Aikouka
Lifer
- Nov 27, 2001
- 30,383
- 912
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Ragnaros is more fun imo, but I hate playing aggro decks and have tried playing Miracle Rogue and don't like how often it is dependent on needing Gadgetzan to work
They're both interesting cards. Ragnaros has one large advantage over most beefy creatures in that he's a guaranteed, uncontrollable 8 damage. However, that little caveat (uncontrollable) is the big thing. You should've seen TotalBiscuit praying to the RNG gods in his latest Gimmick-a-thon when it came to the best Rag hits.
and it's not just the Gadgetzan Auctioneer but also Concealment! Albeit, the latter isn't always necessary... it's just to avoid any direct removal. I've never actually tried the Miracle Rogue though. I always feel kind of dirty using cheesy decks... unless I created them!
EDIT:
what is handlock?
A "handlock", "hand deck", or "hand [class]" just refers to a deck where someone purposefully builds up a large hand (the max size being 10) either to collect specific cards for a one-turn play or for synergy. There are two cards that I can recall that specifically benefit from the number of cards that you have: Twilight Drake (4 cost 4/1 that gains +1 HP per card in your hand) and Mountain Giant (12 cost, 8/8 that has -1 cost per card in your hand).
The giants are some of the most interesting cards as they all have gimmicks associated with them. Molten Giant is a 20-cost 8/8 that has -1 cost for each health point you are below 30. So, at 10 health, the card is free. Sea Giant is a 10-cost 8/8 that has -1 cost for every minion (not just friendly, all minions) on the board.
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