Components like Direct3D and networking code are probably responsible for most of those.Originally posted by: kojava
It presume it is threaded because if you Ctrl-Alt-Del and look at the running process for the game in the Windows Task Manger while the game is running, the thread count column is greater than 1 (in my case it is 12).
Originally posted by: Concillian
I HIGHLY doubt it.
BFV was not and "you got multiple people playing and it would be more efficient if you got multiple threaded Als." (to try to demonstrate why erwin1978's logic may not be very valid).
Given the recent hype of dual-core CPUs, don't you think if there would be considerable hype about a multi-threaded game?
Anyway the BF series has never been CPU hogs, they've been some of the least CPU demanding games compared to other games available at the time. From what I've seen of the BF2 demo, it doesn't appear to be any different.
Originally posted by: BurnItDwn
Originally posted by: Concillian
I HIGHLY doubt it.
BFV was not and "you got multiple people playing and it would be more efficient if you got multiple threaded Als." (to try to demonstrate why erwin1978's logic may not be very valid).
Given the recent hype of dual-core CPUs, don't you think if there would be considerable hype about a multi-threaded game?
Anyway the BF series has never been CPU hogs, they've been some of the least CPU demanding games compared to other games available at the time. From what I've seen of the BF2 demo, it doesn't appear to be any different.
While the Client side was not a CPU hog, the Server Side / AI Side is, especially with bots (at least with BF 1942 and BF Vietnam.) Even running a linux dedicated server , my old spare Athlon XP 2000+ box could only handle 30-40 bots or so in BF Vietnam before LAN games would lag and have ping spikes > 50. Granted the Athlon XP wasn't top of the line when BF Vietnam came out, however, making the game multithreaded (even if it was just 1 AI thread, and 1 thread for everything else), would make a BIG difference for little lan games with lots of bots and a few people. (Assuming the server was SMP or Dual Core)
Originally posted by: BurnItDwn
While the Client side was not a CPU hog, the Server Side / AI Side is, especially with bots (at least with BF 1942 and BF Vietnam.) Even running a linux dedicated server , my old spare Athlon XP 2000+ box could only handle 30-40 bots or so in BF Vietnam before LAN games would lag and have ping spikes > 50. Granted the Athlon XP wasn't top of the line when BF Vietnam came out, however, making the game multithreaded (even if it was just 1 AI thread, and 1 thread for everything else), would make a BIG difference for little lan games with lots of bots and a few people. (Assuming the server was SMP or Dual Core)