Hearthstone

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Ragnaros is more fun imo, but I hate playing aggro decks and have tried playing Miracle Rogue and don't like how often it is dependent on needing Gadgetzan to work

They're both interesting cards. Ragnaros has one large advantage over most beefy creatures in that he's a guaranteed, uncontrollable 8 damage. However, that little caveat (uncontrollable) is the big thing. You should've seen TotalBiscuit praying to the RNG gods in his latest Gimmick-a-thon when it came to the best Rag hits.

and it's not just the Gadgetzan Auctioneer but also Concealment! Albeit, the latter isn't always necessary... it's just to avoid any direct removal. I've never actually tried the Miracle Rogue though. I always feel kind of dirty using cheesy decks... unless I created them!

EDIT:

what is handlock?

A "handlock", "hand deck", or "hand [class]" just refers to a deck where someone purposefully builds up a large hand (the max size being 10) either to collect specific cards for a one-turn play or for synergy. There are two cards that I can recall that specifically benefit from the number of cards that you have: Twilight Drake (4 cost 4/1 that gains +1 HP per card in your hand) and Mountain Giant (12 cost, 8/8 that has -1 cost per card in your hand).

The giants are some of the most interesting cards as they all have gimmicks associated with them. Molten Giant is a 20-cost 8/8 that has -1 cost for each health point you are below 30. So, at 10 health, the card is free. Sea Giant is a 10-cost 8/8 that has -1 cost for every minion (not just friendly, all minions) on the board.
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,154
504
126
Yeah, the giants are the next cards on my list of crafting if I don't pick up any (well sea giant and mountain giant). I try not to be in the position where the molten giant would be useful since I don't like going below 14-15 hp (as at that point you are vulnerable to many different mechanics, like a thief leeroy with 2x +4 attack combo cards...).

As for the people wanting to craft more legendaries, make sure you have some of the other lower cost cards first. 2 faceless manips are in my opinion worth more than most legendaries to have available to you.

I had a game last night where I dropped my rag, getting 8 damage on the enemy hero, only to have him drop his rag, which killed my rag, only for me to drop my 2 faceless manips to become 2 more rags, one of which killed his rag and the other hit the enemy hero, after which he conceded.

The faceless manips are a 5 mana card that can effectively be extremely powerful mana efficient usage especially if your deck relies on giving buffs to minions that you own, allowing you to make 2 copies of a supper buffed minion that you (or your opponent) has on the board. Nothing like a priest that has a 2/7 +2 attack when damaged card on the field already that you double healthed, double healthed, set attack = health, and then faceless manip copy it for a 10 mana cost turn giving you two 28/28 cards on the field, one of which is going to attack that very turn... Not every opponent has 2 silences in their hand, or 2 kill cards to deal with that (a paladin and a priest are the few exceptions but again, they might not have them in their actual hand, and if you did it right, the enemy character only has 2 health which you can probably do with a spell, charge or other combo).
 
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lupi

Lifer
Apr 8, 2001
32,539
260
126
HOrrible 3-3 n as a lock last night. On my losses I couldn't get a card cost lower than 3 until I was around round 4, and this was with fully flushing my initial hand each time.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
Yeah, the giants are the next cards on my list of crafting if I don't pick up any (well sea giant and mountain giant). I try not to be in the position where the molten giant would be useful since I don't like going below 14-15 hp (as at that point you are vulnerable to many different mechanics, like a thief leeroy with 2x +4 attack combo cards...).

The molten giants are clutch against zoo and rush decks. If they get you low on health and you taunt up 2 moltens you win the game.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
HOrrible 3-3 n as a lock last night. On my losses I couldn't get a card cost lower than 3 until I was around round 4, and this was with fully flushing my initial hand each time.

As Lock, you usually want to draft zoo style decks. So lots of 1 and 2s with low cost removal.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
I've had some nice success with a mage giants deck, copied from Trump's stream

Usually the problem with molten giant is that if you get low enough to cast it, your opponent might just kill you in one turn with burst damage.

By using them in a mage deck, you have ice block to guarantee you can't lose the game that turn (except in the rare case of a hunter who can remove your secret). It also runs ice novas and a blizzard to hold the enemy force at bay, and alexstraza to reset your life back up to 15 if it gets too low. It also includes all the usual mage direct damage- 2 fireballs, 2 frost bolts, 2 ice lance, and a bloodmage.

It's been very very effective. Early game you can just drop an ice block and mostly ignore your opponent, let him beat you up some. When you get down low enough, drop a pair of molten giants + ice nova. On your turn, smack with giants and freeze again with another nova or blizzard. Next turn, win, pushing through with direct damage if needed.

It also runs mana wyrms, mirror images, arcane missiles, and antonidas. The wyrms and missiles can lead to same incredible early game beats if your opponent is off guard, or can slow down a rush deck that could otherwise beat you before you reach blizzard mana.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Yeah I don't really like low health themed decks. Had a match against a pally where he had the much better draw order and we were sitting at 28-3 health. He was on his second round of top decking and I had 5 minions out but no taunt. Dropped his health to within lethal as long as he doesn't draw a direct damage card, and then pulls a damn 3-1 charge.
 

ikachu

Senior member
Jan 19, 2011
274
2
81
Should get Naxx news on Tuesday!

Posted by Aratil:
Just wanted to give everyone a head's up that we are currently targeting to release Curse of Naxxramas during the month of July. Unfortunately, we still have a lot of implementing and bug fixing to get through, so please stay tuned!

With that said, we are also targeting to reveal pricing details regarding Curse of Naxxramas next week on July 1st, so please keep an eye out for that.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Blizz says Naxx should be released in July and they will be announcing the cost on Tuesday.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,154
504
126
I sort of like the Druid deck I made last night, but it relies a little too much on gimmics, but it is great to pull out the finisher combo (a +2 mana this turn, 6 mana summon 3 2/2 treants with charge and die at end of turn, 3 mana add 2 attack all minions, 3 mana add 2 attack all minions for 12 mana cost giving 3x 6/2 charges push whatever other minions you had on board gaining 4 attack and your character getting 4 attack). In other words, suddenly massive damage...

Well, I have about 1200 gold saved up for the expansions at this point. While there are plenty of cards I don't have, I have enough that I can make decent decks (just not full legendary decks like I see so many people using anymore but my decks are good enough to have counters). I loved playing against a Priest the other night who plopped down the Priest legendary that doubles the healing and damage of your spells, which I faceless manip'ed to get him on my side and then wiped his side using a swipe that now did 12 damage to the initial target and 4 damage to everything else (I had a +1 spell damage already on the board).

Against a Druid when I was using my Rouge, he plopped down one of the 8/8 taunts and used his two +2 mana that turns to give him enough mana to play 2 of the 3/2 +1/1 to a minion cards on the taunt making it a 10/10, which I faceless manip, and then assassinated his copy.

A mage plopped out a Rag on his turn 9 (he went second) which killed the only minion I had out (a damaged yeti), and I played both my faceless manips to make 2 Rags, one killed his Rag, the other hit the mage...

I mean, these are probably the best cards in the game if you ask me. It is the sweet spot in terms of cost (at only 5 mana as there are plenty of cards out there that cost more). Nothing like having 3 Rags out on your side if the enemy didn't have any kill cards left (which I try to force before plopping Rag in the first place).
 
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lupi

Lifer
Apr 8, 2001
32,539
260
126
I love playing the trents late where I can also give them the deathrattle to summon a 2/2 trent.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Still having some great success with the mage deck.

Against the all so common druid ramp decks or priest control decks, I can just play very slow, not care about life or anything really, until they get me to 10 or lower. Then I'll play out 3 nasty threats at once, such as 1 mountain giant and 2X molten giants, and ice nova their board. At best, the priest decks might mind control one of my giants, but I just smack them in the face for 16 damage and kill them that turn with fireballs and frostbolts/ice lance. The druid decks are even easier, because they tend to lack any real creature killing spells, taking out an 8/8 giant is very tough for a druid.

Then on the other end of the spectrum are the silly warlock rush decks. They get me down quick, which just lets me cast my molten giants faster. The best part is they lifetap down so much I don't even need to put much effort into killing them. Actually had one close game that I would have lost, except the warlock lifetapped down to 7 life even though he had me down to 1 life after busting my ice block. The following turn I just fireballed and hero powered him to death.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
I've got to 7wins with a pally last night

and started playing rankeds with my 3/4 finished murlock warlock deck, got to lvl 13

Im kinda troubled by how arena/casual/ranked work
Arena is great to get packs, money and dust and a card from time to time, but it gets boring quite fast because you always face the same type of decks. Tons of minions and they are always the same kind because they are clearly the most useful for an arena match. Its pretty hard (at least i have never been able to do it) to create a deck with an idea when you are getting random picks.
Last night i had a pally and in my 4th or 5th pick i got a knife jugger so i decided to use him as a core part of the deck. I started picking minions that summoned another minion and low cost cards... but i never got the chance to pick a 2nd (or more) knife juggers so my deck ended up just having tons of minions and some removal (which is more or less what every arena deck ends up being)

And then you have casual/ladder in which you can create your own deck and play it, but then the money income is almost none, and if you are like me that started playing 2 weeks ago, you dont have any deck finished and you dont have super cool cards yet...

I wish i could get more than just money out of rankeds (10 gold and 5 dust maybe, or something like that) and i wish Arena was a bit different (maybe giving you 30 random cards and letting you chose them the way you want, or maybe letting you add 5-10 cards from you library to be able to create the combo with the cards you randomly picked, or maybe asking you what kind of deck you wanna create at the beginning and making the random choices oriented to that)
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
You could always just buy more packs.....which is why you don't get more gold in ranked play.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Then play more and be thankful that bliz hasn't significantly gimped some part of the game for non-payers like most "free" to play games have.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
We'll fudge us. Blizz backtracked a bit, saying no price info today but still working towards a July release.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
so now we will be able to buy standard packs and Nax packs?

Should i stop buying regular packs?

I still have cards that i should have... my goal is to own 2 copies of every warlock card and neutral card... i dont care for other classes (for now at least)

Has blizzard said anything about cards going out of rotation eventually as in other TCG?
 
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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
so now we will be able to buy standard packs and Nax packs?

Should i stop buying regular packs?

All Naxxramas cards are earned through playing the Adventure mode... some being via class challenges and others from beating it. So, the answer is no, there aren't two types of packs, and no, you shouldn't stop buying Expert packs if you want more cards.
 

JTsyo

Lifer
Nov 18, 2007
11,975
1,099
126
All Naxxramas cards are earned through playing the Adventure mode... some being via class challenges and others from beating it. So, the answer is no, there aren't two types of packs, and no, you shouldn't stop buying Expert packs if you want more cards.

Though if you want to buy the wings with gold, you obviously need to save them up. The latest rumors were 600g per wing.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
what kind of warlocks decks are worth it?

I have my cheap murlock deck almost finished, but its a very hard deck to use... specially with what the other heroes decks are, which seem to play a lot of control decks. A control deck "should" have issues with a fast deck but there are just so many AOE cards that i think im in the 50-50 win rate
Mages flamestrike/blizzard me at turn 7/6/5 ALL THE TIME
Pallys Consecrate me at turn 3/4 ALL THE TIME
Priests do that -2 to me +2 to them at turn 4/5 ALL THE TIME
Druids Swipe me at turn 3/4 ALL THE TIME
Shamans dont have a specific card that fucks me up, but if they have those twins 2/3 taunt bitches and a bit of luck with the taunt totem IM A GONER
Rogues do that "do 1 damage to all and draw a card" or the "destroy you weapon and deal damage" that screw me up ALL THE TIME
Hunters do the drawing-card beast + summon 1 dog for each of my minions combo ALL THE TIME


so im trying to switch to another warlock deck... the handlock is too expensive to craft, every giant is a epic card.
what is the zoo lock? the one the uses tons of demons? is that good? i think itsa bit too risky
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
Murlocs can be fun but are inconsistent. The zoo deck is this, put in 2 of each:

Soulfire
Young Priestess
Flame Imp
Voidwalker
Argent Squire
Shieldbearer
Abusive Sergeant
Dire Wolf Alpha
Amani Berserker
Knife Juggler
Shattered Sun Cleric
Harvest Golem
Defender of Argus
Dark Iron Dwarf
Doomguard

Basically a bunch of garbage that can snowball into a turn 5-6 win if your opponent doesn't have removal. IMO it's boring as shit to play but it was by far the most popular deck on the ladder for awhile.

A few tips:
- Try not to overexert the number of minions you play at once, because AOE can ruin your day.
- Always make sure you have 1 drops in your starting hand. I think your best start is flame imp and voidwalker.
- Maintain board control at all times by making favorable trades. (I.e. if your opponent has a 3/2, kill it with your 2/1 if possible.
 
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