So, completed the newest adventure, so have all of the new Murloc cards. Decided to build a Murloc Paladin since it controls the 10 mana murloc that places 7 dead murlocs on the board. Didn't get that far, won by turn 4. lol.
I'm going to have to try that deck too. I think I might need a craft some of the original murlocs though.
Well, if you havn't played the latest brawl, you should. Just make sure you kill the box whenever you can. My first match was me in my mech mage against a standard armor warrior. I played second, so I had the coin and managed to draw a mechwarper and the 1 mana 2/1+deathrattle spare part mech (sorry can't remember name). Turn 2 I killed the box and got a choice of Grommash, brawl, or Varian! It was a tough call between Grommash or Varian since I was a mage and could easily activate Grommash (especially since the cards cost like 6 or 7 less). I went with Varian due to having so many minions in my deck, I figured I would get at least 2 if not 3 more on the board (plus Varian, but Varian being a 7/7 is vulnerable to BGH...)
The warrior played BGH to kill Varian. I killed the BGH with the 2/1 mech and killed the new box, and got a choice between Grommash, an armorsmith, and crush, so I took Grommash this time and played him, but couldn't activate (not enough mana). I also played a free annoy-o-tron since one of the minions played by Varian was my second mechwarper, and I went face (since his board was empty). The warrior played the bouncing blade, which eventually killed my crate, and he executed Grommash and played a 2/2+battlecry 1 damage +2 attack which killed one of my mechwarpers which was down to 1 hp due to the blade. I killed his 2/2 with my other mechwarper and then killed his box/crate with my remaining mechs, and got a choice with another Grommash, so picked him up and activated him and facesmash...
The battle pretty much went like that until he died, (there was I think 1 more turn after this one because I got yet another Grommash).
So point being, don't be a warrior in this brawl, you will be eating lots of Grommash fist if you do. Also, be an agro style deck cause you need to get enough minions out on the board to make sure you can kill the crate (and clear enemy minions to prevent them from killing your crate).
Yeah, not real amused with this brawl. Another that really encourages aggro to kill boxes as much as possible and rely on them for cheap big cards.
Been playing a control priest, currently at rank 10. With all the aggro decks around, it's a bit tough.
If you're trying to fight against aggro decks then using two Shadow Word: Death and one Holy Nova is the wrong way to go. I know... I know... some people will claim that Circle + Auchenai is enough, but do you know how many games I've lost because I had only Circle, only Auchenai or neither? I really hate having to rely on combo cards to win... especially if the combos need to come early as your chance of drawing them by that turn (about turn 4-5) is far lower.
I decided to do this week's brawl as a Rogue since two of my quests were Rogue/Druid wins and well... I figured Rogue would be better. I almost won the first time, but surprise Jaraxxus got me. The second time, I gave up early on out of frustration... yet again, I forgot that the box that spawns that turn is "asleep", and I buffed it anyway. I won the third match rather decisively. I definitely see how Warlock has some rather good ways of dominating this brawl, but there are some good cards in each class and common cards like Dire Wolf Alpha, Abusive Sergeant, and the Crazed Alchemist (reverses health and attack) are quite good.
So, completed the newest adventure, so have all of the new Murloc cards. Decided to build a Murloc Paladin since it controls the 10 mana murloc that places 7 dead murlocs on the board. Didn't get that far, won by turn 4. lol.
Tried it and when it works it's fun. Otherwise it is not reliable for win percentage goes.