It's a fun game to play and certainly the gold is a great way to earn packs and that sort of thing, but just playing the game is pretty fun.

So what about the scenario where you win your 40 gold daily quest, and win 30 games to hit your daily wins gold cap. You now don't have enough gold to enter the arena, and you need to wait until the next day. Are you guys thinking about changing that up to maybe make it so you can earn 110 gold from daily wins, or 50 gold from the daily quest?
Ben: I'll tell you, the 100 gold limit wasn't intended as a thing that most players ever hit, we only put it in as kind of a measure to combat some things that some players were doing to cheese the system. We picked a number by looking at how much gold people were earning, and that limit should really effect very few players. It isn't a kind of thing that we put in to prevent you from playing an arena each day, and 100 is just an easy number to remember.
Eric: We don't really have any plans on changing the gold rewards right now. Players are getting cards at a pretty good pace, and if you want to go into arena, you've likely got some gold from your last run that you can put towards the gold you earned from your daily quest and your gold for wins.
Ben: Plus, if you're doing your thirty wins and doing an arena run, that's a lot of hours!

Back in World of Warcraft Patch 5.3, a new mount and achievement was datamined for the Hearthsteed, and back during the alpha, we had datamined that the mount was to be a reward from a quest. Do you guys have any information on the Hearthsteed, or are we going to have to wait?
Ben: We don't have any information right now on the Hearthsteed, but stay tuned because we might have so information soon.
Ugh. The dreaded Blizzard soon!
Eric: But, real soon! Not Blizzard Soon.
So, March, but like actually May. Sounds good!
Laughter

Achievements! People have been wanting these for a long time, and they're kind of already in the game, but there's no interface for them yet. Are you going to be calling them achievements in the game or are you going to be sticking with quests?
Ben: Once upon a time, our version of achievements would be quests, and the goal was to give you a reward for every quest you complete. There's been a lot of requests for the traditional sense of achievements where they award points, and we're still looking at how that interacts with the game and if it's the right thing for Hearthstone. We don't have anything to announce regarding achievements right now though.

Game Design
You guys said at Blizzcon that there was a slight advantage in going first over second. Is this still holding true, and are there any matchups which vastly differ from the median?
Eric: It's still true. Actually, I think for every class now there's a small advantage to going first at every level.
Ben: It's about three percent better to go first over second. It's only a tiny bit better to go first at the lower levels of play.
Eric: And that being said, are there some decks which are built around going second, and might have a small advantage for going second? Yeah, that's certainly the case, but the advantage for going second in those decks I would imagine is less than one percent.

You've stated in the past that you're happy with the current set of mechanics and there's lots of room for new fun stuff without adding new ones. Are there any mechanics you are thinking of adding to the game or have you considered a Spell Taunt mechanic?
Ben: There's a lot of stuff that we can do with the current mechanics that we have, and beyond that, we can expand this game to crazy different places. We can make new keywords, new card effects, we could add new components to the game. That's one of the best things about this type of game. I don't want to tell you about any specific mechanics we might be thinking about adding for expansions and adventures, but there's definitely lot's of stuff we can do.

What about implementing a cap on the amount of armor a hero can have?
Ben: We don't have any plans to do that right now.
Eric: We're going to continue to pay attention to the meta game, and from week to week and day to day, there's always different heroes on top so if something changes with the meta and it becomes a problem, it's something we can talk about. Right now though, the meta just keeps bouncing around all over the place [so there aren't any major issues].

Some cards have races, like Dragons, but there's no interactivity with these races like what the Murlocs have. Is there any plans to add some interactivity or was this done just for flair?
Eric: So the Dragons was really done for flavor. To give you some insight into development, a couple of years ago, we were talking about adding this guy who would interact with the Dragons, but he never made the cut. Really we just kept it because the Dragons are such iconic and cool Warcraft characters that we felt needed to be labelled as dragons. We're likely to do something with that in the future, we just don't know exactly when.
Ben: One of the cool things about this game is we can go back and add those tags to different creatures. Say we wanted to create a Kobold expansion in the future and wanted to label Kobold Geomancer as a Kobold and he would interact with the Kobolds in some way, so that's kind of cool.
Eric: Just to be clear, Ben, I don't think we're going to be making a Kobold expansion.
Ben: We're going to make an expansion about the whole level one experience! (Sarcasm)

Sticking on the theme of card races, are you guys happy with the current place that Pirates are at? They don't really have the same level of cohesion as the Murlocs have.
Eric: I think we're likely to put more stuff in for all the races in the feature, but on the other hand, we feel like they don't have to play the same way. Murlocs feel that they should all hang out together and be a swarm, whereas when you think of Pirates, you don't really think of them as a cohesive bunch. So if I want to play with a Pirate deck, I might play with a couple of them together, but they're not as quite as tight a unit. So when we look at these different race groups, we feel that they don't need to have the same vibe to them.
Ben: Right!

Are there any plans to visit Anduin Wrynn's Shadow Form voiceovers? The light shall burn you is't very fitting.
Ben: We don't have any plans, but I think that's a great idea and we can definitely look into it.

Players are sometimes frustrated they can't have more than nine decks. Are there plans to give players more than nine deck slots?
Eric: So when we first started developing the game, we wanted to make this a really physical game. It lead to the box, and it lead to things feeling very physical, but it also lead to some of our UIs being built in specific ways that feel physical. So for example, right now, we have the nine decks setup in a very physical way, and it's certainly possible for us to change it in the future, and we've certainly talked about it some, but there's definitely challenges there as well. We still want it to feel physical and make decks feel like big solid pieces of the UI.
Ben: One very important thing for why we set that deck limit in the first place is because when we were first developing, we wanted to create a collection manager which players would not be scared off by. Deck building is one of the more daunting parts about playing a card game, so we tried really hard to kind of remove complexity and streamline the deck experience and give you tools for that. One of the things that got out of hand quickly is that players would build a lot of decks, and they'd forget which ones were which. We put the nine deck limit it to keep it management and understandable. We could certainly add more [slots] in the future, but that was the reasoning behind why we started with the nine deck limit now.
Eric: Yeah, but certainly imagine if you had 50 decks, and you were looking for that one deck, it can be quite difficult. To be frank, there's also something fun about going, hey I need a deck slot, and I haven't played this one in a while, so let's rip it apart and try something new. There's certainly other reasons, but there's also something fun about it as well.

Adventure Mode
Are there going to be limits to how much you can play through an adventure, or are we going to be able to play through it over and over again?
Ben: We are still working on the structure for adventures, so I don't know how it's going to end up.

Are there any unannounced rewards for adventures outside of the cards?
Eric: I think the big reward that you can expect is the cards. That's going to be the most important thing for players, it's going to change the environment, the arena, and that sort of thing. You also get to play the adventure. Not all these things are thought of what rewards the player gets out of it, but to make sure they're also super fun to play.
Ben: And these cards that we're adding, twenty to thirty of them, are super fun to play with.

Are there going to be any class specific cards?
Eric: Yeah I think we'll be seeing some class cards.
Ben: Scoop! Class Cards!

Are adventures going to be 100% against AI or will they also feature a human component.
Ben: The adventures themselves will be only against the AI. The human component comes out though when you're playing in Play mode and the Arena.

Are there plans in place for co-op adventures?
Ben: Not right now.

How are you going to make sure the cards from adventure mode are balanced, and if needed, when will we see balance patches to take care of any issues?
Eric: If we do things the way we'd like to do them, everything will be perfectly balanced when they go into play, and we won't need to change any of them. Of course though, if changes need to be made, we will be sure to make those changes.
Ben: We have some really great guys working on balance, and they test not only all the new cards, but how the cards interact with the current dominate decks, and see how they'd be used in new decks that nobody has even thought of. Hopefully we can introduce cards which are really exciting and don't end up in a degenerate state.

Regional Play
It was announced we would be able to play in other regions via Battle.net Global Play. When can we expect to see this?
Eric: Yeah, our intention is to have that available for release.

So we can play in other regions, that's great, but why can't we just play globally. Latency isn't a very large factor in a card game.
Ben: It's not really a latency issue, it's how we interface into Battle.Net, so right now, it's just not possible for us, and there's no plans for it currently.

#ESPORTS
It was stated by Hamilton Chu that you guys aren't currently working on spectator mode. We've seen a number of live tournaments that could benefit greatly from a spectator client and would further prove Hearthstone as a competitive sport. What's the plan for spectator mode so we can start producing higher quality online events like Blizzcon.
Eric: A spectator mode is certainly something that is important to us, but more important than that, is getting out the game and getting these last few features for release in, and getting the iPad client out.
Ben: It's pretty high on our list.

Are there plans to implement a tournament mode into the game itself? Maybe players could signup for a PUG tournament?
Eric: So right now, we've been watching the tournament scene evolve and it's been exciting that this thing has appeared and that there is a tournament scene. I anticipate us getting involved at some point, it's just not yet. So, no plans right now to put something like that in, but we're definitely very interested in paying a whole lot of attention to what's going on in the tournament and esports level.
Ben: And even though that we aren't actively putting that into game right this second, the tournaments and things going on right this second are informing us of things that are going to be important for us to get in.

Release
So what's left to do before release?
Eric: Our plan is to have reconnect mode, so if you get disconnect in a game, you can get back into it and you don't lose.
Ben: We're also working on card backs for ranked play, and golden heroes.
Eric: And, people might also be excited to have us working on the minion swapping bug!

Community Developers
There's some people out there in the community who are creating some awesome applications surrounding Hearthstone, and there's a lot of manual data input. Are there any plans for a community platform API like the one World of Warcraft has?
Ben: We don't have any plans for that right now, but the fact that you're asking about it, is actually useful. We're going to listen for those types of requests and see if it's something that we can prioritize.
Eric: And one of the cool things for us, is that once we've released, we can start paying attention to all these feature requests that everyone is talking about and figure out which of them are the first priority to get them into the game.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Well, I decided to screw around with the game a bit. Was having fun, until I've started running into all the cheaters. It's happened 7 times now. Basically people are somehow able to force their opponents to disconnect. Which results in an auto lose for their opponents and an auto win for them. It has been 7 times where I'm about to beat someone down and bamm! disconnect. This is over a span of 2 days. Official forums have several people talking about it and complaining about it. I can play practice games all day long or against friends I know and no disconnects. The moment I do a ranked or arena and am about to win lately someone forces a disconnect on me. Real damn effing annoying. I auto lost my 3 arena games when I decided to try it yesterday. I played 3 games tonight so far. First one I won, but next two I was winning and got kicked out of the game before I could win.
 

JumBie

Golden Member
May 2, 2011
1,645
1
71
Sorry but this game is straight pay 2 win. No questions asked, anyone can put a spin on it and say otherwise but thats exactly what this is. Let us examine.

100G for a DECK.
30 wins for a DECK

Roughly 40G a day for quest (usually contains 2-3 wins or games) In this case we will call them wins and assume they are consecutive wins with no losses for ease. We will also give quest the latter assumption of 3 wins.

Therefore:
Wins= W = 1
Quest = Q= (3xW)
Q+(18xW)= 3(40G)+18(60G) = 21(100G) which means you need 21 consecutive wins to achieve 100G.
Assuming 50% win ratio, we will leave Q untouched for ease.
Q+(18xW)(2)= 39 Games played to achieve 100G.
Assuming an average game time of 10 minutes:
39x10= 390/60= 6.5 hrs to achieve 100G

Without the daily quest:
30 x W= 30 wins
Assuming 50% win ratio:
(30xW)(2)= 60 games played
Assuming 10 minute game length:
60x10= 600/60= 10 hrs to achieve 100G

Or you could spend real money and get a deck, or spend money on the arena. I played ranked and got demolished by guys who had legendary and rare cards stacked up in their deck while I had probably 1 rare. Its not realistic, anyone who has the money to throw at this game will almost always have an advantage over those who don't.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
I've been winning plenty with what I started with. I have a level 19 mage I think that I've played the most. I had $10 balance or so in battle.net account already long before this game. So I used it to buy 7 decks. You get the free one from reaching level 10 I think and another for unlocking all characters. You get a free play at the arena which is guaranteed at least one deck even if you lose all 3 games + 1 bonus *item* which could be a second deck but more than likely is just disenchant dust. If you win your games and continue to win you get a crap ton of decks in the arena all for 150 gold or the first free play if you get lucky. You also get more cards specific to your class as you level up to 10ish or so I think.

All in all, I win way more than I lose, not counting the disconnect exploit. Thank reddit idiots for posting the DC and afk exploits. Fucktards. Least the DC exploit post was removed but not before it looks like a bunch of kiddies learned of it and are using it. That is my gripe right now with the game.

Want to know how I win so much despite not really having many extra decks except those 7 I bought? Most of which was nothing more than cards for other classes I mostly can't use with the mage deck I've been playing. I think I got like 50% of those cards from those decks for other classes. Ugh. I found 1 legendary for a paladin deck. I don't play paladin because I don't have a good enough combo for it to make a deck. My mage deck is made of mostly commons and a few rares and mage specific cards. I have demolished a few players that dropped down a couple of legendaries already.

So I plan my deck around this concept. Look for combos. Pick cards for late game by having more cards in your deck at 4+ casting cost (unless you have a specific combo setup that requires many smaller cards). Look for cards that deal with 1 or more cards your opponent may play. For example, flamestrike from the mage basically wipes the enemy minions off the board. That 1 card from me can wipe several from my opponent if played right. Cards that allow you to draw more cards are great things to have. Nothing is worse than building up a minion army that you play all your cards out to have your opponent wipe the board of your army with 1 card. Then leaving you with nothing in your hand to play while they have many cards to play out to finish the game with.
 
Last edited:
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |