Blizzard announced that Naxxramas is coming out next week (7/22).
So, I've been doing a bit of Arena lately, and well... it hasn't been going all that well. There have been a couple instances were I made an obvious mistake during a game. For example, the one time when I left a 2/1 up against a Rogue, and I attacked the hero instead. Yeah... usually not a good idea to leave anything up against a Paladin (Blessing of Might or Blessing of Kings) or a Rogue (Cold Blood). You could say the same for Priests (Inner Fire, Power Word Shield, Divine Spirit), Druids (Savage Roar, Mark of Nature), and Shamans (Blood Lust, Windfury), but I'd argue the original two are probably the largest threats for a single target with the fewest cards.
There are other times when I think I may have received some rather poor choices, or I just didn't choose the right one. To give you an idea, my current Arena deck is a Paladin deck, which actually has some
awesome cards. For example, I have Leeroy! :awe: However, I also have a glut of low-cost minions, because I was never offered too many high-cost minions. My first choice was an epic card choice between a Molten Giant, Big Game Hunter, or Blood Knight. I have a Paladin, so I figured I'd have a bit of fun with the Blood Knight!
I actually have a few cards that grant Divine Shield (2x Argent Protector, 1x Hand of Protection), but I don't always get them at the most opportune time for the gimmicky combo.
However, they have come in use quite a bit apart from that. For example, I was fighting a Warrior over lunch, and he had more minions on the board than me, and they were all about as potent as mine. So, I used the Argent Protector to shield my 4/4 Dark Iron Dwarf so I could continue to keep my board presence. It actually worked out rather well, and I beat the Warrior... in a very, very long game.
Overall, the deck, which I'll add a link to it when I have the chance, feels a lot like my friend's Paladin aggro deck, but I lack his charge minions.
I was watching a stream, and I saw someone end up with 30 health + 18 armor because of those armorsmiths and other effects! As long as you can maintain board control and your opponent doesn't pull out some crazy effect (e.g. Mage's Flamestrike), you can get ridiculous amounts of armor.
EDIT:
Here's the Paladin Arena deck that I was talking about.