Hearthstone

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CPA

Elite Member
Nov 19, 2001
30,322
4
0
So, completed the newest adventure, so have all of the new Murloc cards. Decided to build a Murloc Paladin since it controls the 10 mana murloc that places 7 dead murlocs on the board. Didn't get that far, won by turn 4. lol.
 

JTsyo

Lifer
Nov 18, 2007
11,975
1,099
126
So, completed the newest adventure, so have all of the new Murloc cards. Decided to build a Murloc Paladin since it controls the 10 mana murloc that places 7 dead murlocs on the board. Didn't get that far, won by turn 4. lol.

I'm going to have to try that deck too. I think I might need a craft some of the original murlocs though.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
I'm going to have to try that deck too. I think I might need a craft some of the original murlocs though.

You can get some quick murloc buffs if you get the right cards in your draw. I happened to have that occur and he couldn't counter.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Went through all the heroics bosses and am at Rafaam Unleashed (the last one). Tried a dozen times and haven't won yet. I've come close a few times but haven't managed to beat him yet. May need to net deck for this one to see if someone found a way to cheese him. If you guys beat him, I'd like to see what deck you used.

Actually beat the other three bosses on last wing on first try somehow. Took down the T-Rex easily with mill rogue. He only ever got to use his hero power twice the whole match, very easy fight. Arch-Thief Rafaam was very easy as well. I went with a full of useless rares and majordomo. I was going to win anways but he decided to help me out by playing Majordomo from an unstable portal instead on turn 6.

For the Steel Sentinel, I sorta got lucky. I built a Priest deck with all the removal possible: SW Pain and Death x2, Entomb x2, Mind Control x2, Owls, BGH x2, Emperor Cobra x2, Maexxna, Harrison, Ooze x2, Black Knight, Sylvanas, Stampeding Kodo x2, and Kel'Thuzad and Clerics, Acolytes, Wells, for draw and heals. I didn't know he had Brawl and Enter the Coliseum cards. He brawled my board but I managed to build it back and dropped Kel'Thuzad. He used Coliseum but since Kel'Thuzad was the highest attack minion on my board, he revives everything. I actually had such a good board that I ended up burning a card every turn for 5-6 turns before I could kill him.

I was also gonna try the unlimited fireball combo for Steel Sentinel if my Priest deck didn't work out. Since there is no turn time limit, it should be possible to burn him down him 0 mana fireballs.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,155
504
126
Well, if you havn't played the latest brawl, you should. Just make sure you kill the box whenever you can. My first match was me in my mech mage against a standard armor warrior. I played second, so I had the coin and managed to draw a mechwarper and the 1 mana 2/1+deathrattle spare part mech (sorry can't remember name). Turn 2 I killed the box and got a choice of Grommash, brawl, or Varian! It was a tough call between Grommash or Varian since I was a mage and could easily activate Grommash (especially since the cards cost like 6 or 7 less). I went with Varian due to having so many minions in my deck, I figured I would get at least 2 if not 3 more on the board (plus Varian, but Varian being a 7/7 is vulnerable to BGH...)

The warrior played BGH to kill Varian. I killed the BGH with the 2/1 mech and killed the new box, and got a choice between Grommash, an armorsmith, and crush, so I took Grommash this time and played him, but couldn't activate (not enough mana). I also played a free annoy-o-tron since one of the minions played by Varian was my second mechwarper, and I went face (since his board was empty). The warrior played the bouncing blade, which eventually killed my crate, and he executed Grommash and played a 2/2+battlecry 1 damage +2 attack which killed one of my mechwarpers which was down to 1 hp due to the blade. I killed his 2/2 with my other mechwarper and then killed his box/crate with my remaining mechs, and got a choice with another Grommash, so picked him up and activated him and facesmash...

The battle pretty much went like that until he died, (there was I think 1 more turn after this one because I got yet another Grommash).


So point being, don't be a warrior in this brawl, you will be eating lots of Grommash fist if you do. Also, be an agro style deck cause you need to get enough minions out on the board to make sure you can kill the crate (and clear enemy minions to prevent them from killing your crate).
 
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CPA

Elite Member
Nov 19, 2001
30,322
4
0
Well, if you havn't played the latest brawl, you should. Just make sure you kill the box whenever you can. My first match was me in my mech mage against a standard armor warrior. I played second, so I had the coin and managed to draw a mechwarper and the 1 mana 2/1+deathrattle spare part mech (sorry can't remember name). Turn 2 I killed the box and got a choice of Grommash, brawl, or Varian! It was a tough call between Grommash or Varian since I was a mage and could easily activate Grommash (especially since the cards cost like 6 or 7 less). I went with Varian due to having so many minions in my deck, I figured I would get at least 2 if not 3 more on the board (plus Varian, but Varian being a 7/7 is vulnerable to BGH...)

The warrior played BGH to kill Varian. I killed the BGH with the 2/1 mech and killed the new box, and got a choice between Grommash, an armorsmith, and crush, so I took Grommash this time and played him, but couldn't activate (not enough mana). I also played a free annoy-o-tron since one of the minions played by Varian was my second mechwarper, and I went face (since his board was empty). The warrior played the bouncing blade, which eventually killed my crate, and he executed Grommash and played a 2/2+battlecry 1 damage +2 attack which killed one of my mechwarpers which was down to 1 hp due to the blade. I killed his 2/2 with my other mechwarper and then killed his box/crate with my remaining mechs, and got a choice with another Grommash, so picked him up and activated him and facesmash...

The battle pretty much went like that until he died, (there was I think 1 more turn after this one because I got yet another Grommash).


So point being, don't be a warrior in this brawl, you will be eating lots of Grommash fist if you do. Also, be an agro style deck cause you need to get enough minions out on the board to make sure you can kill the crate (and clear enemy minions to prevent them from killing your crate).

I focused on getting quick 4 attack/hitters on the board, including using spells - like Swipe, and hit attack charges. When I went agro the first time, I got beaten pretty easily, as the agro tide can be stemmed with the low cost crate cards.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Yeah, not real amused with this brawl. Another that really encourages aggro to kill boxes as much as possible and rely on them for cheap big cards.
 

JTsyo

Lifer
Nov 18, 2007
11,975
1,099
126
Played against a warlock and got 3 twisting nethers. Each time he build up a presence I would use it and clear everything and get both crates.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Warlock is just too good in this brawl. Only priest probably comes close thanks to their turn 2 confuse play. So many ways to kill your own boxes, just deny the opponent drops the whole game. Soulfire, PO, Terror, Shadowflame, dark bomb/implosion + mortal coil. Sacrificial pact to kill demons when dropped against you or when some1 is stupid enough to play Jaraxxus in this brawl. Your own boxes keep giving cheap spells like bane of doom and demonheart (both cost 0), siphon soul (1) and twisting nether (3). Dark peddler can also provide an extra spell (pretty likely). Run abusive sergeant, crazed alchemist, doomsayer and dark iron dwarf from neutral minions. Just priortize removal of your own boxes instead of opponent = easy wins.

Didn't lose any games except a couple to other warlocks. Finished my win 7 games quest really quickly, too bad no brawl win pack this week.
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
I liked the discovery process of this weeks brawl, but to do so, you have to be doing it the first day... during the day.

Doing the first one and realizing what needed to happen, discovering certain cards like crazed alchemist and doomsayer are great, etc... This is one of those brawls where if you come into it 2 days late, you just get trampled by those who have already refined their decks for the brawl.
 

4eigner

Member
Oct 30, 2012
117
0
76
Been playing a control priest, currently at rank 10. With all the aggro decks around, it's a bit tough.

Here's the deck I'm using. Might tweak it some more if I find I'm still getting burned down in the early stages.


Edit: I think replacing Ysera with Justicar would be good, but I don't have the dust to craft it. Would help a bit in the late game. Or Possibly Elise Starseeker.
 
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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Been playing a control priest, currently at rank 10. With all the aggro decks around, it's a bit tough.

If you're trying to fight against aggro decks then using two Shadow Word: Death and one Holy Nova is the wrong way to go. I know... I know... some people will claim that Circle + Auchenai is enough, but do you know how many games I've lost because I had only Circle, only Auchenai or neither? I really hate having to rely on combo cards to win... especially if the combos need to come early as your chance of drawing them by that turn (about turn 4-5) is far lower.
 

4eigner

Member
Oct 30, 2012
117
0
76
If you're trying to fight against aggro decks then using two Shadow Word: Death and one Holy Nova is the wrong way to go. I know... I know... some people will claim that Circle + Auchenai is enough, but do you know how many games I've lost because I had only Circle, only Auchenai or neither? I really hate having to rely on combo cards to win... especially if the combos need to come early as your chance of drawing them by that turn (about turn 4-5) is far lower.

Yeah, just took out Elise, and Sylvanas. Added in 2 Museum Curators. They have won me some games. Unless they're playing more than 5+ during late game, I usually win out.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Been ages since I played Control Priest much but I've always liked to use Wild Pyro. It also makes sure your circles can combo with more than one card and helps with drawing cards as well.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I decided to do this week's brawl as a Rogue since two of my quests were Rogue/Druid wins and well... I figured Rogue would be better. I almost won the first time, but surprise Jaraxxus got me. The second time, I gave up early on out of frustration... yet again, I forgot that the box that spawns that turn is "asleep", and I buffed it anyway. I won the third match rather decisively. I definitely see how Warlock has some rather good ways of dominating this brawl, but there are some good cards in each class and common cards like Dire Wolf Alpha, Abusive Sergeant, and the Crazed Alchemist (reverses health and attack) are quite good.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
I decided to do this week's brawl as a Rogue since two of my quests were Rogue/Druid wins and well... I figured Rogue would be better. I almost won the first time, but surprise Jaraxxus got me. The second time, I gave up early on out of frustration... yet again, I forgot that the box that spawns that turn is "asleep", and I buffed it anyway. I won the third match rather decisively. I definitely see how Warlock has some rather good ways of dominating this brawl, but there are some good cards in each class and common cards like Dire Wolf Alpha, Abusive Sergeant, and the Crazed Alchemist (reverses health and attack) are quite good.

I ended up playing this week's brawl multiple times, primarily because I had a "win Brawl 5 times" quest. Played a Warlock deck and won 5 out of 7 times. Definitely the way to go in my mind.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
So, completed the newest adventure, so have all of the new Murloc cards. Decided to build a Murloc Paladin since it controls the 10 mana murloc that places 7 dead murlocs on the board. Didn't get that far, won by turn 4. lol.

Tried it and when it works it's fun. Otherwise it is not reliable for win percentage goes.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,155
504
126
Well time to craft a new Legendary (picked up a duplicate Ysera in a pack yesterday which put me over the top in dust for crafting).

Really undecided here. Not sure if I want to go with the Shaman Murlock legendary, King Mukla, or something else.

My current legendary list (well, doesn't include the last adventure legendaries which I have as well):
Aviana (golden)
Dreadscale
Archmage Antonidas
Flame Leviathan
Tirion Fordring
Vol'jin
Confessor Paletress
Prophet Velen
The Mistcaller
Lord Jaraxxus
Mal'Ganis
Grommash Hellscream
Varian Wrynn
Nat Pagle
Eydis Darkbane
Baron Rivendare (Naxxramas expansion)
Gormok the Impaler
Old Murk-Eye
Nexus-Champion Saraad
Feugen (Naxxramas expansion)
Harrison Jones
Loatheb (Naxxramas expansion)
Stalagg (Naxxramas expansion)
Cairne Bloodhoof
Emperor Thaurissan (Blackrock expansion)
Justicar Trueheart
Maexxna (Naxxramas expansion)
Sylvanas Windrunner
The Black Knight
Chillmaw
Dr. Boom
Rend Blackhand (Blackrock expansion)
Chromaggus (Blackrock expansion)
Gruul
Kel'Thuzad (Naxxramas expansion)
Ragnaros the Firelord
Sneed's Old Shredder
Alexstrasza
Majordomo Executus (Blackrock expansion)
Nefarian (Blackrock expansion)
Ysera
Deathwing
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Geddon, Malygos, Cenarius, Edwin, Al'Akir, Neptulon... pick one. Depends on what decks you want to play
 

JTsyo

Lifer
Nov 18, 2007
11,975
1,099
126
Malygos is a solid dragon. The +5 spell damage can be huge, especially for AoE spells.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,155
504
126
Yeah, I have debated Malygos in the past. But it is such a late game card that expects that you make it to turn 9-10 to begin with. Most games are well over by then. About the only decks I have seen it useful in are the shaman deck that uses the "both players play a minion from their hand" spell (with that being the only minion in you hand), and then can use it's benefits that turn with some direct damage spells.
 
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