I'm not preaching to be an expert in Minecraft nor Java. To say that Minecraft was poorly written in the first place isn't true either as the server client can be just as multithreaded. I'm not even defending what I'm saying, I'm just very displeased when you're undermining the efforts the developers as though you could do a better job than they did.
Replying back to the statement that you've claimed,
If you're saying that there are no difference in terms of the language it was written, then what's wrong with using a managed language in the first place? How did you come to a conclusion that it was piss poor coding done by amateurs?
I can do a better job than what they did.
So that is exactly what i'm claiming.
As long as i'm allowed to use whatever language i want.
And i can undermine it all i want, cause the objective of Minecraft wasn't to make a damn good networking and memory engine for an MMO that can handle thousands of users and sockets.
Secondly, i'm SAYING THERE IS, a humoungous difference from efficiently written code from language to language, based on what the hell the language was designed for in the first place.
How can you not read? Seriously?
Your post are lol full of ignoring what i'm saying while sticking to your arguments - and not counterarguing me.
And no, there is NO multithreading in the server side.
Find me the code, even find me a closed build that claims to have it of a minecraft distro.
I'd wager you shouldn't post without actually reading my posts or your own before clicking the go button.