This is going back to my space shooter game I'm developing and also very much future plans, but I'm gauging consumer interest since it helps shape the development...
So, I'm considering how I'm going to model sublight drive. Chemical, aka solid fuel, is out, considering the amount of mass required and the acceleration and final velocity makes it unfeasible, even from a very fanciful suspension of disbelief.
So, I remembered the concept of rail guns and thought I could model rail drives...well, minor research of rail guns lead to coil and gauss guns so I started thinking coil or gauss drives would be cool...
So, one thing leads to another and I'm looking at superconducters and the Meissner effect and I'm thinking about phase variance collapsing em fields and how it might conceivably effect drive performance...at least from an entertainment perspective.
So, how much is too much?
If I could conceivably model an engineer's workstation to keep them working to maintain the coolant and EM fields of a gauss drive, would it be too much work for the player?
Let me rephrase that...would it be too much work to be fun?
So, I'm considering how I'm going to model sublight drive. Chemical, aka solid fuel, is out, considering the amount of mass required and the acceleration and final velocity makes it unfeasible, even from a very fanciful suspension of disbelief.
So, I remembered the concept of rail guns and thought I could model rail drives...well, minor research of rail guns lead to coil and gauss guns so I started thinking coil or gauss drives would be cool...
So, one thing leads to another and I'm looking at superconducters and the Meissner effect and I'm thinking about phase variance collapsing em fields and how it might conceivably effect drive performance...at least from an entertainment perspective.
So, how much is too much?
If I could conceivably model an engineer's workstation to keep them working to maintain the coolant and EM fields of a gauss drive, would it be too much work for the player?
Let me rephrase that...would it be too much work to be fun?